Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: doors wont show text
Post: RE: doors wont show text
Well mine didn't work until i put it in the right spot..mine is Amnesia>custom stories>test2
In other words mine is not with my .hps files or my .map files if that's where your's is. |
|
Cole |
Development Support
|
16 |
15,136 |
03-30-2012, 01:43 AM |
|
|
Thread: doors wont show text
Post: RE: doors wont show text
Your code:
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">
you wake up in your lovely mansion only to find a strange note that starts the horrors to come
&l... |
|
Cole |
Development Support
|
16 |
15,136 |
03-30-2012, 01:16 AM |
|
|
Thread: Should be an easy fix
Post: RE: Should be an easy fix
Yea okay thanks a lot...just wasn't sure how to add it haha working perfectly. =] |
|
Cole |
Development Support
|
4 |
3,449 |
03-30-2012, 12:29 AM |
|
|
Thread: level doors both ways?
Post: RE: level doors both ways?
|
Cole |
Development Support
|
5 |
4,409 |
03-30-2012, 12:24 AM |
|
|
Thread: level doors both ways?
Post: RE: level doors both ways?
You need to make 2 start areas on the map your trying to go back to...so for example startarea_1 is your spawn then startarea_2(or whatever you'd like to rename it) would lead you back to the map you ... |
|
Cole |
Development Support
|
5 |
4,409 |
03-29-2012, 11:01 PM |
|
|
Thread: Should be an easy fix
Post: RE: Should be an easy fix
(03-29-2012, 02:38 AM)Obliviator27 Wrote: Use an if statement to determine if the door is locked upon interaction.
How can I use an if statement if the message is being played through extra_english.... |
|
Cole |
Development Support
|
4 |
3,449 |
03-29-2012, 10:50 PM |
|
|
Thread: Should be an easy fix
Post: Should be an easy fix
Firstly I would like to say hello first time post and new to forums. :D
However I got the basics down for map making(its similar to java coding lol).
Regardless lets move on with the problem, so I h... |
|
Cole |
Development Support
|
4 |
3,449 |
03-29-2012, 01:41 AM |