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    Thread: Scripting simple button
Post: RE: Scripting simple button

(03-05-2012, 04:18 AM)flamez3 Wrote: (03-04-2012, 04:57 PM)Froggit Wrote: (03-04-2012, 03:53 PM)Strembitsky Wrote: Fair point, but if it's something as basic as that, it means they have no idea ...
Froggit Development Support 10 8,237 03-05-2012, 04:44 AM
    Thread: Model Editor help
Post: RE: Model Editor help

(03-05-2012, 12:41 AM)Acies Wrote: The model editor does not allow you to create new things, it's merely a tool to adjust properties of models you have already made. To create models use either pr...
Froggit Development Support 2 2,983 03-05-2012, 01:08 AM
    Thread: Model Editor help
Post: Model Editor help

So I have no idea how to use model editor and I cant find any tutorials anywhere. I am trying to make letters on an small block that you can step on but I am clueless on how to do anything on model ed...
Froggit Development Support 2 2,983 03-05-2012, 12:29 AM
    Thread: Scripting simple button
Post: RE: Scripting simple button

(03-04-2012, 03:53 PM)Strembitsky Wrote: Fair point, but if it's something as basic as that, it means they have no idea how to script. I thought I would send them in the right direction :)void OnSta...
Froggit Development Support 10 8,237 03-04-2012, 04:57 PM
    Thread: Scripting simple button
Post: RE: Scripting simple button

(03-04-2012, 06:57 AM)Strembitsky Wrote: Use the wiki. It's your greatest friend, and you should have it open at all times while scripting.At the end of my post what i ment to say is that I have the...
Froggit Development Support 10 8,237 03-04-2012, 07:06 AM
    Thread: Scripting simple button
Post: Scripting simple button

(I'm asking for a lot) If I push a "simple button" called "simplebutton1" I want to have a secret movable bookself to move called "smb1" and have a sript area spawn for a teleporting naked guy to fly ...
Froggit Development Support 10 8,237 03-04-2012, 06:36 AM
    Thread: [Solved] Scripting in need of help:/
Post: RE: Scripting in need of help:/

(03-03-2012, 03:54 PM)flamez3 Wrote: The ScriptAreaParticle scriptarea box, did you include the "" around the name of it?Never mind I got it to work:) Thank you for all your help. P.S: I will be po...
Froggit Development Support 15 12,944 03-04-2012, 02:20 AM
    Thread: [Solved] Scripting in need of help:/
Post: RE: flamez3

(03-03-2012, 07:11 AM)flamez3 Wrote: I'm just being thorough but do you have the "" around the name in level editor?Im sorry but I dont understand the last part of your question:/ ""around the name ...
Froggit Development Support 15 12,944 03-03-2012, 03:41 PM
    Thread: [Solved] Scripting in need of help:/
Post: RE: Scripting in need of help:/

(03-03-2012, 05:01 AM)flamez3 Wrote: Have you got an area called ScriptAreaParticle?Yes, it is the small box in the middle of my room. (03-03-2012, 05:01 AM)flamez3 Wrote: Have you got an area ca...
Froggit Development Support 15 12,944 03-03-2012, 05:10 AM
    Thread: [Solved] Scripting in need of help:/
Post: RE: flamez3

(03-03-2012, 03:13 AM)flamez3 Wrote: Ah sorry, wrong event. c: Replace the SetLightVisible("torch_static_01, true); with SetLampLit("torch_static01_1", false, true); All the way down to torch_s...
Froggit Development Support 15 12,944 03-03-2012, 03:39 AM
    Thread: [Solved] Scripting in need of help:/
Post: RE: flamez3

(03-02-2012, 03:10 PM)flamez3 Wrote: What exactly do you mean fade? Setting it invisible will fade it (although not very good)Like in the first map of amnesia when you walk in one of the rooms at th...
Froggit Development Support 15 12,944 03-02-2012, 11:08 PM
    Thread: [Solved] Scripting in need of help:/
Post: RE: flamez3

(03-02-2012, 05:41 AM)flamez3 Wrote: Use this: void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterFunction", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "d...
Froggit Development Support 15 12,944 03-02-2012, 02:25 PM
    Thread: [Solved] Scripting in need of help:/
Post: RE: flamez3

@flamez3 It says error(102, 2) //Its probably obvious but i'm not good at this. P.S: If your the flamez3 that made/makes maps for PewdiePie your frickin' beast. //////////////////////////// // Run whe...
Froggit Development Support 15 12,944 03-02-2012, 04:40 AM
    Thread: [Solved] Scripting in need of help:/
Post: [Solved] Scripting in need of help:/

When I walk into "ScriptArea_3" I want all of the lights to fade to "pointlight_25". I made a physical feature called "ParticleSystem_3" which I want to activate when I enter "ScriptArea_3" (ps_dust_w...
Froggit Development Support 15 12,944 03-02-2012, 03:16 AM
    Thread: Level Editor Glitch? Help!!
Post: RE: Level Editor Glitch? Help!!

Here is my script if it helps at all. Im trying to get this custom story finished for PewDiePie. //////////////////////////// // Run when entering map void OnEnter() { } void OnStart() { AddUseItemCa...
Froggit Development Support 9 7,924 02-28-2012, 02:48 AM
    Thread: Level Editor Glitch? Help!!
Post: RE: Level Editor Glitch? Help!!

(02-27-2012, 07:08 PM)Obliviator27 Wrote: From what I can see, you have your settings wrong. You need a maps folder inside your custom story folder. IT should look like this Amnesia the dark descen...
Froggit Development Support 9 7,924 02-27-2012, 11:53 PM
    Thread: Level Editor Glitch? Help!!
Post: RE: Level Editor Glitch? Help!!

(02-27-2012, 03:47 AM)Your Computer Wrote: (02-27-2012, 02:59 AM)Froggit Wrote: Whats a map_cach file? o_O Cuz I dont see one in my custom story file :/ It's self-explanatory. They're located wher...
Froggit Development Support 9 7,924 02-27-2012, 05:48 AM
    Thread: Level Editor Glitch? Help!!
Post: RE: Level Editor Glitch? Help!!

(02-26-2012, 02:07 PM)Datguy5 Wrote: Delete your map_cache file.That usually helps.But i recommend to make backup of your story : PWhats a map_cach file? o_O Cuz I dont see one in my custom story fi...
Froggit Development Support 9 7,924 02-27-2012, 02:59 AM
    Thread: Level Editor Glitch? Help!!
Post: Level Editor Glitch? Help!!

I have made some maps for my amnesia custom story and in level editor I have a wall and a carpet (I have more than that but I have problems with these) but when I play my map everything is perfect exc...
Froggit Development Support 9 7,924 02-26-2012, 06:22 AM
    Thread: (script) help me please
Post: RE: (script) help me please

IDK about scripting that much :/
Froggit Development Support 8 5,967 02-25-2012, 04:38 PM