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    Thread: overlay screen with .tga-file
Post: RE: overlay screen with .tga-file

(01-15-2013, 02:26 AM)palistov Wrote: Yeah but you can make the game use your own images with the resources config file right? So that should work ok. Only hurdle for you (Raven) is gonna be making ...
Ravenskull Development Support 14 9,307 01-15-2013, 06:16 PM
    Thread: overlay screen with .tga-file
Post: RE: overlay screen with .tga-file

(01-14-2013, 12:24 AM)Hirnwirbel Wrote: Never tried this, so maybe it's a really stupid idea, but could it instead be possible to just stick a billboard or a plane with the gasmask texture on it to ...
Ravenskull Development Support 14 9,307 01-14-2013, 07:44 PM
    Thread: overlay screen with .tga-file
Post: RE: overlay screen with .tga-file

(01-13-2013, 04:42 PM)Traggey Wrote: Moving to development support. thanks !:heart:
Ravenskull Development Support 14 9,307 01-13-2013, 06:47 PM
  Question Thread: overlay screen with .tga-file
Post: overlay screen with .tga-file

Hey, :) another question came up when thinking about my mod concerning screen effects. At a specific point in Penumbra you had to use a gasmask to cross an area. I want to use the same quest in my mo...
Ravenskull Development Support 14 9,307 01-13-2013, 04:19 PM
    Thread: scripts having effects in two levels
Post: RE: scripts having effects in two levels

okay, i´ve got it i just forgot the "void" before the "OnEnter" part
Ravenskull Development Support 4 3,270 05-07-2012, 07:37 PM
    Thread: scripts having effects in two levels
Post: RE: scripts having effects in two levels

Hey, thank you very much for your quick and precise answer! Hey, there´s still a prolem. The error message says theres a expected identifier missing or s.th. like that. Would you be so kind to check...
Ravenskull Development Support 4 3,270 05-07-2012, 04:33 PM
    Thread: scripts having effects in two levels
Post: scripts having effects in two levels

Hey, I´ve a quick question. How is it possible to make a script having effect in another lvl. For example if the player pulls a lever in the first level and in another level a pointlight, or sound is...
Ravenskull Development Support 4 3,270 05-06-2012, 04:52 PM
    Thread: trigger pointlights/spotlights/boxlights
Post: RE: trigger pointlights/spotlights/boxlights

thx, for your answer. May an Op can put the thread into another part of the forum. Can you may post the whole/exact script? :)
Ravenskull Development Support 2 2,413 01-24-2012, 06:18 PM
  Wink Thread: trigger pointlights/spotlights/boxlights
Post: trigger pointlights/spotlights/boxlights

Hi, I havn´t found anything for triggering pointlights, spotlights or boxlights to areas or buttons. Does someone may know the script for this? :D thx, to all love your support *thumbsup*
Ravenskull Development Support 2 2,413 01-22-2012, 08:18 PM
  Wink Thread: Import/use weapons
Post: Import/use weapons

Is there any way to import,create or use weapons in a custom story to fight against monsters? Im not good with scripting and so on but I can imagine that you can change life values for monsters and ad...
Ravenskull Development Support 13 11,993 01-17-2012, 05:02 PM
    Thread: attach script to another
Post: RE: attach script to another

Hey, everything works, thank you so much !
Ravenskull Development Support 14 9,765 12-05-2011, 07:33 PM
    Thread: attach script to another
Post: RE: attach script to another

Hi, i also want to add a few more scripts but there is an error wich sais unexpected end of file (56,3) ____________________________________________________________________________________ void OnSt...
Ravenskull Development Support 14 9,765 12-04-2011, 07:03 PM
    Thread: attach script to another
Post: RE: attach script to another

Hi, it´s just one map so i think i need no global.hps . @ " your Computer" The two scripts are working fine on their own but if i try to write them together in the .hps file just the doorslam works....
Ravenskull Development Support 14 9,765 12-04-2011, 04:28 PM
    Thread: attach script to another
Post: RE: attach script to another

what do you mean with "global.hps" ? it´s \Amnesia - The Dark Descent\redist\maps\Trip\TripTrip.hps Trip is the map folder and TripTrip is the name of the map and of the hps file
Ravenskull Development Support 14 9,765 12-03-2011, 06:59 PM
    Thread: attach script to another
Post: RE: attach script to another

I don´t think theres s.th. wrong with the entities, because the two scripts work fine on their own. This is so f****** disappointing -.-
Ravenskull Development Support 14 9,765 12-03-2011, 04:24 PM
    Thread: attach script to another
Post: RE: attach script to another

Hey, no there is no error if i try to start the game - ingame it simply sais that " can not use item on this object" if i try to use the key on the door. _____________________________________________...
Ravenskull Development Support 14 9,765 12-03-2011, 03:24 PM
    Thread: attach script to another
Post: RE: attach script to another

Hi, both should be "On Start". If i take your script with the two removed brackets the door key doesn´t work :/
Ravenskull Development Support 14 9,765 12-02-2011, 03:45 PM
    Thread: attach script to another
Post: attach script to another

Hey, i have a problem and i hope you can help me. I want to attach one script in an hps to another but it doesn´t work. Do you may know the solution for my problem? __________________________________...
Ravenskull Development Support 14 9,765 12-01-2011, 07:37 PM