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Thread: Static Object Active/Unactive
Post: RE: Static Object Active/Unactive
(06-10-2012, 08:41 PM)Obliviator27 Wrote: You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.And how exactly do you do... |
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Zhes |
Development Support
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5,812 |
06-10-2012, 09:15 PM |
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Thread: Static Object Active/Unactive
Post: RE: Static Object Active/Unactive
(06-10-2012, 08:03 PM)CrazyArts Wrote: I'm guessing you can't do that with static objects, because they are static objects.
You should choose an entity instead. Or you could try and convert a stat... |
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Zhes |
Development Support
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7 |
5,812 |
06-10-2012, 08:38 PM |
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Thread: Static Object Active/Unactive
Post: Static Object Active/Unactive
I just have a quick question.
Is there a way to make a static object (from the Static Objects tab ofcourse) active / unactive, or do you have to somehow make it an entity? |
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Zhes |
Development Support
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7 |
5,812 |
06-10-2012, 07:49 PM |
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Thread: Hermoor's monsters
Post: RE: Hermoor's monsters
(04-29-2012, 08:55 PM)Xanthos Wrote: (04-05-2012, 02:56 PM)JetlinerX Wrote: (04-01-2012, 03:18 AM)Xanthos Wrote: The monsters aren't even done.
He still needs animations and sounds.
Do you know ... |
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Zhes |
Development Resources
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263 |
299,918 |
05-17-2012, 08:15 PM |
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Thread: What part of Amnesia scared you the most?
Post: RE: What part of Amnesia scared you the most?
Definitively Storage and then Prison.
And of course the Iron Maiden. Damn that Iron Maiden. Not the band though, they're awesome. :D |
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Zhes |
General Discussion
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246 |
310,604 |
04-29-2012, 09:17 AM |
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Thread: Hermoor's monsters
Post: RE: Hermoor's monsters
(03-31-2012, 10:51 PM)furzor Wrote: Very nice monsters.
How i can it install?I would like to know this too. :3
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Zhes |
Development Resources
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263 |
299,918 |
04-29-2012, 09:15 AM |