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    Thread: Unlocking an elevator door
Post: RE: Unlocking an elevator door

Does it really work unlocking the elevator doors? I've never really tried.. ^_^ (07-18-2011, 03:49 PM)Kyle Wrote: You are also forgetting the .snt on the unlock_door sound file. PlaySoundAtEntity("...
rojkish Development Support 5 5,580 07-18-2011, 04:13 PM
    Thread: Script problem with Interact.
Post: RE: Script problem with Interact.

Really? oh wow that's weird
rojkish Development Support 6 6,024 07-05-2011, 09:08 PM
    Thread: Particle Systems
Post: RE: Particle Systems

CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
rojkish Development Support 3 3,268 07-05-2011, 12:22 AM
    Thread: Script problem with Interact.
Post: RE: Script problem with Interact.

(07-04-2011, 09:24 PM)Kyle Wrote: (07-04-2011, 08:15 PM)rojkish Wrote: Use (string &in entity) instead of (string &in asParent, string &in asChild, int alstate) I'm not sure if that wo...
rojkish Development Support 6 6,024 07-05-2011, 12:20 AM
    Thread: Script problem with Interact.
Post: RE: Script problem with Interact.

Use (string &in entity) instead of (string &in asParent, string &in asChild, int alstate)
rojkish Development Support 6 6,024 07-04-2011, 08:15 PM
    Thread: Torture Rooms Sanity
Post: RE: Torture Rooms Sanity

(07-03-2011, 10:02 PM)Hardarm Wrote: It is an error from the sound tho so I solved the sound actually. Send me a bigger piece of script please.. His problem is that the TIMER isn't getting removed. ...
rojkish Development Support 7 7,616 07-04-2011, 02:03 PM
    Thread: How to make door open??
Post: RE: How to make door open??

SetSwingDoorClosed(string& asName, bool abClosed, bool abEffects);
rojkish Development Support 3 3,942 07-03-2011, 12:12 AM
    Thread: lever problems
Post: RE: lever problems

Begin with; Spoiler below! void OnStart() { for(int i=1; i<=3;i++) SetEntityConnectionStateChangeCallback("lever_"+i, "L_"+i); //This means that it'll be three functions, i.e; //fo...
rojkish Development Support 10 12,496 07-02-2011, 12:39 AM
    Thread: Torture Rooms Sanity
Post: RE: Torture Rooms Sanity

Try using AddTimer("Zgroza", 4.0, "Zgroza"); instead of the one you're using now. RemoveTimer(string& asName); uses the name of the timer, but you've set that to "", therefor, it doesn't work.
rojkish Development Support 7 7,616 07-01-2011, 12:45 PM
    Thread: Help please!
Post: RE: Help please!

If you've recently updated your amnesia, set ForceCacheLoadingAndSkipSaving="true" to "false" in your main_setting.cfg in "My Documents/Amnesia/Main". (This is if you're having 1.0.1+)
rojkish Development Support 3 4,302 06-28-2011, 08:30 PM
    Thread: Oh man....
Post: RE: Oh man....

(06-28-2011, 04:22 PM)AlexRobillard Wrote: Wow, I feel stupid now. Another question, I want the monster to go on another path when I spawn him again later in the level and hit a couple of nodes, how...
rojkish Development Support 8 8,143 06-28-2011, 07:03 PM
    Thread: Trouble With Story Setup
Post: RE: Trouble With Story Setup

Nvm, it's a bit wierd actually.
rojkish Development Support 11 11,245 06-27-2011, 09:00 PM
    Thread: Custom sound won't work.
Post: RE: Custom sound won't work.

Have you written this in your .snt file yet? Spoiler below! <SOUNDENTITY> <SOUNDS> <Main> <Sound File="close_door" /> </Main> </SOUNDS> ...
rojkish Development Support 7 6,785 06-27-2011, 08:58 PM
    Thread: Monster and music issue
Post: RE: Monster and music issue

Just so you ALL know; Rownbear edited his post 07:50, therefor, I was 1 minute ahead of him, making me the one who solved this HUGE problem. Thumbs up.
rojkish Development Support 7 6,627 06-27-2011, 06:51 PM
    Thread: Monster and music issue
Post: RE: Monster and music issue

Replace (string &in asItem, string &in asEntity) with (string &in asParent, string &in asChild, int alState) and it'll work
rojkish Development Support 7 6,627 06-27-2011, 06:49 PM
    Thread: Monster and music issue
Post: RE: Monster and music issue

Remove StopMusic(2,1); since it isn't needed, perhaps it might work then
rojkish Development Support 7 6,627 06-27-2011, 06:15 PM
    Thread: names problem
Post: RE: names problem

(06-24-2011, 05:58 PM)WatzUpzPeepz Wrote: Omg sorry I was stupid my mistake lol. Oh nono, I probably wrote that weird, what I mean was more like; "oh right, it will add moar quests if you do dat, so...
rojkish Development Support 16 14,084 06-24-2011, 07:00 PM
    Thread: names problem
Post: RE: names problem

If you want the message displayed everytime you interact with the door just do two functions instead then, adding loads of quests ain't a good idea
rojkish Development Support 16 14,084 06-24-2011, 04:35 PM
    Thread: names problem
Post: RE: names problem

replace the "true" in this line with "false"; "SetEntityPlayerInteractCallback("mansion_1", "Message", true);"
rojkish Development Support 16 14,084 06-24-2011, 03:50 PM
    Thread: prop force
Post: RE: prop force

Try using AddBodyForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem); instead, it'll probably work better.
rojkish Development Support 22 15,586 06-24-2011, 03:48 PM