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    Thread: doors wont show text
Post: RE: doors wont show text

Well mine didn't work until i put it in the right spot..mine is Amnesia>custom stories>test2 In other words mine is not with my .hps files or my .map files if that's where your's is.
Cole Development Support 16 15,136 03-30-2012, 01:43 AM
    Thread: doors wont show text
Post: RE: doors wont show text

Your code: <LANGUAGE> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description"> you wake up in your lovely mansion only to find a strange note that starts the horrors to come &l...
Cole Development Support 16 15,136 03-30-2012, 01:16 AM
    Thread: Should be an easy fix
Post: RE: Should be an easy fix

Yea okay thanks a lot...just wasn't sure how to add it haha working perfectly. =]
Cole Development Support 4 3,449 03-30-2012, 12:29 AM
    Thread: level doors both ways?
Post: RE: level doors both ways?

Your welcome enjoy :D
Cole Development Support 5 4,409 03-30-2012, 12:24 AM
    Thread: level doors both ways?
Post: RE: level doors both ways?

You need to make 2 start areas on the map your trying to go back to...so for example startarea_1 is your spawn then startarea_2(or whatever you'd like to rename it) would lead you back to the map you ...
Cole Development Support 5 4,409 03-29-2012, 11:01 PM
    Thread: Should be an easy fix
Post: RE: Should be an easy fix

(03-29-2012, 02:38 AM)Obliviator27 Wrote: Use an if statement to determine if the door is locked upon interaction. How can I use an if statement if the message is being played through extra_english....
Cole Development Support 4 3,449 03-29-2012, 10:50 PM
    Thread: Should be an easy fix
Post: Should be an easy fix

Firstly I would like to say hello first time post and new to forums. :D However I got the basics down for map making(its similar to java coding lol). Regardless lets move on with the problem, so I h...
Cole Development Support 4 3,449 03-29-2012, 01:41 AM