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    Thread: First Map. Few Problems
Post: RE: First Map. Few Problems

Bump, This Didn't Fix his Problem. And I can't see what his problem is please, he requires more help. -GreyFox
GreyFox Development Support 3 3,008 03-19-2012, 08:44 PM
    Thread: Change/Modify Game Mechanics
Post: RE: Change/Modify Game Mechanics

Lol, Alright heres what I'm thinking, Make a Physic/Collision based Property/script so I can Break down a door with Any thing that has a Body/Weight (IE, a Chair. Sledgehammer) anything really. Tha...
GreyFox Development Support 4 3,273 03-05-2012, 04:09 AM
    Thread: Change/Modify Game Mechanics
Post: Change/Modify Game Mechanics

First and foremost, If this is not allowed from the games conditions or something, Please tell me. Moving On I was wondering if anyone knows how to change/Modify some Game Mechanics, I know it can b...
GreyFox Development Support 4 3,273 03-05-2012, 03:05 AM
    Thread: Map Crashing Why?
Post: RE: Map Crashing Why?

Yep, I Changed Everything and it still did the same crash. Grey Fox I fixed the problem, He had <CATEGORY> Name="Whatever"> I removed the > Thanks Grey Fox
GreyFox Development Support 6 4,496 01-18-2012, 04:22 AM
    Thread: Map Crashing Why?
Post: RE: Map Crashing Why?

I Must've explained it wrong, Its not one of those errors saying Expected Token or whatnot, it's an Amnesia Game Crash. this is what it says Amnesia.exe casued an EXCEPTION_ACCESS_VIOLATION in mod...
GreyFox Development Support 6 4,496 01-18-2012, 04:15 AM
    Thread: Map Crashing Why?
Post: RE: Map Crashing Why?

Sorry But I've never had this problem before, so I didn't know what to post. HPL.Log Code:Version 1.20 - s26ADEE0-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creatin...
GreyFox Development Support 6 4,496 01-18-2012, 03:49 AM
    Thread: Map Crashing Why?
Post: Map Crashing Why?

Now this isn't my map I'm trying to help somebody, but his map just keeps crashing, with error crash, Anyway to find out why it's crashing? Thanks -Grey Fox
GreyFox Development Support 6 4,496 01-18-2012, 03:19 AM
    Thread: Does modding ruin the fear of the game?
Post: RE: Does modding ruin the fear of the game?

I Find Modding (Personally) Does Make the Horror Go Away, For Example when you first play amnesia and you see the grunt you don't even realize what it looks like your just so scared. From me modding...
GreyFox Custom Stories, TCs & Mods - Development 31 28,540 01-09-2012, 02:49 AM
    Thread: Help me script this!!!
Post: RE: Help me script this!!!

My Bad, In my Mind I though I put that in there. Do what GGstarfoxxie said and it should be good. Good Luck and Thanks Foxxie -Grey Fox
GreyFox Development Support 7 5,881 12-13-2011, 04:57 AM
    Thread: Bottle/Breakable item key
Post: RE: Bottle/Breakable item key

Triadtimes is correct, It's "NAME_ITEM" -Grey Fox
GreyFox Development Support 6 4,411 12-07-2011, 01:26 AM
    Thread: Scripting help
Post: RE: Scripting help

PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume); That part goes in your script, the rest Plays music. asMusicFile - the music to play + ...
GreyFox Development Support 12 10,142 12-05-2011, 09:17 PM
    Thread: Scripting help
Post: RE: Scripting help

good for you for watching tutorials all day. As for what you need help with ask. I'm fine with getting you started (starting is always the hardest) Once you get used to it, it'll be alot easier a...
GreyFox Development Support 12 10,142 12-05-2011, 01:04 AM
    Thread: Scripting help
Post: RE: Scripting help

I Suggest you Watch/Read Some tutorials on youtube or on the Wiki and go to this site http://wiki.frictionalgames.com/hpl2/amn..._functions And Atleast Attempt Scripting, And if you need help with i...
GreyFox Development Support 12 10,142 12-04-2011, 04:57 PM
    Thread: Transistion from La-tern to flashlight?
Post: RE: Transistion from La-tern to flashlight?

I Just Tried And it removed the Lantern but When I turned the "Flashlight" on it was still the lantern. so Maybe a total conversion maybe able to do it. but Not Just a normal Amnesia Custom Story. -...
GreyFox Development Support 6 5,049 12-04-2011, 02:17 AM
    Thread: How can i deactivate light when i pick up a key.
Post: RE: How can i deactivate light when i pick up a ke...

A Light? Or Lamp (IE Candles, Etc) SetLightVisible("Name", false); or SetLampLit("Name", false, false); -Grey Fox
GreyFox Development Support 4 3,591 12-02-2011, 09:01 PM
    Thread: Help me script this!!!
Post: RE: Help me script this!!!

I had the Time, Lol and wanted to do it. I'm better at scripting if someone kinda directs me what they want (IE working with a team.) -Grey Fox
GreyFox Development Support 7 5,881 12-02-2011, 12:39 PM
    Thread: Help me script this!!!
Post: RE: Help me script this!!!

Lets Name your stuff real quick Charles1&Charles2(Left Side, they don't need these names) Frank1&Frank2(Right Side) Key1 Now for Charles1 and Frank1, do as Flamez3 said and check Deactivate ...
GreyFox Development Support 7 5,881 12-02-2011, 03:33 AM
    Thread: Machine Lever Problem...
Post: RE: Machine Lever Problem...

Not sure if I set up correctly, but I didn't change anything just tryed to sort it out. Hopefully you can help him now falmez3 Code:void OnStart() { } void Levers(string &in asEntity, int al...
GreyFox Development Support 7 5,615 11-30-2011, 03:55 AM
    Thread: Odd problems
Post: RE: Odd problems

not to self plug myself, but you might be more of a visual person so try my video tutorial http://www.youtube.com/watch?v=9BNOv5qEHyQ&amp; Hope it helps -Grey Fox
GreyFox Development Support 7 6,494 11-29-2011, 01:26 AM
    Thread: How to make player not lose sanity
Post: RE: How to make player not lose sanity

Don't know if this works, but I noticed in the model editor you can set things to NPC's, and I know alexander and Agriop or whatever his name is are both NPC's. so Switch them to NPC's and maybe that'...
GreyFox Development Support 5 3,785 11-26-2011, 11:55 PM