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    Thread: Need some script help!
Post: RE: Need some script help!

(02-26-2012, 05:31 PM)Obliviator27 Wrote: By changing the statement to true, it should only happen once.I've got AddEntityCollideCallback("Player", "ScriptArea_5", "StartLookSequence", true, 1); s...
ammislol Development Support 18 14,245 02-26-2012, 05:39 PM
    Thread: Need some script help!
Post: RE: Need some script help!

(02-26-2012, 04:38 PM)Obliviator27 Wrote: void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_5", "StartLookSequence", true, 1); } void StartLookSequence(string &in asParent, string ...
ammislol Development Support 18 14,245 02-26-2012, 05:22 PM
    Thread: Need some script help!
Post: RE: Need some script help!

(02-26-2012, 10:29 AM)flamez3 Wrote: EDIT: Was too slow :> Indeed :/
ammislol Development Support 18 14,245 02-26-2012, 11:43 AM
    Thread: Need some script help!
Post: RE: Need some script help!

(02-24-2012, 11:45 PM)Obliviator27 Wrote: (02-24-2012, 11:42 PM)ammislol Wrote: (02-24-2012, 11:29 PM)Obliviator27 Wrote: To lock the Camera, put SetPlayerActive(false); in the StartLookSequenc...
ammislol Development Support 18 14,245 02-24-2012, 11:56 PM
    Thread: Need some script help!
Post: RE: Need some script help!

(02-24-2012, 11:29 PM)Obliviator27 Wrote: To lock the Camera, put SetPlayerActive(false); in the StartLookSequence function, and then I messed up on the timers. Where it says AddTimer("LookTimee4"...
ammislol Development Support 18 14,245 02-24-2012, 11:42 PM
    Thread: Need some script help!
Post: RE: Need some script help!

(02-24-2012, 10:12 PM)Obliviator27 Wrote: (02-24-2012, 09:53 PM)Obliviator27 Wrote: Code:void OnStart() {   AddEntityCollideCallback("Player", "ScriptArea_5", "StartLookSequence", true, ...
ammislol Development Support 18 14,245 02-24-2012, 10:19 PM
    Thread: Need some script help!
Post: RE: Need some script help!

(02-24-2012, 09:53 PM)Obliviator27 Wrote: Code:void OnStart() {   AddEntityCollideCallback("Player", "LookArea", "StartLookSequence", true, 1); } void StartLookSequence(string &in asPa...
ammislol Development Support 18 14,245 02-24-2012, 09:57 PM
    Thread: Need some script help!
Post: RE: Need some script help!

(02-24-2012, 09:09 PM)Obliviator27 Wrote: Combine LookAtCallbacks with Timers as well as SetEntityActive and SHowEnemyPlayerPosition.Anyway you could help me with the script? or is it to much mate? ...
ammislol Development Support 18 14,245 02-24-2012, 09:43 PM
    Thread: Need some script help!
Post: RE: Need some script help!

No one? :/
ammislol Development Support 18 14,245 02-24-2012, 08:47 PM
    Thread: Need some script help!
Post: Need some script help!

Hello, I've been trying to fix this - but getting nowhere I want a script that makes the player look in 4 different directions when he pass a area. to the left, to the right and backwards. And when ...
ammislol Development Support 18 14,245 02-24-2012, 04:43 PM
    Thread: Unexpected end of file
Post: RE: Unexpected end of file

(02-22-2012, 08:03 PM)palistov Wrote: You need to close your braces in your func_slam functionOh i found it, thank you
ammislol Development Support 2 2,837 02-22-2012, 08:06 PM
    Thread: Unexpected end of file
Post: Unexpected end of file

Hello. When I try to open my custom map i get an error telling me Unexpected end of file. I have 2 maps and i have no problem opening the other. And the script looks pretty much the same. The script l...
ammislol Development Support 2 2,837 02-22-2012, 07:53 PM
    Thread: Can anyone tell me whats wrong?
Post: RE: Can anyone tell me whats wrong?

(02-21-2012, 09:35 PM)junkfood2121 Wrote: PHP Code:void OnStart(){AddEntityCollideCallback("Player", "ScriptArea_15", "ActivateMonster1", false, 0);}void OnEnter(){}voi...
ammislol Development Support 4 3,932 02-21-2012, 09:37 PM
    Thread: Can anyone tell me whats wrong?
Post: RE: Can anyone tell me whats wrong?

(02-21-2012, 09:28 PM)Your Computer Wrote: It looks like you forgot to put "void" before OnLeave, and it also seems that you forgot to close or end something. However, i can't say for sure until you...
ammislol Development Support 4 3,932 02-21-2012, 09:31 PM
    Thread: Can anyone tell me whats wrong?
Post: Can anyone tell me whats wrong?

Have i forgotten something? I have a Level door, that takes me to my other map. But every time i try to enter the door i get this error.
ammislol Development Support 4 3,932 02-21-2012, 09:26 PM
    Thread: Waterlurker problems.
Post: RE: Waterlurker problems.

(02-21-2012, 04:54 PM)flamez3 Wrote: You can just make him active when you enter the certain area. Make a ScriptArea around the whole place and in the use this: (replace names to what your names are...
ammislol Development Support 2 2,598 02-21-2012, 05:03 PM
    Thread: Waterlurker problems.
Post: Waterlurker problems.

Hello. I have a water room, with a waterlurker in it. In the room i have a key, and when i pick up the key - the waterlurker gets active. but if i leave this area i can still hear him (and the panic...
ammislol Development Support 2 2,598 02-21-2012, 04:42 PM
    Thread: Yet another script question
Post: RE: Yet another script question

(02-18-2012, 10:46 PM)Obliviator27 Wrote: He should automatically deactivate if he is at the end of his path, and is nowhere near or detecting the player. As I said, worst case scenario is you force...
ammislol Development Support 4 4,689 02-18-2012, 11:12 PM
    Thread: Yet another script question
Post: RE: Yet another script question

(02-18-2012, 10:39 PM)Obliviator27 Wrote: In your EntityInteractCallback, have SetEntityActive, then AddEnemyPatrolNode to the pathnode at the end of the path. He'll automatically follow pathnodes t...
ammislol Development Support 4 4,689 02-18-2012, 10:44 PM
    Thread: Yet another script question
Post: Yet another script question

Hey again! I've got one more question.. I have a monster that will activate when the player picks up a key - I want the monster to follow the pathnodeareas I've put out. And then disappear when he can...
ammislol Development Support 4 4,689 02-18-2012, 10:29 PM