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    Thread: Static Object Active/Unactive
Post: RE: Static Object Active/Unactive

(06-10-2012, 08:41 PM)Obliviator27 Wrote: You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.And how exactly do you do...
Zhes Development Support 7 5,812 06-10-2012, 09:15 PM
    Thread: Static Object Active/Unactive
Post: RE: Static Object Active/Unactive

(06-10-2012, 08:03 PM)CrazyArts Wrote: I'm guessing you can't do that with static objects, because they are static objects. You should choose an entity instead. Or you could try and convert a stat...
Zhes Development Support 7 5,812 06-10-2012, 08:38 PM
  Information Thread: Static Object Active/Unactive
Post: Static Object Active/Unactive

I just have a quick question. Is there a way to make a static object (from the Static Objects tab ofcourse) active / unactive, or do you have to somehow make it an entity?
Zhes Development Support 7 5,812 06-10-2012, 07:49 PM
    Thread: Hermoor's monsters
Post: RE: Hermoor's monsters

(04-29-2012, 08:55 PM)Xanthos Wrote: (04-05-2012, 02:56 PM)JetlinerX Wrote: (04-01-2012, 03:18 AM)Xanthos Wrote: The monsters aren't even done. He still needs animations and sounds. Do you know ...
Zhes Development Resources 263 299,918 05-17-2012, 08:15 PM
    Thread: What part of Amnesia scared you the most?
Post: RE: What part of Amnesia scared you the most?

Definitively Storage and then Prison. And of course the Iron Maiden. Damn that Iron Maiden. Not the band though, they're awesome. :D
Zhes General Discussion 246 310,604 04-29-2012, 09:17 AM
    Thread: Hermoor's monsters
Post: RE: Hermoor's monsters

(03-31-2012, 10:51 PM)furzor Wrote: Very nice monsters. How i can it install?I would like to know this too. :3
Zhes Development Resources 263 299,918 04-29-2012, 09:15 AM