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Thread: Triggering Sound and Insanity
Post: RE: Triggering Sound and Insanity
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HansEnMilan |
Development Support
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2 |
3,072 |
08-15-2011, 09:56 PM |
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Thread: Triggering Sound and Insanity
Post: Triggering Sound and Insanity
Hello Again,
I was wondering how to trigger sound and an insanity event.
First off sound, When I place a sound and then try to code it and load up the map, the sound starts immediately instead of st... |
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HansEnMilan |
Development Support
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2 |
3,072 |
08-15-2011, 05:11 PM |
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Thread: Triggering Monsters
Post: RE: Triggering Monsters
(08-12-2011, 06:56 PM)Tanshaydar Wrote: There is something wrong in 36th row, however as far as I can see 36th row is empty.
Check it in your text editor, it should work as it is now.
I looked at No... |
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HansEnMilan |
Development Support
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7 |
6,482 |
08-12-2011, 06:59 PM |
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Thread: Triggering Monsters
Post: RE: Triggering Monsters
(08-12-2011, 06:28 PM)Tanshaydar Wrote: If you already have a deactivated monster in your map, then:
void OnStart()
{
AddEntityCollideCallback("Player", "AreaEen", "CollideRoomEen", true, 1);
}
... |
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HansEnMilan |
Development Support
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7 |
6,482 |
08-12-2011, 06:38 PM |
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Thread: Triggering Monsters
Post: RE: Triggering Monsters
(08-12-2011, 06:06 PM)Tanshaydar Wrote: Hi and welcome to forum.
Yes, this is correct section.
You need to place a monster where you want to spawn it, then deactivate it in the editor. This can be ... |
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HansEnMilan |
Development Support
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7 |
6,482 |
08-12-2011, 06:25 PM |
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Thread: Triggering Monsters
Post: Triggering Monsters
Hello,
I don't know if this is the right place to post this thread but I am new here.
Well I have tried everything to trigger a monster and make it walk from one position to another and then dissap... |
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HansEnMilan |
Development Support
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7 |
6,482 |
08-12-2011, 05:54 PM |