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    Thread: AddUseItemCallback and PlayerInteractCallback not working
Post: RE: AddUseItemCallback and PlayerInteractCallback ...

1. void KillStephano isn't there anymore, check the post above you. 2. PlayerInteractCallback on a barrel should run BarrelExcuse, but doesn't (In the map editor), i said this in the post above as wel...
craazyy1 Development Support 11 9,279 05-31-2012, 01:49 PM
    Thread: AddUseItemCallback and PlayerInteractCallback not working
Post: RE: AddUseItemCallback and PlayerInteractCallback ...

Oh, thanks! The //<> are for neatness, as it doesn't automatically group them. // means it doesn't get parsed, and everything between <> and </'>is grouped. The BarrelsExcuse thing ...
craazyy1 Development Support 11 9,279 05-30-2012, 11:36 PM
    Thread: AddUseItemCallback and PlayerInteractCallback not working
Post: RE: Declared thing is not declared

Major derpingtons :S Had even saved the files as .snp Apparently .snp is a sound format too... :P They're still not executing though, anyone see why? or do i have to send the map file and everything? ...
craazyy1 Development Support 11 9,279 05-30-2012, 10:00 PM
    Thread: AddUseItemCallback and PlayerInteractCallback not working
Post: RE: Declared thing is not declared

1. Fixed the first issue, was as Damascus said. 2. Got an issue with it complaining about lack of float and bool, but complaining about them being there when i added them, was because i wrote 1s(econd...
craazyy1 Development Support 11 9,279 05-30-2012, 09:54 PM
    Thread: AddUseItemCallback and PlayerInteractCallback not working
Post: RE: Declared thing is not declared

(05-30-2012, 08:42 PM)Obliviator27 Wrote: The function KillStephano() isn't declared. You're missing the syntax, which by default is string &in asItem, string &in asEntityI added the syntax ...
craazyy1 Development Support 11 9,279 05-30-2012, 08:57 PM
    Thread: AddUseItemCallback and PlayerInteractCallback not working
Post: AddUseItemCallback and PlayerInteractCallback not ...

When trying to load the map, it says this: (21, 1) INFO: Compiling void KillStephano (23, 37) ERR: 'StephanoDeath' is not declared As you can see, (23, 37) StephanoDeath has been declared by a " on e...
craazyy1 Development Support 11 9,279 05-30-2012, 08:05 PM
    Thread: Making grunt active and patrol on key pickup
Post: RE: Making grunt active and patrol on key pickup

Not sure what you mean Your computer, but I got it to work. http://pastie.org/3574683 Had some things in quotation marks that weren't supposed to be in quotation marks. What I hate about scripting is...
craazyy1 Development Support 5 5,112 03-12-2012, 02:51 AM
    Thread: Making grunt active and patrol on key pickup
Post: RE: Making grunt active and patrol on key pickup

Thanks for quick response, but still doesn't work. :( Same error, different lines, 6,3 and 7,3 Also, is there a way to run the client and not have it close everytime it fails to load. Think I saw som...
craazyy1 Development Support 5 5,112 03-12-2012, 01:33 AM
    Thread: Making grunt active and patrol on key pickup
Post: Making grunt active and patrol on key pickup

So I watched "ThisIsYourComputer"'s vid "Activate monster upon key pickup" on Youtube, and followed the instructions, but when I try to load up the map, this appears: http://pastie.org/3574259 I'm gu...
craazyy1 Development Support 5 5,112 03-12-2012, 01:26 AM