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    Thread: 2013-08 Tuesday 20th, Amnesia: A Machine for Pigs Bloody Preorder
Post: RE: 2013-08 Tuesday 20th, Amnesia: A Machine for P...

I would love to pre-order the game. But if I could get a physical copy of the game if I would buy it later, I would prefer doing that. If we could pre-order the game and get a physical copy with it, i...
Sauron The King News - Announcements 54 155,878 08-24-2013, 10:52 AM
    Thread: Importing new characters
Post: RE: Importing new characters

(02-19-2012, 01:33 PM)Your Computer Wrote: (02-19-2012, 12:49 PM)Sauron The King Wrote: If it is a .map_cache issue, how can I solve it? By deleting those files..map_cache wasn't the problem, I wi...
Sauron The King Development Support 8 6,215 02-21-2012, 11:40 PM
    Thread: Importing new characters
Post: RE: Importing new characters

(02-19-2012, 02:56 AM)Your Computer Wrote: The game doesn't rely on the resources.cfg for custom story resources. Sounds more of a .map_cache issue; if not, then the entity was constructed wrong.If ...
Sauron The King Development Support 8 6,215 02-19-2012, 12:49 PM
    Thread: Importing new characters
Post: RE: Importing new characters

Thank you Statyk :) Now I have another problem. I've loaded it inside the Model editor and Model view. You can see my model good at both the programs. When I load it inside the level editor, you can ...
Sauron The King Development Support 8 6,215 02-19-2012, 12:59 AM
    Thread: Importing new characters
Post: Importing new characters

Hello, I'm making a new big Custom Story for Amnesia. I have already made a new model with a program called Zbrush. Now the model looks like this: [attachment=2588] Now I can export it as a Dae fil...
Sauron The King Development Support 8 6,215 02-18-2012, 06:51 PM
    Thread: Orb pieces together
Post: RE: Orb pieces together

Finally Solved... Adjusted all the names of the pieces to the ones inside the game itself and adjusted all the entities to the names of that in the game itself. Then I loaded the script from it and pu...
Sauron The King Development Support 3 3,307 12-31-2011, 11:06 AM
    Thread: Orb pieces together
Post: RE: Orb pieces together

Quote:Try making a script area around the pedestal or bowl of the pedestal and use that instead of interacting with the pedestal itself. Tried that, but still won't work. I used this script for testin...
Sauron The King Development Support 3 3,307 12-30-2011, 11:47 AM
    Thread: Orb pieces together
Post: Orb pieces together

Hello, I'm making an end to my custom story. You have to place all the orb pieces on the pedestal to win. Once the last one is placed, something will happen. Each time I want to use an orb on the pe...
Sauron The King Development Support 3 3,307 12-30-2011, 02:36 AM
    Thread: Checkpoints without enemies not respawning
Post: RE: Checkpoints without enemies not respawning

Thanks for helping! I'm now using the quicksave function ingame so you will keep repeating certain spots. You only have to press F5 when you die, so it's solved :)
Sauron The King Development Support 4 3,688 12-25-2011, 09:42 PM
    Thread: Checkpoints without enemies not respawning
Post: RE: Checkpoints without enemies not respawning

(12-25-2011, 06:15 PM)Your Computer Wrote: Place down another monster at the same spot and then activate it after the previous monster at the checkpoint.But if you die again, that monster won't come...
Sauron The King Development Support 4 3,688 12-25-2011, 06:35 PM
    Thread: Checkpoints without enemies not respawning
Post: Checkpoints without enemies not respawning

Hello, I'm making a custom story. There is a part in which an enemy is chasing you and will brake doors in its way. But if you die, the enemy won't spawn again and some doors are destroyed. How can I...
Sauron The King Development Support 4 3,688 12-25-2011, 05:08 PM
    Thread: Activate/deactivate fog Area
Post: RE: Activate/deactivate fog Area

Finally solved! Used a billboard with a pointlight at the ends of it just like [b]DRedshot [/b]said. It doesn't look perfect but it does work now :)
Sauron The King Development Support 8 6,910 12-25-2011, 01:04 PM
    Thread: Activate/deactivate fog Area
Post: RE: Activate/deactivate fog Area

(12-24-2011, 02:15 PM)DRedshot Wrote: (12-24-2011, 01:39 PM)Sauron The King Wrote: I can't find any option for attaching lights to a fogarea, so I think that isn't possible. If I use a particle sy...
Sauron The King Development Support 8 6,910 12-24-2011, 05:16 PM
    Thread: Activate/deactivate fog Area
Post: RE: Activate/deactivate fog Area

I can't find any option for attaching lights to a fogarea, so I think that isn't possible. If I use a particle system, the light will be flat. I've started a topic about this earlier here: http://www...
Sauron The King Development Support 8 6,910 12-24-2011, 01:39 PM
    Thread: Activate/deactivate fog Area
Post: RE: Activate/deactivate fog Area

I musn't be the global fog. The fog area is a small bundle. void SetFogColor(float afR, float afG, float afB, float afA); This one doesn't change one specific fog area, because you can't fill the na...
Sauron The King Development Support 8 6,910 12-24-2011, 10:58 AM
    Thread: Activate/deactivate fog Area
Post: Activate/deactivate fog Area

Hello, I need to Deactivate a fog Area. But if I deactivate one in Level Editor and test it ingame, the fog will still be active. How can I deactivate a fog area? (I need to activate it ingame with s...
Sauron The King Development Support 8 6,910 12-24-2011, 12:58 AM
    Thread: Spotlight small bundle of light
Post: RE: Spotlight small bundle of light

Done, I've used a Fogarea and made it really thin. It now looks like a white laser. Thanks for all the help :)
Sauron The King Custom Stories, TCs & Mods - Development 9 11,510 12-19-2011, 08:27 AM
    Thread: Spotlight small bundle of light
Post: RE: Spotlight small bundle of light

(12-13-2011, 07:16 PM)Khyrpa Wrote: (12-13-2011, 04:55 PM)Sauron The King Wrote: (12-12-2011, 09:36 PM)Statyk Wrote: (12-12-2011, 09:07 PM)Sauron The King Wrote: Thank you, I now have the ligh...
Sauron The King Custom Stories, TCs & Mods - Development 9 11,510 12-13-2011, 10:00 PM
    Thread: Spotlight small bundle of light
Post: RE: Spotlight small bundle of light

(12-12-2011, 09:36 PM)Statyk Wrote: (12-12-2011, 09:07 PM)Sauron The King Wrote: Thank you, I now have the light inside the game. one more thing, its flat.. how can I make it a cylinder?That will ...
Sauron The King Custom Stories, TCs & Mods - Development 9 11,510 12-13-2011, 04:55 PM
    Thread: Spotlight small bundle of light
Post: RE: Spotlight small bundle of light

Thank you, I now have the light inside the game. one more thing, its flat.. how can I make it a cylinder?
Sauron The King Custom Stories, TCs & Mods - Development 9 11,510 12-12-2011, 09:07 PM