Search Results
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Thread: Ken's nightmare
Post: RE: Ken's nightmare
Looks epic, I will probably go and play it.
By the way, does anyone know the name of the song in the trailer? |
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Essen |
Showcase
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56 |
151,727 |
07-04-2013, 01:12 PM |
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Thread: The Call From Another Dimension
Post: RE: The Call From Another Dimension
This Custom Story....was one of the most epic ones I played, I loved the scares, it was seriously nice.
Spoiler below!
I loved the scare in Storage with the closet, it was really awesome... |
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Essen |
Showcase
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13 |
23,684 |
06-26-2013, 03:12 PM |
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Thread: Water
Post: RE: Water
Alright, sounds simple enough. I will try it out. Thank you. |
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Essen |
Development Support
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5 |
3,130 |
05-25-2013, 07:41 PM |
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Thread: Water
Post: RE: Water
Yes, Player would be able to see the water drain. |
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Essen |
Development Support
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5 |
3,130 |
05-25-2013, 02:57 PM |
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Thread: Water
Post: Water
How to make the water, like, slowly drain after you solve certain puzzle?
For example, there are six levers and you have to move them in right direction(let's say: up, down, down, up, up, down), then... |
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Essen |
Development Support
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5 |
3,130 |
05-25-2013, 02:54 PM |
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Thread: Few questions
Post: RE: Few questions
(05-03-2013, 01:22 PM)The chaser Wrote: void OnStart()
{
////Monsters appear
PlaySoundAtEntity("Thenameofyoursound", "Player", 0.1, false);
AddEntityCollideCallback("Player", "EndingArea", "Stah... |
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Essen |
Development Support
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30 |
21,953 |
05-04-2013, 01:46 AM |
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Thread: Few questions
Post: RE: Few questions
(05-01-2013, 09:48 PM)The chaser Wrote: void OnStart()
{
////Monsters appear
PlaySoundAtEntity("Thenameofyoursound", "Player", 0.1, false);
AddEntityCollideCallback("Player", "EndingArea", "Stahp", ... |
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Essen |
Development Support
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30 |
21,953 |
05-02-2013, 04:51 PM |
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Thread: Few questions
Post: RE: Few questions
Thanks, guys.
I was missing } at one of the scripts and didn't notice it.
Can't manage to stop that sound I was talking about however. I decided to leave that cutscene thingy until I finish other ma... |
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Essen |
Development Support
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30 |
21,953 |
05-01-2013, 04:23 PM |
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Thread: Few questions
Post: RE: Few questions
Thanks a lot to everyone who replied, you all quite helped me. I'm bad at scripting. I will try to use that timer The_chaser sent me.
However, I got to a problem. I tried out that script with telepor... |
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Essen |
Development Support
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30 |
21,953 |
05-01-2013, 12:41 PM |
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Thread: Few questions
Post: RE: Few questions
(04-30-2013, 06:57 AM)JustAnotherPlayer Wrote: (04-30-2013, 06:09 AM)Essen Wrote: (04-29-2013, 09:17 PM)BeeKayK Wrote: Sure :) What kind of effects are we talking about?
Something like, how to e... |
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Essen |
Development Support
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30 |
21,953 |
05-01-2013, 08:16 AM |
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Thread: Few questions
Post: RE: Few questions
(04-29-2013, 09:17 PM)BeeKayK Wrote: Sure :) What kind of effects are we talking about?
Something like, how to explain it, basically, character would remember some scenes of what he went through, li... |
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Essen |
Development Support
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30 |
21,953 |
04-30-2013, 06:09 AM |
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Thread: Few questions
Post: RE: Few questions
(04-29-2013, 05:04 PM)The chaser Wrote: You can make like The Attic: The credits were made as another level, with messages appearing. You can have the most important places in the story and make a c... |
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Essen |
Development Support
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30 |
21,953 |
04-29-2013, 05:56 PM |
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Thread: Few questions
Post: RE: Few questions
Alright, tried it all out. Entities work, although I haven't tested them in game yet, what I have a problem is that credits stuff however. I tried out that thing via Checkpoint as you guys said, howev... |
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Essen |
Development Support
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30 |
21,953 |
04-29-2013, 03:06 PM |
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Thread: Few questions
Post: RE: Few questions
Thanks a lot for every reply, guys, I will try it all out soon. :) |
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Essen |
Development Support
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30 |
21,953 |
04-28-2013, 01:27 PM |
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Thread: Few questions
Post: RE: Few questions
(04-28-2013, 02:34 AM)JustAnotherPlayer Wrote: 1) It's easy.
PHP Code:AddEntityCollideCallback("Player", "ScriptAreaName", "PlayerCollideNoDelete", false, 1); The first and ... |
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Essen |
Development Support
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30 |
21,953 |
04-28-2013, 03:18 AM |
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Thread: Few questions
Post: Few questions
1. How to make scripts work again after death? For example, if monsters show up in certain area and they kill you, in most of the custom stories I play'd happened the thing that when they killed you a... |
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Essen |
Development Support
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30 |
21,953 |
04-27-2013, 04:39 PM |
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Thread: White Night - Total Conversion v1.1
Post: RE: White Night - Total Conversion
(10-25-2011, 08:48 PM)Tanshaydar Wrote: (10-25-2011, 05:18 PM)Pr3d4t0r Wrote: Gonna play it later, looks awesome !
By the way, I just saw you have no French translation in your mod, I can transla... |
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Essen |
Showcase
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827 |
986,335 |
10-26-2011, 12:00 PM |
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Thread: When The Pain Is Side Issue (Amnesia custom story) *RELEASED
Post: RE: When The Pain Is Side Issue (Amnesia custom st...
(07-12-2011, 09:16 AM)Unearthlybrutal Wrote: (07-12-2011, 08:25 AM)Essen Wrote: It had very nice ending,is there second ending-choice that you don't must do it and you will die/end in torture room... |
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Essen |
Showcase
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29 |
44,353 |
07-12-2011, 10:23 AM |
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Thread: When The Pain Is Side Issue (Amnesia custom story) *RELEASED
Post: RE: When The Pain Is Side Issue (Amnesia custom st...
It had very nice ending,is there second ending-choice that you don't must do it and you will die/end in torture room?And are you going to do part 2?It's nice,true there was many zombies,but I liked it... |
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Essen |
Showcase
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29 |
44,353 |
07-12-2011, 08:25 AM |
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Thread: Your Closest Escapes?
Post: RE: Your Closest Escapes?
Custom story Daniel Sanity I think,when you open that locked door in first map to another map and behind those door is monster from Amnesia Justine.
I just went into door,saw monster and wanted to go ... |
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Essen |
Hints, help and spoilers
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12 |
12,748 |
07-12-2011, 06:25 AM |