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Thread: FRIGGIN CAMERA STOP SHAKIN
Post: RE: FRIGGIN CAMERA STOP SHAKIN
(11-21-2011, 07:45 AM)flamez3 Wrote: My first guess is to change all the floats to 0.0f?nope still doesnt work.
HELP |
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sgthale |
Development Support
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4 |
3,991 |
11-21-2011, 08:45 AM |
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Thread: FRIGGIN CAMERA STOP SHAKIN
Post: FRIGGIN CAMERA STOP SHAKIN
Okay so I did
Code:MovePlayerHeadPos(0, -0.8, 0, 1.4, -0.8);
so the player simulates falling and then it changes to the next map. HOWEVER, when the player spawns in the next map, the camera is stut... |
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sgthale |
Development Support
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4 |
3,991 |
11-21-2011, 05:56 AM |
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Thread: How to make player slow down and not be able to run?
Post: How to make player slow down and not be able to ru...
Do you use sticky areas to make the player move slow? If so, how do you? |
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sgthale |
Development Support
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1 |
2,517 |
09-03-2011, 05:06 AM |
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Thread: Custom Inventory Item image
Post: RE: Custom Inventory Item image
(09-01-2011, 11:47 PM)DRedshot Wrote: I had this problem, I think it is a bug or something. Remove the alpha channel, reapply the alpha channel, then delete the background again. This worked for me,... |
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sgthale |
Development Support
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4 |
4,025 |
09-01-2011, 11:50 PM |
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Thread: Custom Inventory Item image
Post: RE: Custom Inventory Item image
(09-01-2011, 11:37 PM)MegaScience Wrote: You know about Alpha channels with images? Cover up the black areas with it. Might work.
If I set the black with no background, in-game the item will have a ... |
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sgthale |
Development Support
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4 |
4,025 |
09-01-2011, 11:45 PM |
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Thread: Custom Inventory Item image
Post: Custom Inventory Item image
I made an item and the item image .tga has the picture with the background set to black like all the other items. But when I use it ingame the black background part is not see through. How do you make... |
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sgthale |
Development Support
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4 |
4,025 |
09-01-2011, 11:33 PM |
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Thread: Where is the Lever (Simple) Mount?
Post: RE: Where is the Lever (Simple) Mount?
No but you see I made my own custom lever handle and it when it touches the empty lever mount it will combine itself to make a useable lever mechanism. I just need to get the lever mount. The one you ... |
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sgthale |
Development Support
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2 |
2,785 |
09-01-2011, 07:31 PM |
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Thread: Where is the Lever (Simple) Mount?
Post: Where is the Lever (Simple) Mount?
Im trying to find it and I cant edit it in the model viewer because you cannot delete the lever from the lever & mount model because its part of the model. I even tried removing the hinges and eve... |
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sgthale |
Development Support
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2 |
2,785 |
09-01-2011, 07:08 PM |
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Thread: Making chemical jars explode
Post: Making chemical jars explode
how do you make it so when you throw something at a placed chemical jar, it will explode? Is there a callback for collision? |
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sgthale |
Development Support
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2 |
3,195 |
09-01-2011, 02:05 AM |
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Thread: Entity wont work setEntityActive()
Post: RE: Entity wont work setEntityActive()
(08-28-2011, 02:32 PM)Juby Wrote: Since I'm not a very good teacher, I made the entity for you and I know it works for the SetEntityActive() command.
http://www.mediafire.com/?uc1p627cp76cfs6
oh gr... |
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sgthale |
Development Support
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4 |
4,409 |
08-28-2011, 07:20 PM |
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Thread: Entity wont work setEntityActive()
Post: Entity wont work setEntityActive()
So Im trying to change a static_prop dungeon style wall to entity so I can make it visible and invisible on command. I used the Model Editor as follows and it still wont work. Help
[attachment=1916]... |
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sgthale |
Development Support
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4 |
4,409 |
08-28-2011, 05:55 AM |
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Thread: How to make light effect
Post: How to make light effect
How do you make a light effect? As in the light ray casting off out from the hole and source of light. As follows:
[Image: http://2.bp.blogspot.com/_DPCfNnhOl_E/TD...+Light.JPG]
I tried using billb... |
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sgthale |
Development Support
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1 |
2,577 |
08-27-2011, 02:49 AM |
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Thread: How to make enemies bang doors
Post: RE: How to make enemies bang doors
do you have to preload a particle entity? |
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sgthale |
Development Support
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6 |
5,235 |
08-26-2011, 03:08 AM |
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Thread: How to make enemies bang doors
Post: How to make enemies bang doors
I was wandering how you can make an enemy bang doors like when you get near it. Is it just some particle effects and the sound playing? |
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sgthale |
Development Support
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6 |
5,235 |
08-26-2011, 02:47 AM |
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Thread: Where is the ragdoll corpse? WHERE
Post: RE: Where is the ragdoll corpse?
(08-23-2011, 12:37 AM)Kyle Wrote: http://www.frictionalgames.com/forum/thread-7566.html
NOO but I mean a dead person ragdoll not the Grunt ragdoll
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sgthale |
Custom Stories, TCs & Mods - Development
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3 |
4,210 |
08-23-2011, 12:57 AM |
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Thread: Where is the ragdoll corpse? WHERE
Post: Where is the ragdoll corpse? WHERE
I want to find the ragdoll corpse entity but I cant find it. Where would it be? |
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sgthale |
Custom Stories, TCs & Mods - Development
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3 |
4,210 |
08-23-2011, 12:17 AM |
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Thread: How to title doors?
Post: How to title doors?
How do you title doors? Like when Im close enough to the door, the door´s title will appear |
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sgthale |
Development Support
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2 |
2,550 |
08-22-2011, 07:09 AM |
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Thread: Callback for when you look at a specific place
Post: Callback for when you look at a specific place
Callback for when you look at a specific place. What script function would you use for it? |
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sgthale |
Development Support
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4 |
4,416 |
08-21-2011, 10:21 PM |
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Thread: Callback for when Enemy stops looking for you
Post: Callback for when Enemy stops looking for you
Is there such a function called when the monster stops looking for you because you escaped and/or he cant find you?Also if he runs out of navigation nodes |
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sgthale |
Development Support
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1 |
1,915 |
08-21-2011, 04:38 AM |
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Thread: Making Caveins (debri)
Post: RE: Making Caveins (debri)
BAH it only included the model not the physics collision |
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sgthale |
Development Support
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8 |
5,912 |
08-21-2011, 03:52 AM |