Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
Ok here is an update to the face, I think the face is almost done, creepy girl? Keep in mind that there would be natural shadows when she goes ingame, so parts that seem very light right now like her ... |
|
Hermoor |
Development Resources
|
65 |
84,270 |
04-21-2012, 06:51 PM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
Well I could make her sleeves looser as in hanging further down. Though I don't think I can make them too loose since I don't think you will animate the cloth...when her arms would be moving around th... |
|
Hermoor |
Development Resources
|
65 |
84,270 |
04-20-2012, 04:48 PM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
Ok started the texturing, here is a little wip. Don't worry nothing is done yet.
[Image: http://i39.tinypic.com/2lmxv7s.png]
|
|
Hermoor |
Development Resources
|
65 |
84,270 |
04-20-2012, 04:08 PM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
Ok the model is done, changing it isn't possible at this point...or it is but I won't do it. :) Texturing will happen as soon as I got the time. You want it to be like Samara right from the ring? Just... |
|
Hermoor |
Development Resources
|
65 |
84,270 |
04-19-2012, 03:45 PM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
(04-16-2012, 11:43 AM)Cranky Old Man Wrote: First of all: Yaay! :)
Now for some propositions: I imagined the funeral gown to be much more loose fitting, having a complete lack of waist and be more "... |
|
Hermoor |
Development Resources
|
65 |
84,270 |
04-16-2012, 01:59 PM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
Here is a little wip of the creepy older girl...at this point anyting is possible to change, so if there is anything you see needs to change let me know. The hair and feet aren't dont in this wip the ... |
|
Hermoor |
Development Resources
|
65 |
84,270 |
04-16-2012, 11:29 AM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
Quote: Looking for a fully clothed elderly man if possible, and I would love you forever.
Currently working on the female body, maybe I could morph the female body into a male body then put a new fac... |
|
Hermoor |
Development Resources
|
65 |
84,270 |
04-10-2012, 07:17 PM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
Yurei looks interesting, send me your msn if you have one and you could tell me what you want more in detail. |
|
Hermoor |
Development Resources
|
65 |
84,270 |
04-06-2012, 08:51 PM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
Oh hey yeah sorry I feel like making something, any suggestions :) Something unique and interesting would be cool. Stereotypical zombies are boring, I think the old vittra fills that spot alright? |
|
Hermoor |
Development Resources
|
65 |
84,270 |
04-06-2012, 06:59 PM |
|
|
Thread: Looking for concept artist
Post: RE: Looking for concept artist
I could draw you a little something if you want, here is a image I drew recently :) (From no reference)
[Image: http://i44.tinypic.com/35n0f1s.png]
|
|
Hermoor |
Custom Stories, TCs & Mods - Development
|
5 |
5,895 |
04-05-2012, 11:51 PM |
|
|
Thread: [Model Request] Flower
Post: RE: [Model Request] Flower
If you still want I could help you with that flower. |
|
Hermoor |
Custom Stories, TCs & Mods - Development
|
23 |
28,884 |
02-20-2012, 05:07 PM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
I do recall you being slightly annoying, assuming almost demanding I would make this model for you. I lost interest short thereafter and didn't visit the site for months. I don't have to make any mode... |
|
Hermoor |
Development Resources
|
65 |
84,270 |
12-22-2011, 08:25 PM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
(12-22-2011, 01:54 PM)Danarogon Wrote: (12-20-2011, 05:56 PM)Hermoor Wrote: Hey I'm in the mood of making some models. I can make just about anything you want, the request has to be interesting in... |
|
Hermoor |
Development Resources
|
65 |
84,270 |
12-22-2011, 04:45 PM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
(12-21-2011, 09:13 PM)Acies Wrote: Well since you are considering working on a project you could find it interest to join me in what I am doing currently. I model stuff myself and know how to animat... |
|
Hermoor |
Development Resources
|
65 |
84,270 |
12-21-2011, 09:35 PM |
|
|
Thread: LOOKING FOR MODDER
Post: RE: LOOKING FOR MODDER
I approve of the post above, and I'm going to make new models and textures for this total conversion mod. We will have new:
Music & sounds
Hand model
Wall textures and props
Outdoor enviroment
Ne... |
|
Hermoor |
Custom Stories, TCs & Mods - Development
|
3 |
4,638 |
12-21-2011, 08:24 PM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
(12-21-2011, 05:44 PM)Rapture Wrote: How about alot of forest/desert/snow/underground enviroment props? Making a large outdoor enviroment setting is easy, but we don't have much props to use for the... |
|
Hermoor |
Development Resources
|
65 |
84,270 |
12-21-2011, 07:39 PM |
|
|
Thread: Hermoor's models II
Post: RE: Hermoor's models II
Doesn't matter, as long as it's not lame. |
|
Hermoor |
Development Resources
|
65 |
84,270 |
12-20-2011, 07:01 PM |
|
|
Thread: Hermoor's models II
Post: Hermoor's models II
Hey I'm in the mood of making some models. I can make just about anything you want, the request has to be interesting in order for me to accept it. So try to come up with something cool ;)
|
|
Hermoor |
Development Resources
|
65 |
84,270 |
12-20-2011, 05:56 PM |
|
|
Thread: Akasu's models
Post: RE: Akasu's models
Hey akasu some minor stuff. The school desk could need to be darker like old wood, maybe add scratch marks and stuff to it make some of the wood look rotten. Right now it looks like it came right from... |
|
Hermoor |
Development Resources
|
28 |
35,278 |
09-15-2011, 08:26 PM |
|
|
Thread: Hermoor's monsters
Post: RE: Hermoor's monsters
Hello again sorry, I took a break from modeling.
Quote:yes i agree on a tut! hehe xD maybe a timelapse? [Image: http://www.frictionalgames.com/forum/ima.../angel.gif]
That is a great idea, tell me w... |
|
Hermoor |
Development Resources
|
263 |
294,327 |
09-15-2011, 01:13 PM |