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    Thread: FRIGGIN CAMERA STOP SHAKIN
Post: RE: FRIGGIN CAMERA STOP SHAKIN

(11-21-2011, 07:45 AM)flamez3 Wrote: My first guess is to change all the floats to 0.0f?nope still doesnt work. HELP
sgthale Development Support 4 3,991 11-21-2011, 08:45 AM
    Thread: FRIGGIN CAMERA STOP SHAKIN
Post: FRIGGIN CAMERA STOP SHAKIN

Okay so I did Code:MovePlayerHeadPos(0, -0.8, 0, 1.4, -0.8); so the player simulates falling and then it changes to the next map. HOWEVER, when the player spawns in the next map, the camera is stut...
sgthale Development Support 4 3,991 11-21-2011, 05:56 AM
    Thread: How to make player slow down and not be able to run?
Post: How to make player slow down and not be able to ru...

Do you use sticky areas to make the player move slow? If so, how do you?
sgthale Development Support 1 2,517 09-03-2011, 05:06 AM
    Thread: Custom Inventory Item image
Post: RE: Custom Inventory Item image

(09-01-2011, 11:47 PM)DRedshot Wrote: I had this problem, I think it is a bug or something. Remove the alpha channel, reapply the alpha channel, then delete the background again. This worked for me,...
sgthale Development Support 4 4,025 09-01-2011, 11:50 PM
    Thread: Custom Inventory Item image
Post: RE: Custom Inventory Item image

(09-01-2011, 11:37 PM)MegaScience Wrote: You know about Alpha channels with images? Cover up the black areas with it. Might work. If I set the black with no background, in-game the item will have a ...
sgthale Development Support 4 4,025 09-01-2011, 11:45 PM
    Thread: Custom Inventory Item image
Post: Custom Inventory Item image

I made an item and the item image .tga has the picture with the background set to black like all the other items. But when I use it ingame the black background part is not see through. How do you make...
sgthale Development Support 4 4,025 09-01-2011, 11:33 PM
    Thread: Where is the Lever (Simple) Mount?
Post: RE: Where is the Lever (Simple) Mount?

No but you see I made my own custom lever handle and it when it touches the empty lever mount it will combine itself to make a useable lever mechanism. I just need to get the lever mount. The one you ...
sgthale Development Support 2 2,785 09-01-2011, 07:31 PM
    Thread: Where is the Lever (Simple) Mount?
Post: Where is the Lever (Simple) Mount?

Im trying to find it and I cant edit it in the model viewer because you cannot delete the lever from the lever & mount model because its part of the model. I even tried removing the hinges and eve...
sgthale Development Support 2 2,785 09-01-2011, 07:08 PM
    Thread: Making chemical jars explode
Post: Making chemical jars explode

how do you make it so when you throw something at a placed chemical jar, it will explode? Is there a callback for collision?
sgthale Development Support 2 3,195 09-01-2011, 02:05 AM
    Thread: Entity wont work setEntityActive()
Post: RE: Entity wont work setEntityActive()

(08-28-2011, 02:32 PM)Juby Wrote: Since I'm not a very good teacher, I made the entity for you and I know it works for the SetEntityActive() command. http://www.mediafire.com/?uc1p627cp76cfs6 oh gr...
sgthale Development Support 4 4,409 08-28-2011, 07:20 PM
    Thread: Entity wont work setEntityActive()
Post: Entity wont work setEntityActive()

So Im trying to change a static_prop dungeon style wall to entity so I can make it visible and invisible on command. I used the Model Editor as follows and it still wont work. Help [attachment=1916]...
sgthale Development Support 4 4,409 08-28-2011, 05:55 AM
    Thread: How to make light effect
Post: How to make light effect

How do you make a light effect? As in the light ray casting off out from the hole and source of light. As follows: [Image: http://2.bp.blogspot.com/_DPCfNnhOl_E/TD...+Light.JPG] I tried using billb...
sgthale Development Support 1 2,577 08-27-2011, 02:49 AM
    Thread: How to make enemies bang doors
Post: RE: How to make enemies bang doors

do you have to preload a particle entity?
sgthale Development Support 6 5,235 08-26-2011, 03:08 AM
    Thread: How to make enemies bang doors
Post: How to make enemies bang doors

I was wandering how you can make an enemy bang doors like when you get near it. Is it just some particle effects and the sound playing?
sgthale Development Support 6 5,235 08-26-2011, 02:47 AM
    Thread: Where is the ragdoll corpse? WHERE
Post: RE: Where is the ragdoll corpse?

(08-23-2011, 12:37 AM)Kyle Wrote: http://www.frictionalgames.com/forum/thread-7566.html NOO but I mean a dead person ragdoll not the Grunt ragdoll
sgthale Custom Stories, TCs & Mods - Development 3 4,210 08-23-2011, 12:57 AM
    Thread: Where is the ragdoll corpse? WHERE
Post: Where is the ragdoll corpse? WHERE

I want to find the ragdoll corpse entity but I cant find it. Where would it be?
sgthale Custom Stories, TCs & Mods - Development 3 4,210 08-23-2011, 12:17 AM
    Thread: How to title doors?
Post: How to title doors?

How do you title doors? Like when Im close enough to the door, the door´s title will appear
sgthale Development Support 2 2,550 08-22-2011, 07:09 AM
    Thread: Callback for when you look at a specific place
Post: Callback for when you look at a specific place

Callback for when you look at a specific place. What script function would you use for it?
sgthale Development Support 4 4,416 08-21-2011, 10:21 PM
    Thread: Callback for when Enemy stops looking for you
Post: Callback for when Enemy stops looking for you

Is there such a function called when the monster stops looking for you because you escaped and/or he cant find you?Also if he runs out of navigation nodes
sgthale Development Support 1 1,915 08-21-2011, 04:38 AM
    Thread: Making Caveins (debri)
Post: RE: Making Caveins (debri)

BAH it only included the model not the physics collision
sgthale Development Support 8 5,912 08-21-2011, 03:52 AM