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    Thread: Need Custom Histories
Post: RE: Need Custom Histories

(06-28-2012, 11:09 PM)kylethestalkertv Wrote: Hi! More advertising. This thread. http://www.frictionalgames.com/forum/thread-15096.html Enjoy.I love how the thread this is advertising is about cl...
JPPaperstacks Custom Stories, TCs & Mods 2 4,178 06-29-2012, 12:13 AM
    Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)

Hey, sorry for the bump. I'm not sure if this has been pointed out already or not, but when I use the door01 entity (the futuristic one you can open and close), on interaction it makes the sound of c...
JPPaperstacks Showcase 72 105,131 06-28-2012, 04:59 AM
    Thread: GRAVESTOCK HPL3 Pending Super-Project Maybe?
Post: RE: GRAVESTOCK HPL3 Pending Super-Project Maybe?

(06-22-2012, 07:48 PM)nemesis567 Wrote: But it's documentation is limited, as is the community that supports it. Not a good thing to mess around if you have no experience with C++.Yeah, the script f...
JPPaperstacks Custom Stories, TCs & Mods - Development 10 11,236 06-22-2012, 11:48 PM
    Thread: GRAVESTOCK HPL3 Pending Super-Project Maybe?
Post: RE: GRAVESTOCK HPL3 Pending Super-Project Maybe?

(06-22-2012, 02:44 PM)nemesis567 Wrote: You can't use HPL2 as a game engine. That's the point. You can use HPL2 only for modding purposes and can't change the main game dynamics, such as the physics...
JPPaperstacks Custom Stories, TCs & Mods - Development 10 11,236 06-22-2012, 04:55 PM
    Thread: GRAVESTOCK HPL3 Pending Super-Project Maybe?
Post: RE: GRAVESTOCK HPL3 Pending Super-Project Maybe?

(06-21-2012, 09:53 PM)nemesis567 Wrote: You can even use HPL1 and turn it into HPL2 and then work on it up to HPL3. I started with HPL2, there's no reason to back track to HPL1, and HPL3 will have s...
JPPaperstacks Custom Stories, TCs & Mods - Development 10 11,236 06-21-2012, 10:13 PM
    Thread: GRAVESTOCK HPL3 Pending Super-Project Maybe?
Post: RE: GRAVESTOCK HPL3 Pending Super-Project Maybe?

(06-21-2012, 12:26 PM)Measuring Wrote: It's a good idea but i think it's a bit too ambitious. I do not believe you will find people who are willing to model/animate for this since most of the guys t...
JPPaperstacks Custom Stories, TCs & Mods - Development 10 11,236 06-21-2012, 06:33 PM
  Rainbow Thread: GRAVESTOCK HPL3 Pending Super-Project Maybe?
Post: GRAVESTOCK HPL3 Pending Super-Project Maybe?

I have an idea for not a custom story, but a total conversion mod that goes beyond what anything out on HPL2 has to offer. Please bare in mind that I'm just sharing this idea with you and that when I ...
JPPaperstacks Custom Stories, TCs & Mods - Development 10 11,236 06-21-2012, 11:00 AM
    Thread: Nackidno's Custom Models
Post: RE: Nackidno's Custom Models

Thank you so much! :D
JPPaperstacks Development Resources 82 93,342 06-15-2012, 05:51 AM
    Thread: Grunt Animation Help? (There's also a broken monster in here)
Post: RE: Grunt Animation Help?

(05-26-2012, 08:54 PM)Statyk Wrote: I opened the Maya binary file. It seems like his animations need to be cropped, as the creator animated each movement in one whole file. A little risky, but this ...
JPPaperstacks Development Support 7 7,027 05-26-2012, 09:09 PM
    Thread: Grunt Animation Help? (There's also a broken monster in here)
Post: RE: Grunt Animation Help?

(05-25-2012, 12:45 PM)darkadders Wrote: (05-25-2012, 12:34 PM)JPPaperstacks Wrote: I was wondering where would have been the right place to post this? And thank you darkadders for the advice, I've...
JPPaperstacks Development Support 7 7,027 05-26-2012, 08:44 PM
    Thread: Grunt Animation Help? (There's also a broken monster in here)
Post: RE: Grunt Animation Help?

I was wondering where would have been the right place to post this? And thank you darkadders for the advice, I've started trying to learn how to do it. Also, I was wondering what could be the best wa...
JPPaperstacks Development Support 7 7,027 05-25-2012, 12:34 PM
    Thread: Amnesia The Dark Descent Movie?
Post: RE: Amnesia The Dark Descent Movie?

(05-22-2012, 11:48 PM)Bridge Wrote: (05-22-2012, 11:03 PM)JPPaperstacks Wrote: :) H.P. Lovecraft's: The Necronomicon, Dagon, Cube is completely sideways and has a science fiction setting, but some...
JPPaperstacks General Discussion 28 38,036 05-23-2012, 05:47 AM
    Thread: Amnesia The Dark Descent Movie?
Post: RE: Amnesia The Dark Descent Movie?

:) H.P. Lovecraft's: The Necronomicon, Dagon, Cube is completely sideways and has a science fiction setting, but something is itching me to mention it. The Tree of Life has some good Spanish plunderin...
JPPaperstacks General Discussion 28 38,036 05-22-2012, 11:03 PM
  Question Thread: Grunt Animation Help? (There's also a broken monster in here)
Post: Grunt Animation Help? (There's also a broken mon...

Hello there. :) I've recently gotten dead serious about learning this editor, and I was wondering if anyone knows of a animation that could be floating around for the Grunt that's crouching? Crouchabl...
JPPaperstacks Development Support 7 7,027 05-19-2012, 01:14 AM
    Thread: Cryostasis .DDS for Amnesia?
Post: RE: Cryostasis .DDS for Amnesia?

Thank you for replying so quick! @Traggey Thank you warning me about the laws. I figured it had something to do with the .mat files, thanks Traggey for the detailed information on how to do it. Is it...
JPPaperstacks Development Support 3 3,526 05-11-2012, 11:21 PM
  Question Thread: Cryostasis .DDS for Amnesia?
Post: Cryostasis .DDS for Amnesia?

I noticed while browsing through the data folders of Cryostasis that it uses .dds files for walls, ceilings, floors, some physical entities and the likes, and was wondering if anyone knew an EFFICIENT...
JPPaperstacks Development Support 3 3,526 05-11-2012, 11:38 AM
    Thread: 3rd Person Camera
Post: RE: 3rd Person Camera

(04-29-2012, 08:12 PM)plutomaniac Wrote: after almost one year for something already replied?Sorry, I'm still a little new to the forum. D:
JPPaperstacks Overture 23 42,349 04-29-2012, 09:05 PM
    Thread: 3rd Person Camera
Post: RE: 3rd Person Camera

(06-28-2011, 06:57 PM)Talus Wrote: 2nd person doesn't exist ^^, maybe in RTS we can call the camera like that else just 1st and 3rd for exemple Mass Effect it a 3rd perso1st person is me and I. (Th...
JPPaperstacks Overture 23 42,349 04-29-2012, 05:32 PM
    Thread: Time Killer Until AMFP (Anna)
Post: RE: Time Killer Until AMFP (Anna)

THIS LOOKS YES.
JPPaperstacks General Discussion 26 24,812 04-29-2012, 05:18 PM
    Thread: Multiplayer/Co-Op & Frictional Games? NO!!!
Post: RE: New Amnesia, multiplayer ?

(04-29-2012, 04:31 PM)bobbo Wrote: I think a 2-player-coop would work pretty well. Remember how Resident Evil or Alone in the Dark used to give you two different singleplayer stories depending on wh...
JPPaperstacks General Discussion 719 681,562 04-29-2012, 04:44 PM