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    Thread: Looping Monster Path?
Post: Looping Monster Path?

Hey there, I'm looking to have a monster continuously walk around a certain path. I know how to move him from each path node to the next, but then he disappears after the last one. I know it's differe...
BadCoverMan Development Support 2 2,426 03-15-2012, 07:34 PM
    Thread: SetPlayerLookAt Questions
Post: RE: SetPlayerLookAt Questions

(02-25-2012, 10:28 PM)Unearthlybrutal Wrote: SetPropActiveAndFade("alexander_1", false, 3.0f); Fades the entity away. ...you can use particle system to make the smoke CreateParticleSystemAtEntity("...
BadCoverMan Development Support 7 6,311 02-26-2012, 01:15 AM
    Thread: SetPlayerLookAt Questions
Post: RE: SetPlayerLookAt Questions

(02-25-2012, 09:17 PM)Unearthlybrutal Wrote: void Warning(string &in asTimer) { StopPlayerLookAt(); FadeEnemyToSmoke("alexander_1", true); } void Onstart(); { AddEntityCollideCallback("Player",...
BadCoverMan Development Support 7 6,311 02-25-2012, 09:36 PM
    Thread: SetPlayerLookAt Questions
Post: RE: SetPlayerLookAt Questions

(02-25-2012, 08:26 PM)Unearthlybrutal Wrote: StartPlayerLookAt("[entity name here]", 3.0f, 5.0f, "");Worked perfectly. It played the sound too, but I tried to add a timer and it didn't do what I wan...
BadCoverMan Development Support 7 6,311 02-25-2012, 09:14 PM
    Thread: List of scary sounds?
Post: RE: List of scary sounds?

(02-25-2012, 08:51 PM)Shives Wrote: One moment please I explaned it wrong After creating the txt file you have to rename the txt file (For example BLABLA.txt) to BLABLA.snt After this you should cre...
BadCoverMan Development Support 12 19,244 02-25-2012, 09:09 PM
    Thread: List of scary sounds?
Post: RE: List of scary sounds?

(02-25-2012, 05:54 PM)Shives Wrote: I always download them as wav Now you should download Audacity and than you can open it and export it as ogg. After this you have to create a snt file. To do t...
BadCoverMan Development Support 12 19,244 02-25-2012, 08:40 PM
    Thread: SetPlayerLookAt Questions
Post: SetPlayerLookAt Questions

Hello there. What I am hoping to achieve is that I have the player enter a room with a living entity in it. He then pulls a lever, which plays the "guardian activate" sound, and activates a Script Are...
BadCoverMan Development Support 7 6,311 02-25-2012, 08:00 PM
    Thread: [HELP] Diaries Not Opening
Post: RE: [HELP] Diaries Not Opening

(02-25-2012, 02:29 AM)Your Computer Wrote: Where you have placed it is fine and not the issue. I don't know why the OGG files you are generating aren't working. Try finding another program that can ...
BadCoverMan Development Support 11 10,408 02-25-2012, 03:45 AM
    Thread: [HELP] Diaries Not Opening
Post: RE: [HELP] Diaries Not Opening

(02-24-2012, 08:46 PM)Your Computer Wrote: I tested to see what would happen if i renamed a MP3 file to an OGG file and tried to play it in a diary. Doing this i managed to reproduce your issue (the...
BadCoverMan Development Support 11 10,408 02-24-2012, 09:16 PM
    Thread: Voice Actors needed!!
Post: RE: Voice Actors needed!!

(02-24-2012, 01:25 PM)GoranGaming Wrote: You have the role as Heinrich, [b]HeartCore[/b] haven't answered yetCool! :D
BadCoverMan Custom Stories, TCs & Mods - Development 14 11,631 02-24-2012, 07:20 PM
    Thread: Voice Actors needed!!
Post: RE: Voice Actors needed!!

Admittedly, I'm not "English." I'm American, but I gave it my best shot. http://soundcloud.com/sweettea-1/english-accent-attempt
BadCoverMan Custom Stories, TCs & Mods - Development 14 11,631 02-24-2012, 07:56 AM
    Thread: [HELP] Diaries Not Opening
Post: RE: [HELP] Diaries Not Opening

Ok, so I created another map, another lang file, another diary, and used the ogg file YourComputer gave me. It worked like a charm. So I put my ogg file into the same folder as the other one and chang...
BadCoverMan Development Support 11 10,408 02-24-2012, 03:10 AM
    Thread: [HELP] Diaries Not Opening
Post: RE: [HELP] Diaries Not Opening

(02-23-2012, 08:30 PM)Ultimegastriker Wrote: The same problem i've on my first map ... Try this: <CATEGORY Name="Journal"> < Entry Name="Diary_Tutorial_Name1">This is a tutorial</Entr...
BadCoverMan Development Support 11 10,408 02-23-2012, 09:26 PM
    Thread: [HELP] Diaries Not Opening
Post: RE: [HELP] Diaries Not Opening

(02-23-2012, 03:14 PM)Your Computer Wrote: Let's try playing another file and see if that works. Replace tutorial.ogg with Diary_CH01L01_DanielNote_01.ogg in the .lang file. If it works, then your t...
BadCoverMan Development Support 11 10,408 02-23-2012, 07:45 PM
    Thread: Increasing sound volume
Post: RE: Increasing sound volume

(02-23-2012, 01:00 AM)flamez3 Wrote: (02-23-2012, 12:06 AM)BadCoverMan Wrote: (02-22-2012, 10:11 PM)SilentStriker Wrote: Have tried to play it on the player? :)I just did, it didn't seem to help...
BadCoverMan Development Support 5 5,201 02-23-2012, 04:21 AM
    Thread: [HELP] Diaries Not Opening
Post: [HELP] Diaries Not Opening

I click on the diary and it just goes straight into my journal without opening or playing the ogg file. I put the ogg file in the "sounds" folder, I am 95% sure the lang is correct, and according to t...
BadCoverMan Development Support 11 10,408 02-23-2012, 01:19 AM
    Thread: Increasing sound volume
Post: RE: Increasing sound volume

(02-22-2012, 10:11 PM)SilentStriker Wrote: Have tried to play it on the player? :)I just did, it didn't seem to help. It played and everything, but I've played other custom stories where something s...
BadCoverMan Development Support 5 5,201 02-23-2012, 12:06 AM
    Thread: Increasing sound volume
Post: Increasing sound volume

Whenever I play a sound after a scare or whatever, it's not loud at all. Is there any way to make it louder? For instance, changing where the entity is played, etc.
BadCoverMan Development Support 5 5,201 02-22-2012, 09:06 PM
    Thread: Dev. Mode - No more lang info
Post: RE: Dev. Mode - No more lang info

(02-22-2012, 04:55 AM)Your Computer Wrote: I was hoping to duplicate your issue on my system, but, unfortunately, i could not duplicate your issue though i overwrote my configuration with yours.Well...
BadCoverMan Development Support 5 4,033 02-22-2012, 07:19 PM
    Thread: Dev. Mode - No more lang info
Post: RE: Dev. Mode - No more lang info

(02-22-2012, 03:54 AM)Your Computer Wrote: This is not unheard of, and has happened to many people. The workaround is to test your story with a profile that doesn't have developer mode enabled. But ...
BadCoverMan Development Support 5 4,033 02-22-2012, 04:12 AM