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Thread: Game.cfg (and all the rest XML files) XSD files?
Post: Game.cfg (and all the rest XML files) XSD files?
Hi there,
I'm new to the HPL modding but I figured out that to build a proper mod, you have to add XML files that substantially are always the same, more or less. So I thought I could do a client p... |
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ShodanIsAlive |
Development
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0 |
1,811 |
10-01-2015, 05:21 PM |
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Thread: Using brutes and grunts without the character getting scared... oh, hello too! :)
Post: RE: Using brutes and grunts without the character ...
Seems like that "trapping" an enemy on the other side of a wall actually won't make the player scared at all... even if the monster is hearing the character moshing on the other side :)
Steps to repr... |
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ShodanIsAlive |
Development Support
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13 |
10,036 |
11-23-2011, 02:03 AM |
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Thread: Using brutes and grunts without the character getting scared... oh, hello too! :)
Post: RE: Using brutes and grunts without the character ...
This seems a viable alternative to say the least :) thank you
If it could be scripted, it would be the best thing.
Anyway, I will try to make an invisible wall too
Thanks guys |
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ShodanIsAlive |
Development Support
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13 |
10,036 |
11-06-2011, 04:00 PM |
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Thread: Using brutes and grunts without the character getting scared... oh, hello too! :)
Post: RE: Using brutes and grunts without the character ...
Yes, I suppose I could remove the effect... but just now, you gave me an idea: if I envelope a grunt in an invisible mesh (a cylinder maybe, or a cube, without textures), maybe the engine will think t... |
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ShodanIsAlive |
Development Support
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13 |
10,036 |
11-06-2011, 02:37 PM |
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Thread: Using brutes and grunts without the character getting scared... oh, hello too! :)
Post: RE: Using brutes and grunts without the character ...
No one of you fine modders has ever had the need to look at an enemy without the player losing sanity?
Let's change the subject then: is it possible to make a model follow a path while playing an anim... |
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ShodanIsAlive |
Development Support
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13 |
10,036 |
11-06-2011, 02:12 PM |
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Thread: Using brutes and grunts without the character getting scared... oh, hello too! :)
Post: RE: Brutes and grunts... oh, hello too! :)
Tried to create an entity based on class "NPC"... even if Daniel won't be scared by it, I doubt it shall move around.
FG please, could you release a patch to insert a simple variable in every "enemy" ... |
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ShodanIsAlive |
Development Support
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13 |
10,036 |
11-02-2011, 11:06 PM |
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Thread: Using brutes and grunts without the character getting scared... oh, hello too! :)
Post: RE: Brutes and grunts... oh, hello too! :)
Thank you :) but I'm at an impasse until I'll be able to make Daniel watch a grunt without losing sanity and getting some heavy headache.
I could make a subclass of a critter maybe... I don't know if ... |
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ShodanIsAlive |
Development Support
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13 |
10,036 |
11-02-2011, 09:45 PM |
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Thread: Need Ideas for replacing the tender box
Post: RE: Need Ideas for replacing the tender box
Flares maybe? Fluorescent tubes?
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ShodanIsAlive |
Custom Stories, TCs & Mods - Development
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7 |
6,811 |
11-01-2011, 06:40 PM |
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Thread: Using brutes and grunts without the character getting scared... oh, hello too! :)
Post: RE: Brutes and grunts... oh, hello too! :)
@Savara: thank you buddy :)
On the topic: I tried to put the vars to the mouse... even the type of entity... I left "Enemy_Grunt" and that is the key of it all it seems. If the entity you are creatin... |
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ShodanIsAlive |
Development Support
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13 |
10,036 |
11-01-2011, 04:58 PM |
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Thread: Using brutes and grunts without the character getting scared... oh, hello too! :)
Post: RE: Brutes and grunts... oh, hello too! :)
Hmmm... I tried to jumble a bit with the dir structure of entities: copied the "rat" from critters to "enemies" and put inside a test map... result is that, when the player spawns, I hear the "whooooa... |
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ShodanIsAlive |
Development Support
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13 |
10,036 |
11-01-2011, 04:14 PM |
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Thread: Using brutes and grunts without the character getting scared... oh, hello too! :)
Post: Using brutes and grunts without the character gett...
Hi everybody, I'm new here.
I always tried to mingle a bit in every toolset I stumbled upon... without finishing a single project I started... but I'm digressing, I hope I can complete this project th... |
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ShodanIsAlive |
Development Support
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13 |
10,036 |
11-01-2011, 02:58 PM |