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Thread: Marcell Davis Castle Horror
Post: RE: Marcell Davis Castle Horror (Funny Custom Stor...
The first word coming into my mind after playing this for 20 minutes is: 'Random'
I haven't finished it yet, because I'm kinda stuck, but I'm definitely gonna finish this ;).
Spoiler below!
... |
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MrCookieh |
Showcase
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55 |
112,055 |
04-29-2012, 03:30 PM |
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Thread: The Small Horse I - The Escape [Custom Story]
Post: RE: The Small Horse I - The Escape [Custom Story]
This story is... confusing. That word describes it perfectly. Not that it was bad, I really enjoyed it, it was something different to most of the stories out there...
Too much jumpscares for me, I re... |
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MrCookieh |
Showcase
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50 |
226,619 |
02-03-2012, 11:31 PM |
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Thread: Emma's Story Released! UPDATE 6/8/12
Post: RE: Emma's Story Released! UPDATE 1/17/12
An entertaining custom story!
Story wasn't the most original one (like most of the other custom stories out there) but it took a surprising twist at the end, of which I hadn't thought it would happen... |
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MrCookieh |
Showcase
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73 |
133,315 |
01-23-2012, 03:04 PM |
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Thread: Awakening to Shattered Life v1.3
Post: RE: Awakening to Shattered Life v1.3 (Fully playab...
Hey, I played your custom story, and it was quite nice!
Story wasn't that original, but I think it's hard to come up with a good original story these days :)
Spoiler below!
After reading t... |
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MrCookieh |
Showcase
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110 |
160,910 |
12-29-2011, 02:58 PM |
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Thread: Gary - Snowy Secrets (A Christmas Special) VERSION 1.1 RELEASED!
Post: RE: Gary - Snowy Secrets (A Christmas Special)
Wow, I played it, and I really love it! :]
The voice acting is just perfect, same with the humor.
Was fun to play!
Some more details in rooms and corridors, and it would have been totally awesome! :... |
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MrCookieh |
Showcase
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23 |
44,563 |
12-27-2011, 05:48 PM |
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Thread: A Word of Advice for Let's Players and People in General
Post: RE: A Word of Advice for Let's Players and People ...
I understand what you're saying, Cry, but let's be realistic:
Most of the commentators, who are asking for custom stories, won't even see this thread, and if they do, they will be shocked by the wall ... |
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MrCookieh |
Custom Stories, TCs & Mods
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30 |
41,011 |
11-23-2011, 12:34 AM |
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Thread: The Well: Descent
Post: RE: The Well: Descent
Hey guys :]
I had been really busy the last months, so I couldn't do much with the amnesia editor.
So I want to know, if you think, this 'Story' deserves a sequel, because I think I could spent some t... |
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MrCookieh |
Showcase
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74 |
86,244 |
11-23-2011, 12:24 AM |
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Thread: Scripting Help
Post: RE: Scripting Help
Create a .hps file with your notepad++.
(Just rename it, remove the .txt and put a .hps behind your filename)
Be sure, that the hps has the same name like your map, and is in the same folder!
You can... |
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MrCookieh |
Development Support
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3 |
3,037 |
08-06-2011, 06:57 PM |
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Thread: "The Attic" (Chapter 1) Custom Story
Post: RE: "The Attic" Custom Story
swee~eet skybox/outdoor!! |
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MrCookieh |
Showcase
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176 |
276,547 |
08-06-2011, 02:57 PM |
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Thread: Sound Question
Post: RE: Sound Question
Code:PlaySoundAtEntity("", "yoursound", "*", 0, false);* : Insert where the sound plays. choose an entity, which is next to the window. |
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MrCookieh |
Development Support
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9 |
6,535 |
08-06-2011, 02:53 PM |
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Thread: Illumination [Underwater Demonstration Video]
Post: RE: Illumination [Updates]
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MrCookieh |
Custom Stories, TCs & Mods - Development
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46 |
50,901 |
08-05-2011, 10:28 PM |
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Thread: Enemy path script issue
Post: RE: Enemy path script issue
Yours:
Code:void Spawn_Monster(string &in entity)How it should be:
Code:void Spawn_Monster(string &in asEntity)
you forgot the 'as' in front of the entity, and you put an e instead of an E.
a... |
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MrCookieh |
Development Support
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2 |
2,732 |
08-05-2011, 10:22 PM |
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Thread: Combining Items Help
Post: RE: Combining Items Help
void OnStart() should work.
MrPotatoHead Wrote:Also make sure you put the inventory.HPS file in the custom_story/maps folder.
check this. |
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MrCookieh |
Development Support
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15 |
15,263 |
08-04-2011, 05:16 PM |
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Thread: GetEntityExists
Post: RE: GetEntityExists
but a priority of 256 would be one of the lowest used <.<
Monstermusic always plays in the foreground, doesn't it?
Or am I again confused of the 0 = highest priority? |
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MrCookieh |
Development Support
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8 |
5,852 |
08-02-2011, 02:39 PM |
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Thread: GetEntityExists
Post: RE: GetEntityExists
That didn't worked too :/
Well, I found another solution. I just copied the original grunt file, and changed
the active sound to mine, and this works.
Anyways thanks for help :) |
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MrCookieh |
Development Support
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8 |
5,852 |
08-02-2011, 02:21 PM |
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Thread: GetEntityExists
Post: RE: GetEntityExists
Hmm, no doesn't work, the monster disappears, but the music is still playing :/
Does GetEntityExists() only checks for entities, which aren't on the map anymore, and not 'disabled'? |
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MrCookieh |
Development Support
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8 |
5,852 |
08-02-2011, 01:14 PM |
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Thread: The Well: Descent
Post: RE: The Well: Descent
I'll release an update today, if I get the last thing fixed: This.
Including: Music fix, signs, fixing the monsters in the cellar, advanced pathnodes, and some other minor stuff.
Thanks for pointing ... |
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MrCookieh |
Showcase
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74 |
86,244 |
08-02-2011, 12:59 PM |
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Thread: GetEntityExists
Post: GetEntityExists
Hey Guys!
So I tried some things out, lately, but somehow it doesn't work.
I want to check, if a grunt disappears, with this line of code:
Code:void CheckMonster(string &in asTimer){
&nbs... |
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MrCookieh |
Development Support
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8 |
5,852 |
08-02-2011, 11:57 AM |
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Thread: The Well: Descent
Post: RE: The Well: Descent
Okay, I explain the problem:
The engine wasn't made for monsters, that can stay around the whole day.
It deactivates monsters, if they're out of sight and too far away. That's why in most of the cases... |
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MrCookieh |
Showcase
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74 |
86,244 |
08-02-2011, 11:48 AM |
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Thread: Sound at Entity
Post: RE: Sound at Entity
and you can put these
PlaySoundAtEntity("Schrei", "05_event_door_bang.snt", "mansion_6", 2.0f, false);
StopSound("Schrei", 5.0f);
into your
void DoorClosedAndLook(string &in asParent, string &... |
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MrCookieh |
Development Support
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8 |
5,213 |
08-01-2011, 12:06 AM |