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    Thread: Triggering Sound and Insanity
Post: RE: Triggering Sound and Insanity

Bump <3 sorry :$
HansEnMilan Development Support 2 3,072 08-15-2011, 09:56 PM
    Thread: Triggering Sound and Insanity
Post: Triggering Sound and Insanity

Hello Again, I was wondering how to trigger sound and an insanity event. First off sound, When I place a sound and then try to code it and load up the map, the sound starts immediately instead of st...
HansEnMilan Development Support 2 3,072 08-15-2011, 05:11 PM
    Thread: Triggering Monsters
Post: RE: Triggering Monsters

(08-12-2011, 06:56 PM)Tanshaydar Wrote: There is something wrong in 36th row, however as far as I can see 36th row is empty. Check it in your text editor, it should work as it is now. I looked at No...
HansEnMilan Development Support 7 6,482 08-12-2011, 06:59 PM
    Thread: Triggering Monsters
Post: RE: Triggering Monsters

(08-12-2011, 06:28 PM)Tanshaydar Wrote: If you already have a deactivated monster in your map, then: void OnStart() { AddEntityCollideCallback("Player", "AreaEen", "CollideRoomEen", true, 1); } ...
HansEnMilan Development Support 7 6,482 08-12-2011, 06:38 PM
    Thread: Triggering Monsters
Post: RE: Triggering Monsters

(08-12-2011, 06:06 PM)Tanshaydar Wrote: Hi and welcome to forum. Yes, this is correct section. You need to place a monster where you want to spawn it, then deactivate it in the editor. This can be ...
HansEnMilan Development Support 7 6,482 08-12-2011, 06:25 PM
    Thread: Triggering Monsters
Post: Triggering Monsters

Hello, I don't know if this is the right place to post this thread but I am new here. Well I have tried everything to trigger a monster and make it walk from one position to another and then dissap...
HansEnMilan Development Support 7 6,482 08-12-2011, 05:54 PM