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    Thread: I'll play your custom stories
Post: RE: I'll play your custom stories

My signature, demo currently. Still working on it - but the demo is long and very refined.
cook Custom Stories, TCs & Mods 128 168,718 10-18-2011, 11:49 PM
    Thread: White Night - Total Conversion v1.1
Post: RE: White Night - Total Conversion

(10-15-2011, 07:25 PM)Chagedpking Wrote: For the life of me, i cannot figure out what to do at the part with the fridge. Please help?! :huh: Spoiler below! There are numbers on the wall beh...
cook Showcase 827 973,180 10-15-2011, 07:32 PM
    Thread: White Night - Total Conversion v1.1
Post: RE: White Night - Total Conversion

I have, was fun. Didn't take as long as I expected, I think someone in the thread said 5 hours? But it was interesting throughout and the start was scary.
cook Showcase 827 973,180 10-14-2011, 03:37 AM
    Thread: White Night - Total Conversion v1.1
Post: RE: White Night - Total Conversion

Spoiler below! 1 3 5 2 6 3 4 is the piano puzzle answer, from left to right(1-6), if you listen, 1 is start of the main tune, 3 is a setup for a high/low note, 5 is high note, 2 is continuat...
cook Showcase 827 973,180 10-14-2011, 03:23 AM
    Thread: [Rel]Library of Alexandria (Short-story)
Post: RE: [Rel]Library of Alexandria (Short-story)

Spoiler below! I had such trouble finding the yellow sun staff that I checked the editor - and I still couldn't find it.
cook Showcase 73 156,249 10-03-2011, 06:21 AM
    Thread: The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011
Post: RE: The Servant's Trials - DEMO RELEASED - Latest ...

Fixed most of what Alex posted, re-added link.
cook Custom Stories, TCs & Mods - Development 61 46,725 09-03-2011, 09:36 PM
    Thread: The Ascent: Screenshots
Post: RE: The Ascent: Screenshots

Looks amazing, story sounds good too! Edit: just watched the trailer, love the use of the chain sound, I bet it took a lot of work to set it up with all those steps but it was so worth it! The timing...
cook Custom Stories, TCs & Mods - Development 32 35,393 09-02-2011, 05:04 AM
    Thread: The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011
Post: RE: The Servant's Trials - DEMO RELEASED - Latest ...

Link is back up, work is resumed - in my time without updating I made 2 new maps and laid the foundation for about 5 others, I hope to return to a more focused approach now. Also, I haven't ignored w...
cook Custom Stories, TCs & Mods - Development 61 46,725 08-29-2011, 05:09 AM
    Thread: My new custom story - The Visitor
Post: RE: My new custom story - The Visitor

Flickering textures in a lot of areas, oh and one of the parts of the cellar didn't actually have a ceiling, I could see through walls - I didn't keep a record of it though so I can't tell you exactly...
cook Showcase 47 57,245 07-21-2011, 03:25 PM
    Thread: My new custom story - The Visitor
Post: RE: My new custom story - The Visitor

This was awesome, lots of texture errors - but I loved the direction of the maps, had me circling around for a while which is rare, had to enter and re-enter rooms and took me a long time to find the ...
cook Showcase 47 57,245 07-21-2011, 03:10 PM
    Thread: The Cursed - My first full custom story
Post: RE: The Cursed - My first full custom story

I'm hoping this 40mb isn't all map caches, dling!
cook Showcase 14 18,797 07-18-2011, 01:13 PM
    Thread: The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011
Post: RE: The Servant's Trials - DEMO RELEASED - Latest ...

Slight update - been at a massive mental block here, flipping between one idea and the next based on the pace of the story, as a result the Gallery has been taking a lot longer than it should, but I'm...
cook Custom Stories, TCs & Mods - Development 61 46,725 07-12-2011, 05:38 PM
    Thread: Why doesnt it work?
Post: RE: Why doesnt it work?

I just tested it and it can't be de-activated, it still appears in the map - this happens with the deformed statues too, I'm not sure what the criteria is for this since the bust is an entity, or is a...
cook Development Support 7 6,629 07-06-2011, 05:43 AM
    Thread: Why doesnt it work?
Post: RE: Why doesnt it work?

Kyle is mistaken, the bust is an Entity. You've got the two of them mixed up. AddEntityCollideCallback("Player", "Bustie", "Bustied", true, 1); should be AddEntityCollideCallback("Player", "triggerna...
cook Development Support 7 6,629 07-06-2011, 04:27 AM
    Thread: Isle
Post: RE: Isle

I already did paste the entities graphics and static objects to both folders before posting and it solved nothing. I'll try your fix now.
cook Showcase 45 47,896 07-04-2011, 08:13 AM
    Thread: Isle
Post: RE: Isle

It does this for me as well. I would take the time to swap it to a crowbar but I cba, tell me if/when you fix it. I'm guessing it's a problem with the entity, anyways - great map so far, very well mad...
cook Showcase 45 47,896 07-04-2011, 07:20 AM
    Thread: What makes you go on?
Post: RE: What makes you go on?

Hobby, and a very fun one at that.
cook Custom Stories, TCs & Mods - Development 15 13,674 07-03-2011, 06:54 AM
    Thread: Barney Stinsons Awesomeness poster
Post: RE: Barney Stinsons Awesomeness poster

(07-02-2011, 08:09 AM)SkuLLfac3 Wrote: Uhm...hard to say :D I can't model. I only know how to put your own paintings in the game sry :/ That's all I wanted to know.
cook Development Resources 6 9,233 07-02-2011, 08:15 AM
    Thread: Custom Model/Material tutorial links
Post: Custom Model/Material tutorial links

Does anyone have any? Is it possible for me to simple use a different material for a painting in the model editor rather than remake/export the model in blender?
cook Custom Stories, TCs & Mods 0 2,130 06-30-2011, 10:09 PM
    Thread: Barney Stinsons Awesomeness poster
Post: RE: Barney Stinsons Awesomeness poster

How did you get this working? I can't seem to find any good tutorials for the Model/Tutorial Editor so my custom texture ends up stretched too far for the model.
cook Development Resources 6 9,233 06-30-2011, 03:12 PM