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    Thread: Model Viewer crashes
Post: RE: Model Viewer crashes

(03-17-2013, 09:45 AM)martinnord Wrote: (03-17-2013, 09:20 AM)Nuclearbones Wrote: (03-17-2013, 09:07 AM)NaxEla Wrote: (03-17-2013, 08:48 AM)Nuclearbones Wrote: (03-17-2013, 08:41 AM)NaxEla Wr...
Nuclearbones Development Support 7 5,985 03-17-2013, 10:22 AM
    Thread: Model Viewer crashes
Post: RE: Model Viewer crashes

(03-17-2013, 09:07 AM)NaxEla Wrote: (03-17-2013, 08:48 AM)Nuclearbones Wrote: (03-17-2013, 08:41 AM)NaxEla Wrote: I can open the model in both the model editor, and the level editor (though it w...
Nuclearbones Development Support 7 5,985 03-17-2013, 09:20 AM
    Thread: Model Viewer crashes
Post: RE: Model Viewer crashes

(03-17-2013, 08:41 AM)NaxEla Wrote: I can open the model in both the model editor, and the level editor (though it was invisible because it has no material) without it crashing, although it also cra...
Nuclearbones Development Support 7 5,985 03-17-2013, 08:48 AM
    Thread: Model Viewer crashes
Post: Model Viewer crashes

I made a landscape in blender, I have it textured with the UV editor all set up and everything. But for some reason it keeps on crashing the model viewer. (I'm using this landscape to create a VERY la...
Nuclearbones Development Support 7 5,985 03-17-2013, 08:09 AM
    Thread: Artists still needed
Post: RE: Artists still needed

(03-15-2013, 11:56 AM)Hirnwirbel Wrote: You want to make a mod with 14 characters in only two months? Sorry man, but even if you somehow found seven 3d artists to help you out and even if through so...
Nuclearbones Custom Stories, TCs & Mods - Development 9 7,727 03-15-2013, 04:36 PM
    Thread: Artists still needed
Post: RE: Artists still needed

(03-14-2013, 04:31 PM)Acies Wrote: (03-14-2013, 05:13 AM)Nuclearbones Wrote: You're saying I should either just drop this project all together or just do a shit ton of work I don't even know how t...
Nuclearbones Custom Stories, TCs & Mods - Development 9 7,727 03-14-2013, 04:59 PM
    Thread: Artists still needed
Post: RE: Artists still needed

(03-14-2013, 05:06 AM)Rapture Wrote: I'll take the assumption your naive, why would people spend their time and effort in helping you? Unless your willing to pay them for their time, it's gonna be h...
Nuclearbones Custom Stories, TCs & Mods - Development 9 7,727 03-14-2013, 05:13 AM
    Thread: Artists still needed
Post: Artists still needed

A quick summary of what happened last time I tried to do this. Last time I tried to gather a team of artists, I thought someone would say "I'll do it all". I put so much stuff on everybody's plate tha...
Nuclearbones Custom Stories, TCs & Mods - Development 9 7,727 03-14-2013, 04:27 AM
    Thread: In need of directions
Post: RE: In need of directions

(03-10-2013, 02:02 AM)martinnord Wrote: I would like some more info please, you act as if everyone is fully aware of your siteration and whats bothering you. I'm doing a project named "Conscience". ...
Nuclearbones Development Support 3 2,817 03-10-2013, 02:17 AM
    Thread: In need of directions
Post: In need of directions

I have finished my voice script, mapped out all the maps that don't need custom made walls/texture/billboards (etc.), I've drawn lots of art. I just don't know where to turn next. What should I do to...
Nuclearbones Development Support 3 2,817 03-10-2013, 01:14 AM
    Thread: Revisers needed!!!
Post: Revisers needed!!!

So after almost a whole year of thinking and planning. I finally finished the script to Conscience! But I would like to have revisers because I feel that many parts of the script either leave question...
Nuclearbones Custom Stories, TCs & Mods - Development 0 1,737 01-12-2013, 07:15 AM
    Thread: Constant prop force and extending hallways
Post: Constant prop force and extending hallways

I'm working on a claustrophobic hallway map. I plan on this to be the scariest part of the mod. To achieve this I will need swaying ceiling lanterns and an extending hallway. For the swaying lantern...
Nuclearbones Development Support 3 2,777 01-01-2013, 08:01 AM
    Thread: 3D artists needed!!!
Post: RE: 3D artists needed!!!

(11-28-2012, 01:35 AM)crisosphinx Wrote: I would offer, but I need to finish the current mod first, work on another game and I have a ton of work at my job... My internship, however, is ending on th...
Nuclearbones Custom Stories, TCs & Mods - Development 9 8,063 11-29-2012, 01:19 AM
    Thread: 3D artists needed!!!
Post: RE: 3D artists needed!!!

(11-18-2012, 01:01 AM)Rapture Wrote: If you could sketch them, you'll probably be able to model them.If only I could this thread would never have existed. <:[
Nuclearbones Custom Stories, TCs & Mods - Development 9 8,063 11-24-2012, 06:44 AM
    Thread: 3D artists needed!!!
Post: RE: 3D artists needed!!!

Well I guess I can't expect everybody to give up their free time to work on this. But thanks anyways.
Nuclearbones Custom Stories, TCs & Mods - Development 9 8,063 11-18-2012, 12:57 AM
    Thread: 3D artists needed!!!
Post: 3D artists needed!!!

I came up with a good bit of concept art over the week for my characters, custom maps and enemies after mapping finally exhausted me. Mapping actually made me realize that I still need to get all of m...
Nuclearbones Custom Stories, TCs & Mods - Development 9 8,063 11-17-2012, 09:18 AM
    Thread: Boolean??!! Syntax help?
Post: RE: Boolean??!! Syntax help?

Yes actually. Scripts are case sensitive. And I fixed that and it stopped giving me the messages but the function wont work. So then I fooled around with script areas. After that wouldn't work, I just...
Nuclearbones Development Support 3 2,463 11-11-2012, 04:43 AM
    Thread: Boolean??!! Syntax help?
Post: Boolean??!! Syntax help?

I'm in a major predicament because I can't load this map. I'm not sure what's wrong with the script and I don't see anything wrong with it. I'm not sure what it is, maybe it's a syntax error or someth...
Nuclearbones Development Support 3 2,463 11-11-2012, 03:34 AM
    Thread: Gate help with valves
Post: Gate help with valves

I haven't been able to figure this out. There is a gate in the Cellar Archives, I think it's called "castle_portcullis_2". I've looked at the script for it and there is a single valve that the script ...
Nuclearbones Development Support 0 1,362 10-14-2012, 09:56 AM
    Thread: My valves are flipping out!!!!
Post: RE: My valves are flipping out!!!!

(10-01-2012, 07:03 PM)Nemet Robert Wrote: That's quite strange. Isn't it supposed to be "lever_state" in the script? I don't know about this stuff (a bit too complex for me). I do make scripts and ...
Nuclearbones Development Support 2 2,418 10-14-2012, 04:32 AM