Search Results
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Thread: Custom Story [DEMO]
Post: RE: Custom Story [DEMO]
Its the angle of the camera in the editor,the roof does not have a back texture so its invisible from the back,I think. |
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WatzUpzPeepz |
Custom Stories, TCs & Mods - Development
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7 |
7,367 |
08-13-2011, 06:50 PM |
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Thread: Mah cat.
Post: RE: Mah cat.
(08-04-2011, 04:12 AM)Xanatos Wrote: Dogs are playful, loyal, useful creatures that have nothing but absolute affection for their masters.
Cats don't give a flying fuck. Period.
I like cats and dog... |
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WatzUpzPeepz |
Off-Topic
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29 |
21,146 |
08-06-2011, 11:50 AM |
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Thread: taking screenshots without fraps
Post: RE: taking screenshots without fraps
Your out of luck then I think, any way on the site it is only $30,not like it's a small fortune or anything. |
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WatzUpzPeepz |
Technical Support - Amnesia: The Dark Descent
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16 |
11,162 |
08-03-2011, 04:27 PM |
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Thread: Custom Story Dagger Question.
Post: RE: Custom Story Dagger Question.
I dont understand what the "ceremony_knife_1" is for,and make sure all the names match up. |
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WatzUpzPeepz |
Development Support
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6 |
4,523 |
08-03-2011, 04:24 PM |
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Thread: WTF he's death!! Sewers SPOILER!
Post: RE: WTF he's death!! Sewers SPOILER!
Yes I always thought it would have been a crazed brute but not the shadow. |
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WatzUpzPeepz |
Hints, help and spoilers
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33 |
42,847 |
08-01-2011, 11:02 PM |
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Thread: Custom Story Problem!!!! ASAP
Post: RE: Custom Story Problem!!!! ASAP
(07-30-2011, 07:06 PM)darkadders Wrote: So this is the situation, ladies and gentlemen!
I bought Amnesia: The Dark Descent from a store. Not Steam but just the Cd. I installed it and it works fine.... |
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WatzUpzPeepz |
Technical Support - Amnesia: The Dark Descent
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2 |
3,442 |
07-30-2011, 11:07 PM |
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Thread: Window breaking effect[solved]
Post: RE: Window breaking effect
Look at the files of the Study.
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WatzUpzPeepz |
Development Support
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5 |
4,650 |
07-29-2011, 10:04 AM |
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Thread: Key to Unlock Chest
Post: RE: Key to Unlock Chest
(07-22-2011, 10:40 AM)Rokotain Wrote: (07-22-2011, 09:01 AM)Obliviator27 Wrote: Right, so I now have a new, fun problem. Odds are the problem is right in front of my eyes, but I'll let you guys se... |
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WatzUpzPeepz |
Development Support
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10 |
8,741 |
07-22-2011, 01:35 PM |
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Thread: ShowEnemyPlayerPosition
Post: RE: ShowEnemyPlayerPosition
Uhh...Well I dont exactly understand what you mean but I think that when that command is activated the enemy will run to where the player is, overiding the pathnodes just as if the enemy has actually ... |
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WatzUpzPeepz |
Development Support
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7 |
7,258 |
07-02-2011, 10:17 PM |
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Thread: More then one monster?
Post: RE: More then one monster?
Just copy what you already did and change the names to suit the second monster
Spoiler below!
void OnStart()
{
AddEntityCollideCallback("Player" , "Monsterscare" , "MonsterFunc1" , true , ... |
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WatzUpzPeepz |
Development Support
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2 |
3,490 |
06-26-2011, 10:17 PM |
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Thread: What was your stupidest/funniest moment that you did in Amnesia?
Post: RE: What was your stupidest/funniest moment that y...
In the Prison after picking up a note a monster (not sure which one) spwaned in the hallway perpendicular to the one I was in so I freaked out and ran into the cell opposite of me,closing the door be... |
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WatzUpzPeepz |
General Discussion
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99 |
98,715 |
06-26-2011, 09:26 PM |
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Thread: Any exploration based maps?
Post: RE: Any exploration based maps?
I agree aswell but I think that If you were going to make a exploration map it would need to be beautiful and large but with quality aswell and a good story.
If there is no monsters there has to be so... |
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WatzUpzPeepz |
Custom Stories, TCs & Mods
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25 |
24,469 |
06-25-2011, 09:53 AM |
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Thread: names problem
Post: RE: names problem
Omg sorry I was stupid my mistake lol.
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WatzUpzPeepz |
Development Support
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16 |
14,391 |
06-24-2011, 05:58 PM |
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Thread: names problem
Post: RE: names problem
(06-24-2011, 03:50 PM)rojkish Wrote: replace the "true" in this line with "false";
"SetEntityPlayerInteractCallback("mansion_1", "Message", true);"
Don't because it means the message will show ever... |
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WatzUpzPeepz |
Development Support
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16 |
14,391 |
06-24-2011, 04:29 PM |
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Thread: Problem with call function
Post: RE: Problem with call function
I dont know that setLampLit thing so I cant help you sorry. |
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WatzUpzPeepz |
Development Support
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8 |
8,807 |
06-24-2011, 03:32 PM |
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Thread: Problem with call function
Post: RE: Problem with call function
Spoiler below!
AddEntityCollideCallback("Player", "nameofthearea", "nameoffunc", true, 1);
Put that inside of your voidOnStart and your ready. |
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WatzUpzPeepz |
Development Support
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8 |
8,807 |
06-23-2011, 09:05 PM |
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Thread: Insane Revelations Modeler Needed
Post: Insane Revelations Modeler Needed
Hi,Im looking for a modeler for my custom story Insane Revelations ( formally know as Insanity) to make one entity for me for me, it shouldn't be too hard but I cannot texture or model so I need help ... |
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WatzUpzPeepz |
Custom Stories, TCs & Mods - Development
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2 |
4,008 |
06-23-2011, 08:38 PM |
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Thread: names problem
Post: RE: names problem
(06-22-2011, 09:45 PM)xtron Wrote: where to write the entry? *cute eyes*
Spoiler below!
CATEGORY Name="langcat">
<Entry Name="nameofentry">It wont budge.</Entry>
</CATEG... |
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WatzUpzPeepz |
Development Support
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16 |
14,391 |
06-22-2011, 09:49 PM |
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Thread: Envy the Dead
Post: RE: Unbirth - Envy the Dead {WIP}{FCM}{TBA}
Wow its good to see two modern full conversion mods on the way and I can see from the teaser the amount of work you have put into it already! Can't wait and stick with it! :) |
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WatzUpzPeepz |
Custom Stories, TCs & Mods - Development
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304 |
268,984 |
06-22-2011, 09:45 PM |
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Thread: names problem
Post: RE: names problem
(06-22-2011, 02:24 PM)xtron Wrote: you know some of the doors say "it wont budge" how to fix that?
Spoiler below!
voidOnStart()
{
SetEntityPlayerInteractCallback("doorname", "name", true)... |
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WatzUpzPeepz |
Development Support
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16 |
14,391 |
06-22-2011, 07:33 PM |