Search Results
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Thread: Possible to make sanity only work for enemys
Post: RE: Possible to make sanity only work for enemys
(03-25-2011, 04:59 AM)Shev Wrote: You know what I've come back to this project, and am just going to scrap sanity for it all together. Is there like a way to disable it completely (screen moving and... |
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Josh707 |
Custom Stories, TCs & Mods
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18 |
15,661 |
04-29-2011, 03:39 AM |
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Thread: [DEMO] Horror Story -UPDATED-
Post: RE: [DEMO] Horror Story -UPDATED-
lol i'm working on those right now :P I plan to have this story insanely long (not as long as Amnesia's main story but pretty long), if I can find people that will want to help me with it then I can m... |
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Josh707 |
Showcase
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3 |
7,422 |
04-23-2011, 11:50 PM |
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Thread: Animations?!
Post: RE: Animations?!
lol I guess that helps :P i'll try that |
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Josh707 |
Custom Stories, TCs & Mods
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5 |
4,128 |
04-23-2011, 10:26 PM |
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Thread: [DEMO] Horror Story -UPDATED-
Post: [DEMO] Horror Story -UPDATED-
Hey everyone
I made my demo a lot longer and decided to upload it so you guys wouldn't have like a 2 minute demo to play :P I know you guys hate playing demos but it takes a long long time to finish ... |
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Josh707 |
Showcase
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3 |
7,422 |
04-23-2011, 07:01 AM |
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Thread: Animations?!
Post: RE: Animations?!
Thanks, I checked it but what it does actually isn't an animation, they used rotateproptospeed and made a static model spin there, unless that is the way they make animations... but what about the ham... |
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Josh707 |
Custom Stories, TCs & Mods
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5 |
4,128 |
04-22-2011, 03:43 PM |
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Thread: Solved - Diary Pickup
Post: RE: Diary Pickup
wait, so when you grab the note it goes into your journal but doesn't automatically open?
in the entities tab in the editor there's a toggle that lets you set it to automatically open, try that. |
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Josh707 |
Custom Stories, TCs & Mods
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5 |
4,308 |
04-22-2011, 04:05 AM |
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Thread: Falling tree's and underground ladder
Post: RE: Falling tree's and underground ladder
I'm 99% sure there's a separate entity of the tree falling, so when you enter the script area do:
setEntityActive("treestanding", false);
setEntityActive("tree_falling", true);
it's not called tree ... |
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Josh707 |
Development Support
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11 |
8,044 |
04-22-2011, 04:04 AM |
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Thread: Animations?!
Post: Animations?!
Hello again everyone :D
I was wondering how to make items/props use their animations, like if I pick up a hand drill and use it on the wine barrel it appears there and spins.. I already know how to ... |
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Josh707 |
Custom Stories, TCs & Mods
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5 |
4,128 |
04-22-2011, 03:12 AM |
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Thread: [DEMO] Horror story
Post: RE: [DEMO] Horror story
Yes I am still working on it. I have actually extended* it quite a bit in the past few days. I'm going to upload a longer version either today, or tomorrow at the longest :P |
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Josh707 |
Showcase
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9 |
10,953 |
04-21-2011, 07:42 PM |
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Thread: Can't Load Map
Post: RE: Can't Load Map
Are you sure your custom_story_settings.cfg isn't .cfg.txt? |
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Josh707 |
Custom Stories, TCs & Mods
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5 |
4,390 |
04-21-2011, 07:40 PM |
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Thread: Monster isn't quite activating.
Post: RE: Monster isn't quite activating.
void MonsterMash(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("BadMofo", true);
}
where it says string &in asParent, string &in asChild,
after you put... |
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Josh707 |
Custom Stories, TCs & Mods
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7 |
5,361 |
04-21-2011, 04:44 PM |
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Thread: [DEMO] Horror story
Post: RE: [DEMO] Horror story
I have already extended it quite a bit and I'm planning on uploading a longer/better version of the demo :P maybe in half a week or so! |
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Josh707 |
Showcase
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9 |
10,953 |
04-19-2011, 10:23 PM |
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Thread: Valve interaction
Post: RE: Valve interaction
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Josh707 |
Custom Stories, TCs & Mods
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7 |
5,119 |
04-19-2011, 12:48 PM |
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Thread: Valve interaction
Post: RE: Valve interaction
Thank you! it worked. The first actual advice i've gotten on this forum :) |
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Josh707 |
Custom Stories, TCs & Mods
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7 |
5,119 |
04-19-2011, 02:14 AM |
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Thread: Valve interaction
Post: RE: Valve interaction
Error says: 'alState' is not declared, and Expression must be of boolean type
at the start you said the object that has the wheel on it, I just have a valve (rotating wheel with nothing behind it) s... |
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Josh707 |
Custom Stories, TCs & Mods
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7 |
5,119 |
04-19-2011, 02:00 AM |
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Thread: Valve interaction
Post: Valve interaction
Hey everyone, I have set up my map with toggle-able light switches and I want to know how to make a valve turn on a heater. I have tried to do Code:SetEntityPlayerInteractCallback("heatervalve", "Tur... |
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Josh707 |
Custom Stories, TCs & Mods
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7 |
5,119 |
04-19-2011, 01:50 AM |
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Thread: Thoughts on weapons for humorous mod
Post: RE: Thoughts on weapons for humorous mod
I agree with Bigzy... I don't know if there's a ragdoll model of the grunt other then the severed body parts so that might not work D: |
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Josh707 |
Custom Stories, TCs & Mods
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4 |
3,838 |
04-19-2011, 12:05 AM |
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Thread: The Scarecrow - Early demo release!
Post: RE: The Scarecrow
this looks awesome! do you think you could upload the model of the bed? :D I have no idea how to edit models with blender or anything and it would be greatly appreciated |
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Josh707 |
Showcase
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8 |
9,405 |
04-18-2011, 11:58 PM |
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Thread: [DEMO] Horror story
Post: RE: [DEMO] Horror story
(04-16-2011, 05:14 PM)laser50 Wrote: Haha Nice map. I liked it! My little brother ain't affraid of this game but he aswell liked it.
I liked the end, I shouted FUCK and quit :D
haha thanks! any fee... |
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Josh707 |
Showcase
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9 |
10,953 |
04-16-2011, 07:36 PM |
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Thread: [DEMO] Horror story
Post: RE: [DEMO] Horror story
(04-16-2011, 12:03 PM)DominusVita Wrote: Like you said, very short, but strong scripted events, it's the high point. The ambient sound that keeps playing is very unsettling... nice ending. "End of t... |
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Josh707 |
Showcase
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9 |
10,953 |
04-16-2011, 04:01 PM |