Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Water Wheel Cog Panel Script?
Post: RE: Water Wheel Cog Panel Script?
(06-08-2012, 06:04 PM)Your Computer Wrote: SetMultiSliderCallback.What's the differenz of "SetMultiSliderCallback" and "SetEntityConnectionStateChangeCallback" ?
I will try it and I hope SO MUCH!!! ... |
|
P44RTHURN4X |
Development Support
|
4 |
3,685 |
06-09-2012, 12:47 PM |
|
|
Thread: SetPlayerActive(false) Help!
Post: RE: SetPlayerActive(false) Help!
No, he have to type 10.0f, cause the "f" is important, otherwise the cpu cant read the time and the timer start automatically in 1 second after other scripts! And the names, you said it's just for Rem... |
|
P44RTHURN4X |
Development Support
|
5 |
4,329 |
06-09-2012, 12:43 PM |
|
|
Thread: Water Wheel Cog Panel Script?
Post: RE: Water Wheel Cog Panel Script?
Yes, I said what I want!
I need the script for the water wheel cog panel entity. But if I do this:
SetEntityConnectionStateChangeCallback("water_wheel_cog_1", "waterwheel");
void waterwheel(string... |
|
P44RTHURN4X |
Development Support
|
4 |
3,685 |
06-08-2012, 04:52 PM |
|
|
Thread: SetPlayerActive(false) Help!
Post: RE: SetPlayerActive(false) Help!
Hmm, that's weird...
Why does you have no names in your timer? for example:
SetPlayerActive(false);
AddTimer("game_timer", 10.0f, "freeze_end");
SetPlayerActive(true);
1. You have to put 10.0f not ... |
|
P44RTHURN4X |
Development Support
|
5 |
4,329 |
06-08-2012, 04:45 PM |
|
|
Thread: Water Wheel Cog Panel Script?
Post: Water Wheel Cog Panel Script?
Please help me! I need the script for the Water Wheel Cog Panel (level editor -> entities -> special -> water_wheel_cog_panel). The basic "SetEntityConnectionStateChangeCallback("...");" does... |
|
P44RTHURN4X |
Development Support
|
4 |
3,685 |
06-07-2012, 07:52 PM |
|
|
Thread: Rodmaschine script
Post: Rodmaschine script
Hey everyone!
I want to make a room with a rodmaschine (in the main story -> maschineroom: the box with the 3 holes for 1 blue, 1 red and 1 yellow rod). But I don't know the right script for it!
... |
|
P44RTHURN4X |
Development Support
|
1 |
1,813 |
06-06-2012, 06:58 PM |
|
|
Thread: Water (No Plane)
Post: Water (No Plane)
Hey to all,
I want to make a water area (No plane, if it is a water plane you can walk on it and that looks pretty shitty),
you know in a sewer... The Area = Liquid, you should create a area height c... |
|
P44RTHURN4X |
Development Support
|
1 |
2,034 |
06-05-2012, 04:42 PM |
|
|
Thread: Please help!!!!
Post: RE: Please help!!!!
Yes, ehm it doesn't work!
I tried yet:
void blabla(string &in asTrue)
{
...
}
and
void blabla(string &in asFalse)
{
...
}
Both does not work! What now? |
|
P44RTHURN4X |
Development Support
|
8 |
5,187 |
06-02-2012, 12:48 PM |
|
|
Thread: Please help!!!!
Post: RE: Please help!!!!
ok it's made!
void blabla(string &in asTrue)
{
...
}
thanks anyway |
|
P44RTHURN4X |
Development Support
|
8 |
5,187 |
06-01-2012, 07:59 PM |
|
|
Thread: Please help!!!!
Post: RE: Please help!!!!
That's not right!
with:
void blabla(true)
{
scripts
scripts
}
need another syntax! |
|
P44RTHURN4X |
Development Support
|
8 |
5,187 |
06-01-2012, 07:48 PM |
|
|
Thread: Please help!!!!
Post: Please help!!!!
I need help! I am making some new test script-maps and I don't know the right syntaxtype for the script:
SetLanternLitCallback("blabla");
}
...
void blabla(???????)
{
script
script
script
}
In the... |
|
P44RTHURN4X |
Development Support
|
8 |
5,187 |
06-01-2012, 07:38 PM |
|
|
Thread: Again an Error Message -.-
Post: Again an Error Message -.-
Hey all,
I'm... Ah don't worry. Ehm, there is an errmessage:
FATAL ERROR: blablabla...
main (134,11) : ERR : Expected data type
Yes, I know my mistake but I want to know, what the right syntax type... |
|
P44RTHURN4X |
Development Support
|
4 |
2,948 |
05-28-2012, 10:18 AM |
|
|
Thread: grunt with yellow glowing eyes?
Post: RE: grunt with yellow glowing eyes?
But the best would be PointLights behind the eyes with radius ca. 2.5 or 3.5. I still made it some weeks ago. Do you want to download the .ent?
It's on zippyshare |
|
P44RTHURN4X |
Custom Stories, TCs & Mods
|
8 |
8,660 |
05-28-2012, 06:34 AM |
|
|
Thread: Game crash when starting 2nd map
Post: RE: Game crash when starting 2nd map
Alright guys, I got it! It's a mistake of me! I tested some new booleans in "if-timers" and wrote:
if(asTimer == Player)
That's unregisted!
Thanks all for your help
GReeZe' P44 |
|
P44RTHURN4X |
Custom Stories, TCs & Mods
|
5 |
6,154 |
05-28-2012, 06:29 AM |
|
|
Thread: Is this possible?
Post: Is this possible?
Hey guys,
I wanna ask you all, is it possible, that when I add a timer with the "if-function", that I... No wait, I want to make it like this:
AddTimer("game_timer", 1.0f, "la_mes");
...
void la_m... |
|
P44RTHURN4X |
Development Support
|
6 |
4,120 |
05-26-2012, 09:31 PM |
|
|
Thread: Game crash when starting 2nd map
Post: RE: Game crash when starting 2nd map
No, there is just a message box:
"Amnesia The Dark Descent does not work anymore..."
"It searches a solution of the problem..."
And I can click on the button "break off"
Sry, I'm german you know, I... |
|
P44RTHURN4X |
Custom Stories, TCs & Mods
|
5 |
6,154 |
05-26-2012, 04:31 PM |
|
|
Thread: Game crash when starting 2nd map
Post: Game crash when starting 2nd map
Hey there,
I have a big problem! Everytime I start my custom story, It's running exactly! But when I went to the second map (mlsim_CONT.map) the game crash and this everytime!!!
What's wrong? I need... |
|
P44RTHURN4X |
Custom Stories, TCs & Mods
|
5 |
6,154 |
05-26-2012, 01:11 PM |
|
|
Thread: Expected Scriptline?
Post: Expected Scriptline?
Hey all,
I started a new custom story project last week and in the 1st map was this:
FATAL ERROR:Could not load script file '...'!
main (29,1): ERR :Expected ';'
my .hps file:
/////////////////////... |
|
P44RTHURN4X |
Development Support
|
2 |
2,286 |
05-03-2012, 03:32 PM |
|
|
Thread: Scripting help
Post: RE: Scripting help
I found it out much easier!:
SetEnemyDisableTriggers("enemy2_1", true);
Put this into your .hps file like this:
void OnStart()
{
SetEntityActive("enemy2_1", true);
SetEnemyDisableTriggers("enemy2_1",... |
|
P44RTHURN4X |
Development Support
|
4 |
3,223 |
05-03-2012, 03:27 PM |
|
|
Thread: Scripting help
Post: Scripting help
Hey all,
i wanna ask you, cause i cannot find it out by trying and testing..., how to do that.
There are 2 monsters, left and right, and they don't attack you (they are "friendly") and the "monster-h... |
|
P44RTHURN4X |
Development Support
|
4 |
3,223 |
05-01-2012, 04:33 PM |