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    Thread: Die Latrine der Angst Extended Edition + Updated Demo
Post: RE: Die Latrine der Angst Extended Edition + Demo

Hey after a long break, I started to work on "Latrine der Angst - Extended Version" again. Now I updated the demo (aka the earlier version of LDA). I fixed some bugs and made it a bit easier. Please ...
SkuLLfac3 Custom Stories, TCs & Mods - Development 3 4,537 10-11-2012, 12:24 AM
    Thread: Die Latrine der Angst Extended Edition + Updated Demo
Post: RE: Die Latrine der Angst Extended Edition + Demo

Hey Sry but I have to delay the custom story a bit. I don't have muche time to work on it. BTW: With this post I wanted show, that the project is still alive :D
SkuLLfac3 Custom Stories, TCs & Mods - Development 3 4,537 01-03-2012, 04:24 AM
    Thread: My first custom story: Die Latrine der Angst (DEMO)
Post: RE: My first custom story: Die Latrine der Angst

(07-09-2011, 06:19 PM)Tenno Wrote: Fun map to pass time :D Spoiler below! How to beat it easily: Jump down into the darkness and get killed by the grunts. This will remove them from the m...
SkuLLfac3 Custom Stories, TCs & Mods - Development 15 16,932 08-08-2011, 09:35 PM
    Thread: Die Latrine der Angst Extended Edition + Updated Demo
Post: Die Latrine der Angst Extended Edition + Updated D...

Hey I think I'm far enough to announce officially my project "Die Latrine der Angst - Extended Edition" for the next weeks/months. The release is dependent on the time I can to work on it. I releas...
SkuLLfac3 Custom Stories, TCs & Mods - Development 3 4,537 08-08-2011, 09:09 PM
    Thread: Lights going on with sounds
Post: RE: Lights going on with sounds

Hmm ok I try. Thanks :)
SkuLLfac3 Development Support 2 2,787 08-08-2011, 01:42 AM
    Thread: Lights going on with sounds
Post: Lights going on with sounds

Hey, I'm stucked. I want something like this: You walk trough a door and 4 lights going on with a sound. After 2 seconds, 3 more lights going on with a sound and after 2 more seconds, 3 more lights g...
SkuLLfac3 Development Support 2 2,787 08-08-2011, 12:40 AM
    Thread: Key Problem
Post: RE: Key Problem

(07-13-2011, 11:20 PM)xtron Wrote: The first one you posted with two different voids is wrong and will probably give you errors 'cuz you can't have a script that executes two functions. please post ...
SkuLLfac3 Development Support 7 5,320 07-14-2011, 12:12 AM
    Thread: Key Problem
Post: RE: Key Problem

I'm not good at scripting but I would say, the reason is, that you use the same void syntax. I would do something like that: Code:void UsedKeyOnDoor(string &in asItem, string &in asEntity) { ...
SkuLLfac3 Development Support 7 5,320 07-13-2011, 10:54 PM
    Thread: What was your stupidest/funniest moment that you did in Amnesia?
Post: RE: What was your stupidest/funniest moment that y...

My funniest moment was in a custom story: I went into a cellar. There were a few rooms. I went inside one room and a monster spawned somewhere. Of course I hided in the corner WITH light (stupid I kn...
SkuLLfac3 General Discussion 99 98,324 07-11-2011, 05:01 PM
    Thread: .lang doesn't work anymore
Post: RE: .lang doesn't work anymore

Thanks :) That was the problem. Now everything works fine :)
SkuLLfac3 Development Support 2 3,367 07-09-2011, 11:52 PM
    Thread: .lang doesn't work anymore
Post: .lang doesn't work anymore

Hey little problem. My language file worked fine all the time. Now I put some lines in and the whole thing doesn't work anymore. The part which was in the language file before too. Anyone knows whats...
SkuLLfac3 Development Support 2 3,367 07-09-2011, 11:14 PM
    Thread: A cake story - english and german versions
Post: RE: A cake story - english and german versions

(07-05-2011, 04:28 PM)rafii6311 Wrote: @all sry my english isnt very good, 'cause i'm from germany and only 16 years old^^ translating credits to google translator :P Yay I'm not the only one :D BT...
SkuLLfac3 Showcase 17 21,091 07-09-2011, 03:00 PM
    Thread: What's wrong with this lever?
Post: RE: What's wrong with this lever?

Hmm...ok thanks for all :)
SkuLLfac3 Development Support 6 5,552 07-09-2011, 02:43 AM
    Thread: What's wrong with this lever?
Post: RE: What's wrong with this lever?

Yeah the sound file exists. But I made no soundthingy on the map. Maybe this is the reason?
SkuLLfac3 Development Support 6 5,552 07-09-2011, 01:41 AM
    Thread: What's wrong with this lever?
Post: RE: What's wrong with this lever?

Hmm but I found another mistake and now it works o.O The lever in the LevelEditor had the wrong name. :blush: I changed it and it worked. But the sound doesen't appear. Is your solution the reason fo...
SkuLLfac3 Development Support 6 5,552 07-09-2011, 12:58 AM
    Thread: What's wrong with this lever?
Post: What's wrong with this lever?

Hey, I have a problem with my script. But I can't find the mistake. Someone may find it? :huh: Code:void OnStart() {      SetEntityPlayerInteractCallback("lever_easteregg", "...
SkuLLfac3 Development Support 6 5,552 07-09-2011, 12:19 AM
    Thread: Facts from Amnesia
Post: RE: Facts from Amnesia

Fact: In Amnesia is almost ONLY rotten food :D
SkuLLfac3 General Discussion 112 118,064 07-07-2011, 03:10 PM
    Thread: Multiplayer/Co-Op & Frictional Games? NO!!!
Post: Amnesia Coop fun

Hey :) Sometimes, me and my friends play Amnesia parallel together, record it and uploading it on Youtube. I thought maybe someone wants to see it :D And I'm sorry but the vids are on german :/ So ...
SkuLLfac3 General Discussion 719 689,294 07-05-2011, 10:36 PM
    Thread: Monsters after death?
Post: RE: Monsters after death?

Ok thanks :)
SkuLLfac3 Development Support 3 3,569 07-04-2011, 06:01 PM
    Thread: Monsters after death?
Post: Monsters after death?

Hey, little question. Does anyone know, whether its possible reactivate the monsters after they killed you? Normally when you die and play the same part again, the monster that killed you is disabled...
SkuLLfac3 Development Support 3 3,569 07-04-2011, 05:51 PM