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    Thread: Hermoor's models II
Post: RE: Hermoor's models II

Ok here is an update to the face, I think the face is almost done, creepy girl? Keep in mind that there would be natural shadows when she goes ingame, so parts that seem very light right now like her ...
Hermoor Development Resources 65 84,270 04-21-2012, 06:51 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

Well I could make her sleeves looser as in hanging further down. Though I don't think I can make them too loose since I don't think you will animate the cloth...when her arms would be moving around th...
Hermoor Development Resources 65 84,270 04-20-2012, 04:48 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

Ok started the texturing, here is a little wip. Don't worry nothing is done yet. [Image: http://i39.tinypic.com/2lmxv7s.png]
Hermoor Development Resources 65 84,270 04-20-2012, 04:08 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

Ok the model is done, changing it isn't possible at this point...or it is but I won't do it. :) Texturing will happen as soon as I got the time. You want it to be like Samara right from the ring? Just...
Hermoor Development Resources 65 84,270 04-19-2012, 03:45 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

(04-16-2012, 11:43 AM)Cranky Old Man Wrote: First of all: Yaay! :) Now for some propositions: I imagined the funeral gown to be much more loose fitting, having a complete lack of waist and be more "...
Hermoor Development Resources 65 84,270 04-16-2012, 01:59 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

Here is a little wip of the creepy older girl...at this point anyting is possible to change, so if there is anything you see needs to change let me know. The hair and feet aren't dont in this wip the ...
Hermoor Development Resources 65 84,270 04-16-2012, 11:29 AM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

Quote: Looking for a fully clothed elderly man if possible, and I would love you forever. Currently working on the female body, maybe I could morph the female body into a male body then put a new fac...
Hermoor Development Resources 65 84,270 04-10-2012, 07:17 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

Yurei looks interesting, send me your msn if you have one and you could tell me what you want more in detail.
Hermoor Development Resources 65 84,270 04-06-2012, 08:51 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

Oh hey yeah sorry I feel like making something, any suggestions :) Something unique and interesting would be cool. Stereotypical zombies are boring, I think the old vittra fills that spot alright?
Hermoor Development Resources 65 84,270 04-06-2012, 06:59 PM
    Thread: Looking for concept artist
Post: RE: Looking for concept artist

I could draw you a little something if you want, here is a image I drew recently :) (From no reference) [Image: http://i44.tinypic.com/35n0f1s.png]
Hermoor Custom Stories, TCs & Mods - Development 5 5,895 04-05-2012, 11:51 PM
    Thread: [Model Request] Flower
Post: RE: [Model Request] Flower

If you still want I could help you with that flower.
Hermoor Custom Stories, TCs & Mods - Development 23 28,884 02-20-2012, 05:07 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

I do recall you being slightly annoying, assuming almost demanding I would make this model for you. I lost interest short thereafter and didn't visit the site for months. I don't have to make any mode...
Hermoor Development Resources 65 84,270 12-22-2011, 08:25 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

(12-22-2011, 01:54 PM)Danarogon Wrote: (12-20-2011, 05:56 PM)Hermoor Wrote: Hey I'm in the mood of making some models. I can make just about anything you want, the request has to be interesting in...
Hermoor Development Resources 65 84,270 12-22-2011, 04:45 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

(12-21-2011, 09:13 PM)Acies Wrote: Well since you are considering working on a project you could find it interest to join me in what I am doing currently. I model stuff myself and know how to animat...
Hermoor Development Resources 65 84,270 12-21-2011, 09:35 PM
    Thread: LOOKING FOR MODDER
Post: RE: LOOKING FOR MODDER

I approve of the post above, and I'm going to make new models and textures for this total conversion mod. We will have new: Music & sounds Hand model Wall textures and props Outdoor enviroment Ne...
Hermoor Custom Stories, TCs & Mods - Development 3 4,638 12-21-2011, 08:24 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

(12-21-2011, 05:44 PM)Rapture Wrote: How about alot of forest/desert/snow/underground enviroment props? Making a large outdoor enviroment setting is easy, but we don't have much props to use for the...
Hermoor Development Resources 65 84,270 12-21-2011, 07:39 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

Doesn't matter, as long as it's not lame.
Hermoor Development Resources 65 84,270 12-20-2011, 07:01 PM
    Thread: Hermoor's models II
Post: Hermoor's models II

Hey I'm in the mood of making some models. I can make just about anything you want, the request has to be interesting in order for me to accept it. So try to come up with something cool ;)
Hermoor Development Resources 65 84,270 12-20-2011, 05:56 PM
    Thread: Akasu's models
Post: RE: Akasu's models

Hey akasu some minor stuff. The school desk could need to be darker like old wood, maybe add scratch marks and stuff to it make some of the wood look rotten. Right now it looks like it came right from...
Hermoor Development Resources 28 35,278 09-15-2011, 08:26 PM
    Thread: Hermoor's monsters
Post: RE: Hermoor's monsters

Hello again sorry, I took a break from modeling. Quote:yes i agree on a tut! hehe xD maybe a timelapse? [Image: http://www.frictionalgames.com/forum/ima.../angel.gif] That is a great idea, tell me w...
Hermoor Development Resources 263 294,327 09-15-2011, 01:13 PM