Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Need help with my script
Post: RE: Need help with my script

(05-26-2013, 12:58 AM)TheGreatCthulhu Wrote: To make it a global variable (visible to every function) move it out of the OnStart() function. For example, like this: PHP Code:int icounter =...
ooadrianoo Development Support 4 3,857 05-26-2013, 04:53 PM
    Thread: Need help with my script
Post: Need help with my script

Hello everyone, this script doesn't work. "icounter" must be declared and expression must be in boolean type. PHP Code:void OnStart(){int icounter = 1;}void counter(string&nb...
ooadrianoo Development Support 4 3,857 05-25-2013, 10:41 PM
    Thread: Connect doors
Post: RE: Connect doors

(03-20-2013, 11:06 PM)ingedoom Wrote: (03-20-2013, 10:57 PM)ooadrianoo Wrote: Okay once again I have two doors and I want to connect these doors. Thereby I want to that the second door moves inve...
ooadrianoo Development Support 9 7,100 03-20-2013, 11:21 PM
    Thread: Connect doors
Post: RE: Connect doors

(03-20-2013, 10:41 PM)ingedoom Wrote: I would love to help, but I don't really have time to test the function myself, and I'm afraid that I don't fully understand your question. Okay once again I h...
ooadrianoo Development Support 9 7,100 03-20-2013, 10:57 PM
    Thread: Connect doors
Post: RE: Connect doors

(03-20-2013, 10:22 PM)ingedoom Wrote: (03-20-2013, 10:03 PM)ooadrianoo Wrote: Both doors are opened in the beginning. If you open one door, the other closes. How are you supposed to open an open d...
ooadrianoo Development Support 9 7,100 03-20-2013, 10:30 PM
    Thread: Connect doors
Post: RE: Connect doors

Both doors are opened in the beginning. If you open one door, the other closes.
ooadrianoo Development Support 9 7,100 03-20-2013, 10:03 PM
    Thread: Connect doors
Post: Connect doors

Hello community, I have two doors and I want to connect them. What I tried is this: PHP Code:ConnectEntities("connected_doors", "mansion_14", "mansion_13", true, 0, "connect...
ooadrianoo Development Support 9 7,100 03-20-2013, 09:51 PM
    Thread: Change terror sound
Post: Change terror sound

I've just created a new terror sound of a grunt. How do I replace a new terror sound of a for example grunt? I couldn't find it in "user defined variables" in the model editor. Any ideas?
ooadrianoo Development Support 3 2,091 02-22-2013, 10:51 PM
    Thread: How To: Retexture Existing Models
Post: RE: How To: Retexture Existing Models

I wanted to make a door with another texture. 1. Copy .dae, .ent, .msh files of the door (mansion) and paste it to the custom story folder. 2. Copy the three .dds files (_nrm, _spec) and paste it to t...
ooadrianoo Development Articles 11 19,584 12-31-2012, 07:01 PM
    Thread: Import mesh - crash
Post: RE: Import mesh - crash

It works if I make it this way but if I make it so there is not a body. It would be easier to open an entity file and then import the mesh of it like in the video: http://www.youtube.com/watch?v=wyRiY...
ooadrianoo Development Support 3 2,492 12-31-2012, 06:39 PM
    Thread: Import mesh - crash
Post: Import mesh - crash

Hello, I have a problem with the model editor. If I am opening an entity in the model editor and import it's mesh, the model editor will crash, no matter wich entity.
ooadrianoo Development Support 3 2,492 12-31-2012, 05:49 PM
    Thread: How To: Retexture Existing Models
Post: RE: How To: Retexture Existing Models

I wanted to make the same with a door. I took another .mat and .dds files from another object. If I want to import mesh it will crash :( What can I do?
ooadrianoo Development Articles 11 19,584 12-31-2012, 05:17 PM
    Thread: A door with other material
Post: RE: A door with other material

Thank you! Oh one more problem -_- If I want to import the mesh the model editor will crash.
ooadrianoo Development Support 3 2,699 12-31-2012, 03:19 PM
    Thread: A door with other material
Post: A door with other material

Hello everyone, I wanted to make a door with another material. I've chosen the mesh of the door in the model editor and simply changed the material. OK everything worked without problems, the material...
ooadrianoo Development Support 3 2,699 12-30-2012, 03:34 PM
    Thread: One simple problem
Post: RE: One simple problem

Thank you
ooadrianoo Development Support 2 2,240 12-20-2012, 06:12 PM
    Thread: One simple problem
Post: One simple problem

Hello everyone, I have a very simply problem: I wanted to hang up a picture (a dynamic painting), if I want to test it if it's hanging in the game, it's not hanging <.< http://s1.directupload....
ooadrianoo Development Support 2 2,240 12-20-2012, 05:46 PM
    Thread: Script problem
Post: RE: Script problem

(11-02-2012, 09:39 PM)ZodiaC Wrote: (11-02-2012, 09:24 PM)ooadrianoo Wrote: Explain me why.Because you make the iRandoms random from 1 to 7. In your first "if" it checks if it's bigger than 6 and ...
ooadrianoo Development Support 9 6,563 11-02-2012, 09:51 PM
    Thread: Script problem
Post: RE: Script problem

It works if I make it so: PHP Code:if (iRandoms > 4) and PHP Code:else if(iRandoms < 4)  But I don't understand why it works this way.
ooadrianoo Development Support 9 6,563 11-02-2012, 09:36 PM
    Thread: Script problem
Post: RE: Script problem

(11-02-2012, 09:13 PM)Your Computer Wrote: I would assume that the value is never the ones in the if statementExplain me why.
ooadrianoo Development Support 9 6,563 11-02-2012, 09:24 PM
    Thread: Script problem
Post: RE: Script problem

(11-02-2012, 09:00 PM)beecake Wrote: this: (string&in asTimer) Nothing changed. Still the same problem ._.
ooadrianoo Development Support 9 6,563 11-02-2012, 09:08 PM