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    Thread: Prison Section Door
Post: RE: Prison Section Door

AddEntityCollideCallback("grunt_1" , "door_1" , "hitdoor" , false , 1); hitdoor(asParent , asChild , alState); { AddLocalVarInt("HitNumber" , 1); if(GetLocalVarInt("HitNumber")>=3){ // Grunt has h...
Grimstoll Development Support 27 17,415 07-27-2011, 03:54 PM
    Thread: Strange script black box error
Post: Strange script black box error

Whenever a certain part of my script runs, a blackbox error pops up, and the game shuts down... The game loads up properly, so it's not a syntax error, but there is something in my script what the gam...
Grimstoll Development Support 0 1,898 07-27-2011, 01:02 AM
    Thread: Prison Section Door
Post: RE: Prison Section Door

If you're willing to use the model editor i suppose you could open the prison section door, (save as a new entity called prison_section_YOURNAMEHERE.ent) click on the hinges, check 'Disable Visible...
Grimstoll Development Support 27 17,415 07-27-2011, 12:02 AM
    Thread: Model help
Post: RE: Model help

Thanks a lot, i just needed to know that it doesn't care. I've exported it and it seems as though the game automatically knows what textures to give the individual objects, because they are all mapped...
Grimstoll Development Support 20 14,263 07-26-2011, 03:29 PM
    Thread: Model help
Post: RE: Model help

Thanks, but i've already mapped the textures onto the objects, i was asking more about the naming of the files, so that the hpl engine can read it. My current situatio is that I have exported the mesh...
Grimstoll Development Support 20 14,263 07-26-2011, 03:06 PM
    Thread: Model help
Post: Model help

This is DRedshot, i'm not on my usual account because I've lost all of my 'filled in form' data and therefore cannot get onto my email account to reset my password... Anyways, i've made a new account ...
Grimstoll Development Support 20 14,263 07-26-2011, 02:28 PM