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Thread: Model Viewer crashes
Post: RE: Model Viewer crashes
(03-17-2013, 09:45 AM)martinnord Wrote: (03-17-2013, 09:20 AM)Nuclearbones Wrote: (03-17-2013, 09:07 AM)NaxEla Wrote: (03-17-2013, 08:48 AM)Nuclearbones Wrote: (03-17-2013, 08:41 AM)NaxEla Wr... |
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Nuclearbones |
Development Support
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5,985 |
03-17-2013, 10:22 AM |
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Thread: Model Viewer crashes
Post: RE: Model Viewer crashes
(03-17-2013, 09:07 AM)NaxEla Wrote: (03-17-2013, 08:48 AM)Nuclearbones Wrote: (03-17-2013, 08:41 AM)NaxEla Wrote: I can open the model in both the model editor, and the level editor (though it w... |
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Nuclearbones |
Development Support
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7 |
5,985 |
03-17-2013, 09:20 AM |
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Thread: Model Viewer crashes
Post: RE: Model Viewer crashes
(03-17-2013, 08:41 AM)NaxEla Wrote: I can open the model in both the model editor, and the level editor (though it was invisible because it has no material) without it crashing, although it also cra... |
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Nuclearbones |
Development Support
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7 |
5,985 |
03-17-2013, 08:48 AM |
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Thread: Model Viewer crashes
Post: Model Viewer crashes
I made a landscape in blender, I have it textured with the UV editor all set up and everything. But for some reason it keeps on crashing the model viewer. (I'm using this landscape to create a VERY la... |
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Nuclearbones |
Development Support
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7 |
5,985 |
03-17-2013, 08:09 AM |
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Thread: Artists still needed
Post: RE: Artists still needed
(03-15-2013, 11:56 AM)Hirnwirbel Wrote: You want to make a mod with 14 characters in only two months? Sorry man, but even if you somehow found seven 3d artists to help you out and even if through so... |
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Nuclearbones |
Custom Stories, TCs & Mods - Development
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7,727 |
03-15-2013, 04:36 PM |
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Thread: Artists still needed
Post: RE: Artists still needed
(03-14-2013, 04:31 PM)Acies Wrote: (03-14-2013, 05:13 AM)Nuclearbones Wrote: You're saying I should either just drop this project all together or just do a shit ton of work I don't even know how t... |
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Nuclearbones |
Custom Stories, TCs & Mods - Development
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9 |
7,727 |
03-14-2013, 04:59 PM |
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Thread: Artists still needed
Post: RE: Artists still needed
(03-14-2013, 05:06 AM)Rapture Wrote: I'll take the assumption your naive, why would people spend their time and effort in helping you? Unless your willing to pay them for their time, it's gonna be h... |
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Nuclearbones |
Custom Stories, TCs & Mods - Development
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9 |
7,727 |
03-14-2013, 05:13 AM |
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Thread: Artists still needed
Post: Artists still needed
A quick summary of what happened last time I tried to do this. Last time I tried to gather a team of artists, I thought someone would say "I'll do it all". I put so much stuff on everybody's plate tha... |
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Nuclearbones |
Custom Stories, TCs & Mods - Development
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9 |
7,727 |
03-14-2013, 04:27 AM |
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Thread: In need of directions
Post: RE: In need of directions
(03-10-2013, 02:02 AM)martinnord Wrote: I would like some more info please, you act as if everyone is fully aware of your siteration and whats bothering you.
I'm doing a project named "Conscience". ... |
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Nuclearbones |
Development Support
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3 |
2,817 |
03-10-2013, 02:17 AM |
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Thread: In need of directions
Post: In need of directions
I have finished my voice script, mapped out all the maps that don't need custom made walls/texture/billboards (etc.), I've drawn lots of art. I just don't know where to turn next. What should I do to... |
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Nuclearbones |
Development Support
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3 |
2,817 |
03-10-2013, 01:14 AM |
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Thread: Revisers needed!!!
Post: Revisers needed!!!
So after almost a whole year of thinking and planning. I finally finished the script to Conscience! But I would like to have revisers because I feel that many parts of the script either leave question... |
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Nuclearbones |
Custom Stories, TCs & Mods - Development
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0 |
1,737 |
01-12-2013, 07:15 AM |
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Thread: Constant prop force and extending hallways
Post: Constant prop force and extending hallways
I'm working on a claustrophobic hallway map. I plan on this to be the scariest part of the mod.
To achieve this I will need swaying ceiling lanterns and an extending hallway.
For the swaying lantern... |
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Nuclearbones |
Development Support
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3 |
2,777 |
01-01-2013, 08:01 AM |
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Thread: 3D artists needed!!!
Post: RE: 3D artists needed!!!
(11-28-2012, 01:35 AM)crisosphinx Wrote: I would offer, but I need to finish the current mod first, work on another game and I have a ton of work at my job... My internship, however, is ending on th... |
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Nuclearbones |
Custom Stories, TCs & Mods - Development
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9 |
8,063 |
11-29-2012, 01:19 AM |
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Thread: 3D artists needed!!!
Post: RE: 3D artists needed!!!
(11-18-2012, 01:01 AM)Rapture Wrote: If you could sketch them, you'll probably be able to model them.If only I could this thread would never have existed.
<:[ |
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Nuclearbones |
Custom Stories, TCs & Mods - Development
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9 |
8,063 |
11-24-2012, 06:44 AM |
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Thread: 3D artists needed!!!
Post: RE: 3D artists needed!!!
Well I guess I can't expect everybody to give up their free time to work on this. But thanks anyways. |
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Nuclearbones |
Custom Stories, TCs & Mods - Development
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9 |
8,063 |
11-18-2012, 12:57 AM |
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Thread: 3D artists needed!!!
Post: 3D artists needed!!!
I came up with a good bit of concept art over the week for my characters, custom maps and enemies after mapping finally exhausted me. Mapping actually made me realize that I still need to get all of m... |
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Nuclearbones |
Custom Stories, TCs & Mods - Development
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9 |
8,063 |
11-17-2012, 09:18 AM |
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Thread: Boolean??!! Syntax help?
Post: RE: Boolean??!! Syntax help?
Yes actually. Scripts are case sensitive. And I fixed that and it stopped giving me the messages but the function wont work. So then I fooled around with script areas. After that wouldn't work, I just... |
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Nuclearbones |
Development Support
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3 |
2,463 |
11-11-2012, 04:43 AM |
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Thread: Boolean??!! Syntax help?
Post: Boolean??!! Syntax help?
I'm in a major predicament because I can't load this map. I'm not sure what's wrong with the script and I don't see anything wrong with it. I'm not sure what it is, maybe it's a syntax error or someth... |
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Nuclearbones |
Development Support
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3 |
2,463 |
11-11-2012, 03:34 AM |
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Thread: Gate help with valves
Post: Gate help with valves
I haven't been able to figure this out. There is a gate in the Cellar Archives, I think it's called "castle_portcullis_2". I've looked at the script for it and there is a single valve that the script ... |
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Nuclearbones |
Development Support
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0 |
1,362 |
10-14-2012, 09:56 AM |
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Thread: My valves are flipping out!!!!
Post: RE: My valves are flipping out!!!!
(10-01-2012, 07:03 PM)Nemet Robert Wrote: That's quite strange. Isn't it supposed to be "lever_state" in the script?
I don't know about this stuff (a bit too complex for me). I do make scripts and ... |
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Nuclearbones |
Development Support
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2 |
2,418 |
10-14-2012, 04:32 AM |