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    Thread: Item from another level
Post: Item from another level

So if i get an item from Map_01 and I want to use it on a door in Map_02, How would i do that?
irockpeople1 Development Support 1 2,188 01-31-2012, 10:37 PM
    Thread: Voices
Post: RE: Voices

/lang/eng/voices/flashbacks
irockpeople1 Development Support 6 5,475 01-29-2012, 06:16 PM
    Thread: Voices
Post: RE: Voices

(01-27-2012, 12:45 PM)flamez3 Wrote: Make a notepad and rename it to the same as the .ogg sound. (Not with the .ogg) and then open and add this text into there: Quote:<SOUNDENTITY> <SOUND...
irockpeople1 Development Support 6 5,475 01-28-2012, 01:21 PM
    Thread: Voices
Post: RE: Voices

(01-27-2012, 09:21 AM)flamez3 Wrote: PlaySoundAtEntity("", "nameofsound.snt", "Player", 0, false); would be easier than addeffectvoice. ok, but how would i make a .snt file?
irockpeople1 Development Support 6 5,475 01-27-2012, 12:41 PM
    Thread: Voices
Post: Voices

Hello. I am trying to get a voice to play when i walk past a certin point, but the voice is not working and I don't know what is wrong. I have this in my hps file: AddEntityCollideCallback("Player",...
irockpeople1 Development Support 6 5,475 01-26-2012, 10:30 PM
    Thread: 1 working key, 1 unworking
Post: RE: 1 working key, 1 unworking

FINNALY after many tries. The key works. :D
irockpeople1 Development Support 4 3,507 01-02-2012, 08:42 PM
    Thread: 1 working key, 1 unworking
Post: RE: 1 working key, 1 unworking

(01-01-2012, 10:27 PM)Statyk Wrote: Where did you put "StorageRoomKey" in the key's tab in the LeveEditor? It could be in the wrong spot or spelled incorrectly... I put it in the CutomSubItemTypeNa...
irockpeople1 Development Support 4 3,507 01-01-2012, 11:28 PM
    Thread: 1 working key, 1 unworking
Post: 1 working key, 1 unworking

I have tried alot of things to get the 2nd key to work, but i can't semm to fix it. here is my hps file: //////////////////////////// // Run first time starting map void OnStart() { AddUseItemCallback...
irockpeople1 Development Support 4 3,507 01-01-2012, 08:33 PM
    Thread: 2 keys
Post: RE: 2 keys

Im also having this problum. My hps is this //////////////////////////// // Run first time starting map void OnStart() { AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true); AddUseItemCall...
irockpeople1 Development Support 8 6,385 01-01-2012, 07:31 PM