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    Thread: Player Position and System Time
Post: RE: Player Position and System Time

COOL!!! Thanks man! I'll try this immediately! :D
diabi85 Development Support 10 9,265 10-10-2011, 07:03 PM
    Thread: Player Position and System Time
Post: RE: Player Position and System Time

(10-01-2011, 10:52 AM)diabi85 Wrote: (09-30-2011, 06:46 PM)Apjjm Wrote: (09-30-2011, 09:23 AM)diabi85 Wrote: mmm, I see...maybe I'll use the collision method to roughly keep track of player's mo...
diabi85 Development Support 10 9,265 10-08-2011, 06:35 PM
    Thread: Player Position and System Time
Post: RE: Player Position and System Time

(09-30-2011, 06:46 PM)Apjjm Wrote: (09-30-2011, 09:23 AM)diabi85 Wrote: mmm, I see...maybe I'll use the collision method to roughly keep track of player's movements! it's for another kind of proj...
diabi85 Development Support 10 9,265 10-01-2011, 10:52 AM
    Thread: Player Position and System Time
Post: RE: Player Position and System Time

mmm, I see...maybe I'll use the collision method to roughly keep track of player's movements! it's for another kind of project, not exactly a game mod, that's why I was also interested in the system ...
diabi85 Development Support 10 9,265 09-30-2011, 09:23 AM
    Thread: Player Position and System Time
Post: Player Position and System Time

Hi guys! I have a couple of advanced scripting questions: 1. Do you know if there is any way to get the player position in the level at any given time and print it to the .log file? 2. Can I someho...
diabi85 Development Support 10 9,265 09-28-2011, 01:09 PM
    Thread: Colored Screen
Post: RE: Colored Screen

(07-30-2011, 08:32 PM)Your Computer Wrote: (07-30-2011, 02:00 PM)diabi85 Wrote: Anyway, do you know if I can also change the color of the screen when the player is close to death? (let's say I wan...
diabi85 Development Support 6 5,691 07-31-2011, 12:53 AM
    Thread: Colored Screen
Post: RE: Colored Screen

(07-29-2011, 02:54 PM)Kyle Wrote: You would have to to place a box light that covers everything in the level and keep it at a somewhat low number for light value (like 0.2 for dark, 0.4 for mid, and...
diabi85 Development Support 6 5,691 07-30-2011, 02:00 PM
    Thread: Colored Screen
Post: RE: Colored Screen

(07-29-2011, 02:21 PM)Khyrpa Wrote: FadeSepiaColorTo(float afAmount, float afSpeed); you could try that out and see if its what you want. Thanks for the quick reply! Unfortunately that's not what I...
diabi85 Development Support 6 5,691 07-29-2011, 02:45 PM
    Thread: Colored Screen
Post: Colored Screen

Hi guys! Do you know if there is a way to make the screen colored while playing? Something like when you're running out of health, but without having to modify the health and using custom colors. I ...
diabi85 Development Support 6 5,691 07-29-2011, 02:20 PM