Search Results
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Thread: I'll play your custom stories
Post: RE: I'll play your custom stories
My signature, demo currently. Still working on it - but the demo is long and very refined.
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cook |
Custom Stories, TCs & Mods
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128 |
168,718 |
10-18-2011, 11:49 PM |
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Thread: White Night - Total Conversion v1.1
Post: RE: White Night - Total Conversion
(10-15-2011, 07:25 PM)Chagedpking Wrote: For the life of me, i cannot figure out what to do at the part with the fridge. Please help?! :huh:
Spoiler below!
There are numbers on the wall beh... |
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cook |
Showcase
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827 |
973,180 |
10-15-2011, 07:32 PM |
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Thread: White Night - Total Conversion v1.1
Post: RE: White Night - Total Conversion
I have, was fun. Didn't take as long as I expected, I think someone in the thread said 5 hours? But it was interesting throughout and the start was scary.
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cook |
Showcase
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827 |
973,180 |
10-14-2011, 03:37 AM |
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Thread: White Night - Total Conversion v1.1
Post: RE: White Night - Total Conversion
Spoiler below!
1 3 5 2 6 3 4 is the piano puzzle answer, from left to right(1-6), if you listen, 1 is start of the main tune, 3 is a setup for a high/low note, 5 is high note, 2 is continuat... |
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cook |
Showcase
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827 |
973,180 |
10-14-2011, 03:23 AM |
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Thread: [Rel]Library of Alexandria (Short-story)
Post: RE: [Rel]Library of Alexandria (Short-story)
Spoiler below!
I had such trouble finding the yellow sun staff that I checked the editor - and I still couldn't find it.
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cook |
Showcase
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73 |
156,249 |
10-03-2011, 06:21 AM |
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Thread: The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011
Post: RE: The Servant's Trials - DEMO RELEASED - Latest ...
Fixed most of what Alex posted, re-added link. |
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cook |
Custom Stories, TCs & Mods - Development
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61 |
46,725 |
09-03-2011, 09:36 PM |
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Thread: The Ascent: Screenshots
Post: RE: The Ascent: Screenshots
Looks amazing, story sounds good too!
Edit: just watched the trailer, love the use of the chain sound, I bet it took a lot of work to set it up with all those steps but it was so worth it! The timing... |
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cook |
Custom Stories, TCs & Mods - Development
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32 |
35,393 |
09-02-2011, 05:04 AM |
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Thread: The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011
Post: RE: The Servant's Trials - DEMO RELEASED - Latest ...
Link is back up, work is resumed - in my time without updating I made 2 new maps and laid the foundation for about 5 others, I hope to return to a more focused approach now.
Also, I haven't ignored w... |
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cook |
Custom Stories, TCs & Mods - Development
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61 |
46,725 |
08-29-2011, 05:09 AM |
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Thread: My new custom story - The Visitor
Post: RE: My new custom story - The Visitor
Flickering textures in a lot of areas, oh and one of the parts of the cellar didn't actually have a ceiling, I could see through walls - I didn't keep a record of it though so I can't tell you exactly... |
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cook |
Showcase
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47 |
57,245 |
07-21-2011, 03:25 PM |
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Thread: My new custom story - The Visitor
Post: RE: My new custom story - The Visitor
This was awesome, lots of texture errors - but I loved the direction of the maps, had me circling around for a while which is rare, had to enter and re-enter rooms and took me a long time to find the ... |
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cook |
Showcase
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47 |
57,245 |
07-21-2011, 03:10 PM |
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Thread: The Cursed - My first full custom story
Post: RE: The Cursed - My first full custom story
I'm hoping this 40mb isn't all map caches, dling! |
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cook |
Showcase
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14 |
18,797 |
07-18-2011, 01:13 PM |
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Thread: The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011
Post: RE: The Servant's Trials - DEMO RELEASED - Latest ...
Slight update - been at a massive mental block here, flipping between one idea and the next based on the pace of the story, as a result the Gallery has been taking a lot longer than it should, but I'm... |
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cook |
Custom Stories, TCs & Mods - Development
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61 |
46,725 |
07-12-2011, 05:38 PM |
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Thread: Why doesnt it work?
Post: RE: Why doesnt it work?
I just tested it and it can't be de-activated, it still appears in the map - this happens with the deformed statues too, I'm not sure what the criteria is for this since the bust is an entity, or is a... |
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cook |
Development Support
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7 |
6,629 |
07-06-2011, 05:43 AM |
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Thread: Why doesnt it work?
Post: RE: Why doesnt it work?
Kyle is mistaken, the bust is an Entity. You've got the two of them mixed up.
AddEntityCollideCallback("Player", "Bustie", "Bustied", true, 1);
should be
AddEntityCollideCallback("Player", "triggerna... |
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cook |
Development Support
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7 |
6,629 |
07-06-2011, 04:27 AM |
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Thread: Isle
Post: RE: Isle
I already did paste the entities graphics and static objects to both folders before posting and it solved nothing. I'll try your fix now. |
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cook |
Showcase
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45 |
47,896 |
07-04-2011, 08:13 AM |
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Thread: Isle
Post: RE: Isle
It does this for me as well. I would take the time to swap it to a crowbar but I cba, tell me if/when you fix it. I'm guessing it's a problem with the entity, anyways - great map so far, very well mad... |
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cook |
Showcase
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45 |
47,896 |
07-04-2011, 07:20 AM |
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Thread: What makes you go on?
Post: RE: What makes you go on?
Hobby, and a very fun one at that. |
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cook |
Custom Stories, TCs & Mods - Development
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15 |
13,674 |
07-03-2011, 06:54 AM |
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Thread: Barney Stinsons Awesomeness poster
Post: RE: Barney Stinsons Awesomeness poster
(07-02-2011, 08:09 AM)SkuLLfac3 Wrote: Uhm...hard to say :D
I can't model. I only know how to put your own paintings in the game sry :/
That's all I wanted to know.
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cook |
Development Resources
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6 |
9,233 |
07-02-2011, 08:15 AM |
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Thread: Custom Model/Material tutorial links
Post: Custom Model/Material tutorial links
Does anyone have any?
Is it possible for me to simple use a different material for a painting in the model editor rather than remake/export the model in blender? |
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cook |
Custom Stories, TCs & Mods
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0 |
2,130 |
06-30-2011, 10:09 PM |
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Thread: Barney Stinsons Awesomeness poster
Post: RE: Barney Stinsons Awesomeness poster
How did you get this working? I can't seem to find any good tutorials for the Model/Tutorial Editor so my custom texture ends up stretched too far for the model. |
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cook |
Development Resources
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6 |
9,233 |
06-30-2011, 03:12 PM |