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    Thread: Set active bug?
Post: RE: Set active bug?

that could also be an oblivious reson for it now working, i will conclude it's that then, and choose another entity
samixxa Development Support 13 8,293 01-27-2012, 05:58 PM
    Thread: Set active bug?
Post: RE: Set active bug?

You happen to know how to fix it?, or what do you do when it occours?
samixxa Development Support 13 8,293 01-27-2012, 04:13 PM
    Thread: Set active bug?
Post: RE: Set active bug?

When a player Collide with an Area it sets the things active, weirdly enough some of the items are hidden till the played walks in the area, but some of them are active all the time. Code:void OnSta...
samixxa Development Support 13 8,293 01-27-2012, 03:11 PM
    Thread: Set active bug?
Post: RE: Set active bug?

obliviously did that. . .
samixxa Development Support 13 8,293 01-27-2012, 02:54 PM
    Thread: Set active bug?
Post: Set active bug?

Hi Everyone, I'm Currently making a map to Amnesia, im quite new to it, but slowly getting the hand of it.. But i ran across this problem quite some time now, When setting an item "in active" (not che...
samixxa Development Support 13 8,293 01-27-2012, 02:49 PM
    Thread: Sound on Pickup
Post: RE: Sound on Pickup

I found a sollution.. I think.. :) but thanks
samixxa Development Support 6 4,124 01-25-2012, 07:35 PM
    Thread: Sound on Pickup
Post: RE: Sound on Pickup

The sound comes instantly instead of comming when picking the key up? Lower part of script Code:void OnPickup(string &in asEntity, string &in asType) {     SetEntityActiv...
samixxa Development Support 6 4,124 01-25-2012, 05:14 PM
    Thread: Sound on Pickup
Post: RE: Sound on Pickup

{ SetEntityCallbackFunc("key_2", "OnPickup"); } void OnPickup(string &in asEntity, string &in type) { SetEntityActive("monster_1", true); ShowEnemyPlayerPosition("monster_1"); PlaySoundAtEnti...
samixxa Development Support 6 4,124 01-25-2012, 04:00 PM
    Thread: Sound on Pickup
Post: Sound on Pickup

Hi everyone Im New to this so its all kinda confusing, i have a script activating a monster when i pickup a key, how do I make so it does play a sound also? Code:{ SetEntityCallbackFunc("key_2", "OnP...
samixxa Development Support 6 4,124 01-25-2012, 03:44 PM
    Thread: Unexpected end of file Error :(
Post: RE: Unexpected end of file Error :(

totally missed that! Thanks for the help! :)
samixxa Development Support 5 3,561 01-25-2012, 12:42 PM
    Thread: Unexpected end of file Error :(
Post: RE: Unexpected end of file Error :(

Didn't work :S
samixxa Development Support 5 3,561 01-25-2012, 12:38 PM
    Thread: Unexpected end of file Error :(
Post: Unexpected end of file Error :(

Im getting the "Unexpected end of file" Error, and i really cant spot the mistake? Please help :) Code:void OnStart () {     AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDo...
samixxa Development Support 5 3,561 01-25-2012, 12:31 PM