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Thread: Was Amnesia your first horror game?
Post: RE: Was Amnesia your first horror game?
If you could call a game with only 2 horror levels in the campaign a horror game. then it would be timesplitters 2 and timesplitters future perfect. if not then yes amnesia would be the first horror g... |
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Darkaroth |
General Discussion
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86 |
87,693 |
02-21-2012, 12:38 AM |
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Thread: Where is everybody from?
Post: RE: Where is everybody from?
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Darkaroth |
Off-Topic
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47 |
38,362 |
02-20-2012, 02:55 AM |
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Thread: [Project abandoned] Your Turn Chapter 1 - a custom story
Post: RE: Your Turn Chapter 1 - a custom story
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Darkaroth |
Custom Stories, TCs & Mods - Development
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13 |
14,587 |
02-18-2012, 12:17 AM |
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Thread: Key doens´t work...
Post: RE: Key doens´t work...
Are you sure you've entered the right item name and door name ?( only use the customsubitemtypename for the .lang ) and try
SetSwingDoorLocked("mansion_1", false, true); instead of
SetSwingDoorLocke... |
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Darkaroth |
Development Support
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18 |
10,778 |
02-14-2012, 08:29 PM |
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Thread: Forcing view of the player to look at a door when it slams shut
Post: RE: Forcing view of the player to look at a door w...
use StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback);
go to [url]http://wiki.frictionalgames.com/hpl2/amn...s#general2[/url] and search f... |
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Darkaroth |
Development Support
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7 |
5,104 |
02-12-2012, 07:24 PM |
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Thread: Sound when picking up an item
Post: RE: Sound when picking up an item
(02-08-2012, 08:38 PM)SilentStriker Wrote: I guess it doesn't work because you are using the wrong callback
instead of SetEntityCallbackFunc use:
SetEntityPlayerInteractCallback(string& asName... |
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Darkaroth |
Development Support
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4 |
3,727 |
02-08-2012, 08:57 PM |
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Thread: Sound when picking up an item
Post: RE: Sound when picking up an item
It's not a custom sound, it is some scream located in the sound map itself. and i will try that, thanks.
(02-08-2012, 07:47 PM)Ermu Wrote: Try this putting .snt at the end of the sound file like thi... |
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Darkaroth |
Development Support
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4 |
3,727 |
02-08-2012, 08:22 PM |
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Thread: Sound when picking up an item
Post: Sound when picking up an item
Hey all, i would like to know how you play the soundfile of the screaming man already got the sound file for it. ( already got the corpse male to appear when picking up the note too ). This is what i ... |
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Darkaroth |
Development Support
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4 |
3,727 |
02-08-2012, 05:29 PM |
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Thread: (FIXED) Can't use key on door.
Post: RE: Can't use key on door.
(02-06-2012, 09:00 PM)Obliviator27 Wrote: The problem is Elven gave you the incorrect syntax.
You want
void UsedKeyOnDoor(string &in asItem, string &in asEntity)Thanks alot, worked like a c... |
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Darkaroth |
Development Support
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4 |
4,016 |
02-06-2012, 09:06 PM |
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Thread: (FIXED) Can't use key on door.
Post: RE: Can't use key on door.
Thanks, copied it from some video on youtube.
(02-06-2012, 07:49 PM)Elven Wrote: Interact syntax in wiki were:
void MyFunc(string &in asEntity)
No idea where u got yours...i fixed the name on... |
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Darkaroth |
Development Support
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4 |
4,016 |
02-06-2012, 07:51 PM |
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Thread: (FIXED) Can't use key on door.
Post: (FIXED) Can't use key on door.
Hey all.
I'm trying to make a amnesia custom map (started yesterday) and for some reason my key won't work on the door.
What's wrong?
This is the script:
Code:////////////////////////////
// Run wh... |
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Darkaroth |
Development Support
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4 |
4,016 |
02-06-2012, 07:11 PM |