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    Thread: Was Amnesia your first horror game?
Post: RE: Was Amnesia your first horror game?

If you could call a game with only 2 horror levels in the campaign a horror game. then it would be timesplitters 2 and timesplitters future perfect. if not then yes amnesia would be the first horror g...
Darkaroth General Discussion 86 87,693 02-21-2012, 12:38 AM
    Thread: Where is everybody from?
Post: RE: Where is everybody from?

Netherlands
Darkaroth Off-Topic 47 38,362 02-20-2012, 02:55 AM
    Thread: [Project abandoned] Your Turn Chapter 1 - a custom story
Post: RE: Your Turn Chapter 1 - a custom story

Awesome to hear !
Darkaroth Custom Stories, TCs & Mods - Development 13 14,587 02-18-2012, 12:17 AM
    Thread: Key doens´t work...
Post: RE: Key doens´t work...

Are you sure you've entered the right item name and door name ?( only use the customsubitemtypename for the .lang ) and try SetSwingDoorLocked("mansion_1", false, true); instead of SetSwingDoorLocke...
Darkaroth Development Support 18 10,778 02-14-2012, 08:29 PM
    Thread: Forcing view of the player to look at a door when it slams shut
Post: RE: Forcing view of the player to look at a door w...

use StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback); go to [url]http://wiki.frictionalgames.com/hpl2/amn...s#general2[/url] and search f...
Darkaroth Development Support 7 5,104 02-12-2012, 07:24 PM
    Thread: Sound when picking up an item
Post: RE: Sound when picking up an item

(02-08-2012, 08:38 PM)SilentStriker Wrote: I guess it doesn't work because you are using the wrong callback instead of SetEntityCallbackFunc use: SetEntityPlayerInteractCallback(string& asName...
Darkaroth Development Support 4 3,727 02-08-2012, 08:57 PM
    Thread: Sound when picking up an item
Post: RE: Sound when picking up an item

It's not a custom sound, it is some scream located in the sound map itself. and i will try that, thanks. (02-08-2012, 07:47 PM)Ermu Wrote: Try this putting .snt at the end of the sound file like thi...
Darkaroth Development Support 4 3,727 02-08-2012, 08:22 PM
    Thread: Sound when picking up an item
Post: Sound when picking up an item

Hey all, i would like to know how you play the soundfile of the screaming man already got the sound file for it. ( already got the corpse male to appear when picking up the note too ). This is what i ...
Darkaroth Development Support 4 3,727 02-08-2012, 05:29 PM
    Thread: (FIXED) Can't use key on door.
Post: RE: Can't use key on door.

(02-06-2012, 09:00 PM)Obliviator27 Wrote: The problem is Elven gave you the incorrect syntax. You want void UsedKeyOnDoor(string &in asItem, string &in asEntity)Thanks alot, worked like a c...
Darkaroth Development Support 4 4,016 02-06-2012, 09:06 PM
    Thread: (FIXED) Can't use key on door.
Post: RE: Can't use key on door.

Thanks, copied it from some video on youtube. (02-06-2012, 07:49 PM)Elven Wrote: Interact syntax in wiki were: void MyFunc(string &in asEntity) No idea where u got yours...i fixed the name on...
Darkaroth Development Support 4 4,016 02-06-2012, 07:51 PM
    Thread: (FIXED) Can't use key on door.
Post: (FIXED) Can't use key on door.

Hey all. I'm trying to make a amnesia custom map (started yesterday) and for some reason my key won't work on the door. What's wrong? This is the script: Code://////////////////////////// // Run wh...
Darkaroth Development Support 4 4,016 02-06-2012, 07:11 PM