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    Thread: Possible to make sanity only work for enemys
Post: RE: Possible to make sanity only work for enemys

(03-25-2011, 04:59 AM)Shev Wrote: You know what I've come back to this project, and am just going to scrap sanity for it all together. Is there like a way to disable it completely (screen moving and...
Josh707 Custom Stories, TCs & Mods 18 15,661 04-29-2011, 03:39 AM
    Thread: [DEMO] Horror Story -UPDATED-
Post: RE: [DEMO] Horror Story -UPDATED-

lol i'm working on those right now :P I plan to have this story insanely long (not as long as Amnesia's main story but pretty long), if I can find people that will want to help me with it then I can m...
Josh707 Showcase 3 7,422 04-23-2011, 11:50 PM
    Thread: Animations?!
Post: RE: Animations?!

lol I guess that helps :P i'll try that
Josh707 Custom Stories, TCs & Mods 5 4,128 04-23-2011, 10:26 PM
  Thumbs Up Thread: [DEMO] Horror Story -UPDATED-
Post: [DEMO] Horror Story -UPDATED-

Hey everyone I made my demo a lot longer and decided to upload it so you guys wouldn't have like a 2 minute demo to play :P I know you guys hate playing demos but it takes a long long time to finish ...
Josh707 Showcase 3 7,422 04-23-2011, 07:01 AM
    Thread: Animations?!
Post: RE: Animations?!

Thanks, I checked it but what it does actually isn't an animation, they used rotateproptospeed and made a static model spin there, unless that is the way they make animations... but what about the ham...
Josh707 Custom Stories, TCs & Mods 5 4,128 04-22-2011, 03:43 PM
    Thread: Solved - Diary Pickup
Post: RE: Diary Pickup

wait, so when you grab the note it goes into your journal but doesn't automatically open? in the entities tab in the editor there's a toggle that lets you set it to automatically open, try that.
Josh707 Custom Stories, TCs & Mods 5 4,308 04-22-2011, 04:05 AM
    Thread: Falling tree's and underground ladder
Post: RE: Falling tree's and underground ladder

I'm 99% sure there's a separate entity of the tree falling, so when you enter the script area do: setEntityActive("treestanding", false); setEntityActive("tree_falling", true); it's not called tree ...
Josh707 Development Support 11 8,044 04-22-2011, 04:04 AM
    Thread: Animations?!
Post: Animations?!

Hello again everyone :D I was wondering how to make items/props use their animations, like if I pick up a hand drill and use it on the wine barrel it appears there and spins.. I already know how to ...
Josh707 Custom Stories, TCs & Mods 5 4,128 04-22-2011, 03:12 AM
    Thread: [DEMO] Horror story
Post: RE: [DEMO] Horror story

Yes I am still working on it. I have actually extended* it quite a bit in the past few days. I'm going to upload a longer version either today, or tomorrow at the longest :P
Josh707 Showcase 9 10,953 04-21-2011, 07:42 PM
    Thread: Can't Load Map
Post: RE: Can't Load Map

Are you sure your custom_story_settings.cfg isn't .cfg.txt?
Josh707 Custom Stories, TCs & Mods 5 4,390 04-21-2011, 07:40 PM
    Thread: Monster isn't quite activating.
Post: RE: Monster isn't quite activating.

void MonsterMash(string &in asParent , string &in asChild , int alState) { SetEntityActive("BadMofo", true); } where it says string &in asParent, string &in asChild, after you put...
Josh707 Custom Stories, TCs & Mods 7 5,361 04-21-2011, 04:44 PM
    Thread: [DEMO] Horror story
Post: RE: [DEMO] Horror story

I have already extended it quite a bit and I'm planning on uploading a longer/better version of the demo :P maybe in half a week or so!
Josh707 Showcase 9 10,953 04-19-2011, 10:23 PM
    Thread: Valve interaction
Post: RE: Valve interaction

Sounds good!
Josh707 Custom Stories, TCs & Mods 7 5,119 04-19-2011, 12:48 PM
    Thread: Valve interaction
Post: RE: Valve interaction

Thank you! it worked. The first actual advice i've gotten on this forum :)
Josh707 Custom Stories, TCs & Mods 7 5,119 04-19-2011, 02:14 AM
    Thread: Valve interaction
Post: RE: Valve interaction

Error says: 'alState' is not declared, and Expression must be of boolean type at the start you said the object that has the wheel on it, I just have a valve (rotating wheel with nothing behind it) s...
Josh707 Custom Stories, TCs & Mods 7 5,119 04-19-2011, 02:00 AM
    Thread: Valve interaction
Post: Valve interaction

Hey everyone, I have set up my map with toggle-able light switches and I want to know how to make a valve turn on a heater. I have tried to do Code:SetEntityPlayerInteractCallback("heatervalve", "Tur...
Josh707 Custom Stories, TCs & Mods 7 5,119 04-19-2011, 01:50 AM
    Thread: Thoughts on weapons for humorous mod
Post: RE: Thoughts on weapons for humorous mod

I agree with Bigzy... I don't know if there's a ragdoll model of the grunt other then the severed body parts so that might not work D:
Josh707 Custom Stories, TCs & Mods 4 3,838 04-19-2011, 12:05 AM
    Thread: The Scarecrow - Early demo release!
Post: RE: The Scarecrow

this looks awesome! do you think you could upload the model of the bed? :D I have no idea how to edit models with blender or anything and it would be greatly appreciated
Josh707 Showcase 8 9,405 04-18-2011, 11:58 PM
    Thread: [DEMO] Horror story
Post: RE: [DEMO] Horror story

(04-16-2011, 05:14 PM)laser50 Wrote: Haha Nice map. I liked it! My little brother ain't affraid of this game but he aswell liked it. I liked the end, I shouted FUCK and quit :D haha thanks! any fee...
Josh707 Showcase 9 10,953 04-16-2011, 07:36 PM
    Thread: [DEMO] Horror story
Post: RE: [DEMO] Horror story

(04-16-2011, 12:03 PM)DominusVita Wrote: Like you said, very short, but strong scripted events, it's the high point. The ambient sound that keeps playing is very unsettling... nice ending. "End of t...
Josh707 Showcase 9 10,953 04-16-2011, 04:01 PM