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Thread: Modelling in Cinema 4D?
Post: RE: Modelling in Cinema 4D?
Ok, thanks for the information. |
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mr.bonent |
Development Support
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16 |
11,020 |
08-16-2011, 02:05 PM |
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Thread: Modelling in Cinema 4D?
Post: Modelling in Cinema 4D?
Hello there guys!
Is it possible to modell things in C4D and export them in the LevelEditor? Or can you just use Maya for that?
Which fileformat is used for all the Modells?
greets |
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mr.bonent |
Development Support
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16 |
11,020 |
08-16-2011, 12:09 PM |
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Thread: Create Exe
Post: Create Exe
How can I create an Exe-file of my custom story from burning on CD and whatever? |
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mr.bonent |
Development Support
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1 |
2,183 |
08-02-2011, 10:03 PM |
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Thread: Set wall passive
Post: RE: Set wall passive
Thanks very much everybody.:) |
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mr.bonent |
Development Support
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6 |
4,109 |
08-02-2011, 07:03 PM |
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Thread: Set wall passive
Post: RE: Set wall passive
Ohr sorry, I thought this function exists.
How can I do it else? That a wall becomes activated when the player enters the scriptarea? |
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mr.bonent |
Development Support
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6 |
4,109 |
08-02-2011, 01:07 AM |
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Thread: Set wall passive
Post: Set wall passive
Can anyone tell me why this does not work? (the SetPassive, "wand_2")
Quote:void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "BuchErscheinung", true, 1);
AddEntityCollideCal... |
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mr.bonent |
Development Support
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6 |
4,109 |
08-01-2011, 11:52 PM |
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Thread: I don't see the spider
Post: RE: I don't see the spider
When I set scale in the Editor to 0.75 it wont work. Or is something else meant about changing its sphere collision body to be smaller ?
Edit: ___ Now It works. ^^ |
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mr.bonent |
Development Support
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9 |
7,325 |
08-01-2011, 10:56 PM |
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Thread: I don't see the spider
Post: I don't see the spider
I placed a critterentity (spider) but I can't see it in the game. But rats I can see. Why ? |
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mr.bonent |
Development Support
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9 |
7,325 |
08-01-2011, 08:45 PM |
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Thread: Wall should get active
Post: RE: Wall should get active
It's already an entity, so I can set it passiv in the Editor. |
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mr.bonent |
Development Support
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2 |
2,364 |
08-01-2011, 08:06 PM |
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Thread: Wall should get active
Post: Wall should get active
My Problem is that I want to get a wall active when the player enters an Scriptarea, but It doesn't work.
I used the wallentities from Mooserider.
Here the Script.
Quote:void OnStart()
{
AddEnt... |
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mr.bonent |
Development Support
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2 |
2,364 |
08-01-2011, 07:26 PM |
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Thread: Wall entities are not available in LevelEditor
Post: RE: Wall entities are not available in LevelEditor
Ok now I placed it just in the redist/entities/... folder and made there a new called walls and put them files into it.
Now it works, thank you very much. |
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mr.bonent |
Development Support
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4 |
2,939 |
08-01-2011, 05:58 PM |
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Thread: extra_german.lang
Post: RE: extra_german.lang
Oh, Thank you very much! You've already posted it once
but I haven't seen it.
Now It works. :) |
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mr.bonent |
Development Support
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2 |
2,183 |
08-01-2011, 05:48 PM |
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Thread: Wall entities are not available in LevelEditor
Post: RE: Wall entities are not available in LevelEditor
No, I copied this files from this dude in the folders --> Quote:http://www.frictionalgames.com/forum/thr...l+entities
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mr.bonent |
Development Support
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4 |
2,939 |
08-01-2011, 05:39 PM |
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Thread: Wall entities are not available in LevelEditor
Post: Wall entities are not available in LevelEditor
I placed the entities in redist/custom_storys/entities/walls/...
And also in redist/entities/walls/....
But as title says, there are not available in the Editor.
Can anyone tell me why? |
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mr.bonent |
Development Support
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4 |
2,939 |
08-01-2011, 05:21 PM |
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Thread: extra_german.lang
Post: extra_german.lang
Guys! I tried it to represent in german but it wont work yet.
The whole text just doesn't appear.
Here is my extra_german.lang
Quote:<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<E... |
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mr.bonent |
Development Support
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2 |
2,183 |
08-01-2011, 05:08 PM |
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Thread: Sound at Entity
Post: RE: Sound at Entity
Thank you very much guys! Kyle your script works perfect. :)
Greets! |
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mr.bonent |
Development Support
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8 |
5,200 |
08-01-2011, 04:45 PM |
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Thread: Sound at Entity
Post: RE: Sound at Entity
Ok thanks, the error message does not appear anymore.
But no sound was there when I entered the area.
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mr.bonent |
Development Support
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8 |
5,200 |
07-31-2011, 11:36 PM |
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Thread: Sound at Entity
Post: Sound at Entity
Hey guys!
I want to play a Sound on a Entity when the Player enters an area.
It doesn't work yet. Here my script.
Thanks for help.[/quote]
Quote:void OnStart()
{
AddEntityCollideCallback("Play... |
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mr.bonent |
Development Support
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8 |
5,200 |
07-31-2011, 11:02 PM |
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Thread: script error
Post: RE: script error
Well thank you very much.:) It works. |
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mr.bonent |
Development Support
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4 |
3,504 |
07-31-2011, 09:53 PM |
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Thread: script error
Post: RE: script error
Here are the missing lines.
Quote:void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "BuchErscheinung", true, 1);
}
void BuchErscheinung(string &in asParent, string &in asCh... |
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mr.bonent |
Development Support
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4 |
3,504 |
07-31-2011, 09:22 PM |