Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: First Map. Few Problems
Post: RE: First Map. Few Problems
Bump, This Didn't Fix his Problem. And I can't see what his problem is please, he requires more help.
-GreyFox
|
|
GreyFox |
Development Support
|
3 |
3,008 |
03-19-2012, 08:44 PM |
|
|
Thread: Change/Modify Game Mechanics
Post: RE: Change/Modify Game Mechanics
Lol,
Alright heres what I'm thinking, Make a Physic/Collision based Property/script so I can Break down a door with Any thing that has a Body/Weight (IE, a Chair. Sledgehammer) anything really.
Tha... |
|
GreyFox |
Development Support
|
4 |
3,273 |
03-05-2012, 04:09 AM |
|
|
Thread: Change/Modify Game Mechanics
Post: Change/Modify Game Mechanics
First and foremost, If this is not allowed from the games conditions or something, Please tell me.
Moving On
I was wondering if anyone knows how to change/Modify some Game Mechanics, I know it can b... |
|
GreyFox |
Development Support
|
4 |
3,273 |
03-05-2012, 03:05 AM |
|
|
Thread: Map Crashing Why?
Post: RE: Map Crashing Why?
Yep, I Changed Everything and it still did the same crash.
Grey Fox
I fixed the problem,
He had <CATEGORY> Name="Whatever">
I removed the >
Thanks
Grey Fox
|
|
GreyFox |
Development Support
|
6 |
4,496 |
01-18-2012, 04:22 AM |
|
|
Thread: Map Crashing Why?
Post: RE: Map Crashing Why?
I Must've explained it wrong,
Its not one of those errors saying Expected Token or whatnot, it's an Amnesia Game Crash.
this is what it says
Amnesia.exe casued an EXCEPTION_ACCESS_VIOLATION in mod... |
|
GreyFox |
Development Support
|
6 |
4,496 |
01-18-2012, 04:15 AM |
|
|
Thread: Map Crashing Why?
Post: RE: Map Crashing Why?
Sorry But I've never had this problem before, so I didn't know what to post.
HPL.Log
Code:Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creatin... |
|
GreyFox |
Development Support
|
6 |
4,496 |
01-18-2012, 03:49 AM |
|
|
Thread: Map Crashing Why?
Post: Map Crashing Why?
Now this isn't my map I'm trying to help somebody, but his map just keeps crashing, with error crash,
Anyway to find out why it's crashing?
Thanks
-Grey Fox
|
|
GreyFox |
Development Support
|
6 |
4,496 |
01-18-2012, 03:19 AM |
|
|
Thread: Does modding ruin the fear of the game?
Post: RE: Does modding ruin the fear of the game?
I Find Modding (Personally) Does Make the Horror Go Away,
For Example when you first play amnesia and you see the grunt you don't even realize what it looks like your just so scared. From me modding... |
|
GreyFox |
Custom Stories, TCs & Mods - Development
|
31 |
28,540 |
01-09-2012, 02:49 AM |
|
|
Thread: Help me script this!!!
Post: RE: Help me script this!!!
My Bad, In my Mind I though I put that in there. Do what GGstarfoxxie said and it should be good.
Good Luck and Thanks Foxxie
-Grey Fox
|
|
GreyFox |
Development Support
|
7 |
5,881 |
12-13-2011, 04:57 AM |
|
|
Thread: Bottle/Breakable item key
Post: RE: Bottle/Breakable item key
Triadtimes is correct,
It's "NAME_ITEM"
-Grey Fox
|
|
GreyFox |
Development Support
|
6 |
4,411 |
12-07-2011, 01:26 AM |
|
|
Thread: Scripting help
Post: RE: Scripting help
PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
That part goes in your script, the rest
Plays music.
asMusicFile - the music to play + ... |
|
GreyFox |
Development Support
|
12 |
10,142 |
12-05-2011, 09:17 PM |
|
|
Thread: Scripting help
Post: RE: Scripting help
good for you for watching tutorials all day.
As for what you need help with ask.
I'm fine with getting you started (starting is always the hardest)
Once you get used to it, it'll be alot easier a... |
|
GreyFox |
Development Support
|
12 |
10,142 |
12-05-2011, 01:04 AM |
|
|
Thread: Scripting help
Post: RE: Scripting help
I Suggest you Watch/Read Some tutorials on youtube or on the Wiki and go to this site
http://wiki.frictionalgames.com/hpl2/amn..._functions
And Atleast Attempt Scripting, And if you need help with i... |
|
GreyFox |
Development Support
|
12 |
10,142 |
12-04-2011, 04:57 PM |
|
|
Thread: Transistion from La-tern to flashlight?
Post: RE: Transistion from La-tern to flashlight?
I Just Tried And it removed the Lantern but When I turned the "Flashlight" on it was still the lantern. so Maybe a total conversion maybe able to do it. but Not Just a normal Amnesia Custom Story.
-... |
|
GreyFox |
Development Support
|
6 |
5,049 |
12-04-2011, 02:17 AM |
|
|
Thread: How can i deactivate light when i pick up a key.
Post: RE: How can i deactivate light when i pick up a ke...
A Light? Or Lamp (IE Candles, Etc)
SetLightVisible("Name", false);
or
SetLampLit("Name", false, false);
-Grey Fox
|
|
GreyFox |
Development Support
|
4 |
3,591 |
12-02-2011, 09:01 PM |
|
|
Thread: Help me script this!!!
Post: RE: Help me script this!!!
I had the Time, Lol and wanted to do it.
I'm better at scripting if someone kinda directs me what they want (IE working with a team.)
-Grey Fox
|
|
GreyFox |
Development Support
|
7 |
5,881 |
12-02-2011, 12:39 PM |
|
|
Thread: Help me script this!!!
Post: RE: Help me script this!!!
Lets Name your stuff real quick
Charles1&Charles2(Left Side, they don't need these names)
Frank1&Frank2(Right Side)
Key1
Now for Charles1 and Frank1, do as Flamez3 said and check Deactivate ... |
|
GreyFox |
Development Support
|
7 |
5,881 |
12-02-2011, 03:33 AM |
|
|
Thread: Machine Lever Problem...
Post: RE: Machine Lever Problem...
Not sure if I set up correctly, but I didn't change anything just tryed to sort it out.
Hopefully you can help him now falmez3
Code:void OnStart()
{
}
void Levers(string &in asEntity, int al... |
|
GreyFox |
Development Support
|
7 |
5,615 |
11-30-2011, 03:55 AM |
|
|
Thread: Odd problems
Post: RE: Odd problems
not to self plug myself, but you might be more of a visual person so try my video tutorial
http://www.youtube.com/watch?v=9BNOv5qEHyQ&
Hope it helps
-Grey Fox
|
|
GreyFox |
Development Support
|
7 |
6,494 |
11-29-2011, 01:26 AM |
|
|
Thread: How to make player not lose sanity
Post: RE: How to make player not lose sanity
Don't know if this works, but I noticed in the model editor you can set things to NPC's, and I know alexander and Agriop or whatever his name is are both NPC's. so Switch them to NPC's and maybe that'... |
|
GreyFox |
Development Support
|
5 |
3,785 |
11-26-2011, 11:55 PM |