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Thread: AddUseItemCallback and PlayerInteractCallback not working
Post: RE: AddUseItemCallback and PlayerInteractCallback ...
1. void KillStephano isn't there anymore, check the post above you.
2. PlayerInteractCallback on a barrel should run BarrelExcuse, but doesn't (In the map editor), i said this in the post above as wel... |
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craazyy1 |
Development Support
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11 |
9,279 |
05-31-2012, 01:49 PM |
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Thread: AddUseItemCallback and PlayerInteractCallback not working
Post: RE: AddUseItemCallback and PlayerInteractCallback ...
Oh, thanks!
The //<> are for neatness, as it doesn't automatically group them. // means it doesn't get parsed, and everything between <> and </'>is grouped.
The BarrelsExcuse thing ... |
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craazyy1 |
Development Support
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11 |
9,279 |
05-30-2012, 11:36 PM |
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Thread: AddUseItemCallback and PlayerInteractCallback not working
Post: RE: Declared thing is not declared
Major derpingtons :S
Had even saved the files as .snp
Apparently .snp is a sound format too... :P
They're still not executing though, anyone see why? or do i have to send the map file and everything? ... |
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craazyy1 |
Development Support
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11 |
9,279 |
05-30-2012, 10:00 PM |
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Thread: AddUseItemCallback and PlayerInteractCallback not working
Post: RE: Declared thing is not declared
1. Fixed the first issue, was as Damascus said.
2. Got an issue with it complaining about lack of float and bool, but complaining about them being there when i added them, was because i wrote 1s(econd... |
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craazyy1 |
Development Support
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11 |
9,279 |
05-30-2012, 09:54 PM |
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Thread: AddUseItemCallback and PlayerInteractCallback not working
Post: RE: Declared thing is not declared
(05-30-2012, 08:42 PM)Obliviator27 Wrote: The function KillStephano() isn't declared.
You're missing the syntax, which by default is string &in asItem, string &in asEntityI added the syntax ... |
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craazyy1 |
Development Support
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11 |
9,279 |
05-30-2012, 08:57 PM |
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Thread: AddUseItemCallback and PlayerInteractCallback not working
Post: AddUseItemCallback and PlayerInteractCallback not ...
When trying to load the map, it says this:
(21, 1) INFO: Compiling void KillStephano
(23, 37) ERR: 'StephanoDeath' is not declared
As you can see, (23, 37) StephanoDeath has been declared by a " on e... |
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craazyy1 |
Development Support
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11 |
9,279 |
05-30-2012, 08:05 PM |
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Thread: Making grunt active and patrol on key pickup
Post: RE: Making grunt active and patrol on key pickup
Not sure what you mean Your computer, but I got it to work.
http://pastie.org/3574683
Had some things in quotation marks that weren't supposed to be in quotation marks. What I hate about scripting is... |
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craazyy1 |
Development Support
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5 |
5,112 |
03-12-2012, 02:51 AM |
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Thread: Making grunt active and patrol on key pickup
Post: RE: Making grunt active and patrol on key pickup
Thanks for quick response, but still doesn't work. :(
Same error, different lines,
6,3 and 7,3
Also, is there a way to run the client and not have it close everytime it fails to load. Think I saw som... |
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craazyy1 |
Development Support
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5 |
5,112 |
03-12-2012, 01:33 AM |
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Thread: Making grunt active and patrol on key pickup
Post: Making grunt active and patrol on key pickup
So I watched "ThisIsYourComputer"'s vid "Activate monster upon key pickup" on Youtube, and followed the instructions, but when I try to load up the map, this appears:
http://pastie.org/3574259
I'm gu... |
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craazyy1 |
Development Support
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5 |
5,112 |
03-12-2012, 01:26 AM |