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    Thread: Water Wheel Cog Panel Script?
Post: RE: Water Wheel Cog Panel Script?

(06-08-2012, 06:04 PM)Your Computer Wrote: SetMultiSliderCallback.What's the differenz of "SetMultiSliderCallback" and "SetEntityConnectionStateChangeCallback" ? I will try it and I hope SO MUCH!!! ...
P44RTHURN4X Development Support 4 3,685 06-09-2012, 12:47 PM
    Thread: SetPlayerActive(false) Help!
Post: RE: SetPlayerActive(false) Help!

No, he have to type 10.0f, cause the "f" is important, otherwise the cpu cant read the time and the timer start automatically in 1 second after other scripts! And the names, you said it's just for Rem...
P44RTHURN4X Development Support 5 4,329 06-09-2012, 12:43 PM
    Thread: Water Wheel Cog Panel Script?
Post: RE: Water Wheel Cog Panel Script?

Yes, I said what I want! I need the script for the water wheel cog panel entity. But if I do this: SetEntityConnectionStateChangeCallback("water_wheel_cog_1", "waterwheel"); void waterwheel(string...
P44RTHURN4X Development Support 4 3,685 06-08-2012, 04:52 PM
    Thread: SetPlayerActive(false) Help!
Post: RE: SetPlayerActive(false) Help!

Hmm, that's weird... Why does you have no names in your timer? for example: SetPlayerActive(false); AddTimer("game_timer", 10.0f, "freeze_end"); SetPlayerActive(true); 1. You have to put 10.0f not ...
P44RTHURN4X Development Support 5 4,329 06-08-2012, 04:45 PM
    Thread: Water Wheel Cog Panel Script?
Post: Water Wheel Cog Panel Script?

Please help me! I need the script for the Water Wheel Cog Panel (level editor -> entities -> special -> water_wheel_cog_panel). The basic "SetEntityConnectionStateChangeCallback("...");" does...
P44RTHURN4X Development Support 4 3,685 06-07-2012, 07:52 PM
    Thread: Rodmaschine script
Post: Rodmaschine script

Hey everyone! I want to make a room with a rodmaschine (in the main story -> maschineroom: the box with the 3 holes for 1 blue, 1 red and 1 yellow rod). But I don't know the right script for it! ...
P44RTHURN4X Development Support 1 1,813 06-06-2012, 06:58 PM
    Thread: Water (No Plane)
Post: Water (No Plane)

Hey to all, I want to make a water area (No plane, if it is a water plane you can walk on it and that looks pretty shitty), you know in a sewer... The Area = Liquid, you should create a area height c...
P44RTHURN4X Development Support 1 2,034 06-05-2012, 04:42 PM
    Thread: Please help!!!!
Post: RE: Please help!!!!

Yes, ehm it doesn't work! I tried yet: void blabla(string &in asTrue) { ... } and void blabla(string &in asFalse) { ... } Both does not work! What now?
P44RTHURN4X Development Support 8 5,187 06-02-2012, 12:48 PM
    Thread: Please help!!!!
Post: RE: Please help!!!!

ok it's made! void blabla(string &in asTrue) { ... } thanks anyway
P44RTHURN4X Development Support 8 5,187 06-01-2012, 07:59 PM
    Thread: Please help!!!!
Post: RE: Please help!!!!

That's not right! with: void blabla(true) { scripts scripts } need another syntax!
P44RTHURN4X Development Support 8 5,187 06-01-2012, 07:48 PM
    Thread: Please help!!!!
Post: Please help!!!!

I need help! I am making some new test script-maps and I don't know the right syntaxtype for the script: SetLanternLitCallback("blabla"); } ... void blabla(???????) { script script script } In the...
P44RTHURN4X Development Support 8 5,187 06-01-2012, 07:38 PM
    Thread: Again an Error Message -.-
Post: Again an Error Message -.-

Hey all, I'm... Ah don't worry. Ehm, there is an errmessage: FATAL ERROR: blablabla... main (134,11) : ERR : Expected data type Yes, I know my mistake but I want to know, what the right syntax type...
P44RTHURN4X Development Support 4 2,948 05-28-2012, 10:18 AM
    Thread: grunt with yellow glowing eyes?
Post: RE: grunt with yellow glowing eyes?

But the best would be PointLights behind the eyes with radius ca. 2.5 or 3.5. I still made it some weeks ago. Do you want to download the .ent? It's on zippyshare
P44RTHURN4X Custom Stories, TCs & Mods 8 8,660 05-28-2012, 06:34 AM
    Thread: Game crash when starting 2nd map
Post: RE: Game crash when starting 2nd map

Alright guys, I got it! It's a mistake of me! I tested some new booleans in "if-timers" and wrote: if(asTimer == Player) That's unregisted! Thanks all for your help GReeZe' P44
P44RTHURN4X Custom Stories, TCs & Mods 5 6,154 05-28-2012, 06:29 AM
    Thread: Is this possible?
Post: Is this possible?

Hey guys, I wanna ask you all, is it possible, that when I add a timer with the "if-function", that I... No wait, I want to make it like this: AddTimer("game_timer", 1.0f, "la_mes"); ... void la_m...
P44RTHURN4X Development Support 6 4,120 05-26-2012, 09:31 PM
    Thread: Game crash when starting 2nd map
Post: RE: Game crash when starting 2nd map

No, there is just a message box: "Amnesia The Dark Descent does not work anymore..." "It searches a solution of the problem..." And I can click on the button "break off" Sry, I'm german you know, I...
P44RTHURN4X Custom Stories, TCs & Mods 5 6,154 05-26-2012, 04:31 PM
    Thread: Game crash when starting 2nd map
Post: Game crash when starting 2nd map

Hey there, I have a big problem! Everytime I start my custom story, It's running exactly! But when I went to the second map (mlsim_CONT.map) the game crash and this everytime!!! What's wrong? I need...
P44RTHURN4X Custom Stories, TCs & Mods 5 6,154 05-26-2012, 01:11 PM
    Thread: Expected Scriptline?
Post: Expected Scriptline?

Hey all, I started a new custom story project last week and in the 1st map was this: FATAL ERROR:Could not load script file '...'! main (29,1): ERR :Expected ';' my .hps file: /////////////////////...
P44RTHURN4X Development Support 2 2,286 05-03-2012, 03:32 PM
    Thread: Scripting help
Post: RE: Scripting help

I found it out much easier!: SetEnemyDisableTriggers("enemy2_1", true); Put this into your .hps file like this: void OnStart() { SetEntityActive("enemy2_1", true); SetEnemyDisableTriggers("enemy2_1",...
P44RTHURN4X Development Support 4 3,223 05-03-2012, 03:27 PM
    Thread: Scripting help
Post: Scripting help

Hey all, i wanna ask you, cause i cannot find it out by trying and testing..., how to do that. There are 2 monsters, left and right, and they don't attack you (they are "friendly") and the "monster-h...
P44RTHURN4X Development Support 4 3,223 05-01-2012, 04:33 PM