Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: [PoC] Elevators
Post: RE: [PoC] Elevators

One thing you could do is work out of the position of the player relative to some point of the elevator at the start of the elevator. Then, teleport the player's body to an area of the map which is id...
Apjjm Showcase 6 6,451 10-27-2015, 06:20 PM
    Thread: Tools for Atom (v0.1.1)
Post: RE: Tools for Atom

I have updated this project to v0.1.1 and made an initial release. Change-log Spoiler below! Angelscript grammar & colouring Auto-detect the grammar for the various soma xml resource...
Apjjm Development 4 5,199 10-03-2015, 04:46 PM
    Thread: Tools for Atom (v0.1.1)
Post: RE: Tools for Atom

Started work on the project: https://github.com/Apjjm/soma-mod-tools So far we have some basic code colouring (still need to highlight parameters for functions correctly) and ctags support for symbo...
Apjjm Development 4 5,199 09-28-2015, 10:10 PM
    Thread: Tools for Atom (v0.1.1)
Post: Tools for Atom (v0.1.1)

Soma Mod Tools For Atom A plugin for the Atom text editor which provides various tools and utilities to aid with mod creation for SOMA. You can follow the project, or contribute over at github. [Imag...
Apjjm Development 4 5,199 09-26-2015, 12:59 AM
    Thread: The Ultimate SOMA Discussion Thread
Post: RE: The Ultimate SOMA Discussion Thread

I just tried "a 1 1 f" and it filled the corner with a box. Edit: tried "j" it said "no j tiles left" L is a valid tile type x is a valid tile type 7 is a valid tile type Edit 2: (Guessing the tile ...
Apjjm General Discussion 4,377 2,884,452 05-25-2015, 03:04 PM
    Thread: The Ultimate SOMA Discussion Thread
Post: RE: The Ultimate SOMA Discussion Thread

For pd.exe using "i" i got: L:1 / F:1 / J: 0 / 7:2 / X: 1 / -:2 / I: 1
Apjjm General Discussion 4,377 2,884,452 05-25-2015, 03:02 PM
    Thread: The Ultimate SOMA Discussion Thread
Post: RE: The Ultimate SOMA Discussion Thread

Sound files Spoiler below! 000-012 & 014-020: https://www.youtube.com/watch?v=M4BtZIPfIQE 0013: https://www.youtube.com/watch?v=AcBnUeuRKuM (jump to 2:58) Edit: The login info f...
Apjjm General Discussion 4,377 2,884,452 05-25-2015, 02:51 PM
    Thread: The Ultimate SOMA Discussion Thread
Post: RE: The Ultimate SOMA Discussion Thread

The ones i got: Spoiler below! koala - u19 fox - https://imgur.com/rW9tfdT seagull - u15 Edit: Any joy with pk0/qWxx.txt yet?
Apjjm General Discussion 4,377 2,884,452 05-23-2015, 09:30 PM
    Thread: Variable Prefix
Post: RE: Variable Prefix

I've always interpreted it as a style of hungarian notation, indicating information about the variable. In this case the 'a' is probably for angel-script (as this style was used in penumbra scripts to...
Apjjm Development Support 4 3,326 12-11-2013, 07:43 PM
    Thread: Is there any way to change lights inside an entity in game?
Post: RE: Is there any way to change lights inside an en...

(11-20-2013, 10:36 PM)sonataarctica Wrote: Forgot to ask, does this work for HandObjects? Last time I tried I don't think I could get it to work.You can, the entity name is player_hands (iirc - migh...
Apjjm Development Support 8 5,474 11-21-2013, 04:43 AM
    Thread: Is there any way to change lights inside an entity in game?
Post: RE: Is there any way to change lights inside an en...

You can modify stuff inside entities by doing <entityName>_<thing> - E.g. if you attached a light to a barrel, you could reference it as: barrel01_1_light_1
Apjjm Development Support 8 5,474 11-20-2013, 10:05 PM
    Thread: Cannot get my script to work properly
Post: RE: Cannot get my script to work properly

From a glance AddEffectVoice("marius_rec_lvl"+iLevel+"_0"+iPart+"_0"+iVoicePart+".ogg looks to be a problem line (missing a close quote on the .ogg).
Apjjm Development Support 5 3,680 10-14-2013, 02:48 AM
    Thread: Wheel Troubles!
Post: RE: Wheel Troubles!

Stick an AddDebugMessage() in the callback before the if statement - so you can check if it is being called and what the state of the lever is: Code:void FunctionName(string &in asEntity, int Valv...
Apjjm Development Support 3 2,386 10-14-2013, 02:40 AM
    Thread: How to reverse tinderbox ignite mechanic?
Post: RE: How to reverse tinderbox ignite mechanic?

You should be able to perform: Code:void SetEntityCallbackFunc(string& asName, string& asCallback);On each light source. Specify the callback function as follows: Code:void cbIgnoreIgnite(str...
Apjjm Development Support 5 3,696 10-06-2013, 03:15 PM
    Thread: Phonograph reset
Post: RE: Phonograph reset

Phonograph is a wheel type entity if i am not mistaken, so something like: Code:SetWheelAngle("phonograph_1",-180,false);should do the trick.
Apjjm Development Support 4 2,907 10-05-2013, 05:53 PM
    Thread: He hit me so hard... I fell out of the world
Post: RE: He hit me so hard... I fell out of the world

I've run through the tesla sequence and made a save immediately afterwards. I only have a windows installation but wasn't able to recreate the issue - however, the saves should be the same between ver...
Apjjm Linux - AMFP 6 11,860 10-05-2013, 05:42 PM
    Thread: AddAttachedPropToProp problems
Post: RE: AddAttachedPropToProp problems

To elaborate: afPosZ is ignored and afRotZ is used for both the z position and z rotation of the prop. The good news is that this has been fixed in the update with the introduction of AttachPropToProp...
Apjjm Development Support 3 2,649 10-02-2013, 04:00 AM
    Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!

The attach and replace crash seems to be totally fixed from what i have tested, as does the attach and break crash. Regarding attach-then-break props not being created bug i have been able to test it ...
Apjjm Custom Stories, TCs & Mods - Development 482 678,922 10-01-2013, 05:23 PM
    Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!

(09-28-2013, 10:14 AM)Patrik Wrote: (09-26-2013, 05:25 PM)Apjjm Wrote: AddAttachedPropToProp afRotZ is still used as the position parameter. This is likely a simple typo in the script function wra...
Apjjm Custom Stories, TCs & Mods - Development 482 678,922 09-28-2013, 02:47 PM
    Thread: Remove item hover/mouse over glow.
Post: RE: Remove item hover/mouse over glow.

I think the effect might be the same as the one in Enemy_Darkness_Glow.glsl.
Apjjm Development Support 4 3,757 09-27-2013, 06:07 PM