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Thread: Prison Section Door
Post: RE: Prison Section Door
AddEntityCollideCallback("grunt_1" , "door_1" , "hitdoor" , false , 1);
hitdoor(asParent , asChild , alState);
{
AddLocalVarInt("HitNumber" , 1);
if(GetLocalVarInt("HitNumber")>=3){
// Grunt has h... |
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Grimstoll |
Development Support
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27 |
17,415 |
07-27-2011, 03:54 PM |
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Thread: Strange script black box error
Post: Strange script black box error
Whenever a certain part of my script runs, a blackbox error pops up, and the game shuts down... The game loads up properly, so it's not a syntax error, but there is something in my script what the gam... |
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Grimstoll |
Development Support
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0 |
1,898 |
07-27-2011, 01:02 AM |
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Thread: Prison Section Door
Post: RE: Prison Section Door
If you're willing to use the model editor i suppose you could open the prison section door, (save as a new entity called prison_section_YOURNAMEHERE.ent) click on the hinges, check 'Disable Visible... |
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Grimstoll |
Development Support
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27 |
17,415 |
07-27-2011, 12:02 AM |
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Thread: Model help
Post: RE: Model help
Thanks a lot, i just needed to know that it doesn't care. I've exported it and it seems as though the game automatically knows what textures to give the individual objects, because they are all mapped... |
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Grimstoll |
Development Support
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20 |
14,263 |
07-26-2011, 03:29 PM |
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Thread: Model help
Post: RE: Model help
Thanks, but i've already mapped the textures onto the objects, i was asking more about the naming of the files, so that the hpl engine can read it. My current situatio is that I have exported the mesh... |
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Grimstoll |
Development Support
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20 |
14,263 |
07-26-2011, 03:06 PM |
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Thread: Model help
Post: Model help
This is DRedshot, i'm not on my usual account because I've lost all of my 'filled in form' data and therefore cannot get onto my email account to reset my password... Anyways, i've made a new account ... |
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Grimstoll |
Development Support
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20 |
14,263 |
07-26-2011, 02:28 PM |