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Thread: Monster Triggering problem
Post: RE: Monster Triggering problem
(05-25-2012, 09:02 PM)Aresak Wrote: So, you can't active 4 grunts true?
Change name to anything what you want... I named it Monster1, Monster2, Monster3, Monster4 ok?
I see on you image ScriptArea, ... |
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Niko |
Development Support
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6,654 |
05-27-2012, 03:28 PM |
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Thread: Monster Triggering problem
Post: RE: Monster Triggering problem
(05-25-2012, 05:50 PM)Putmalk Wrote: (05-25-2012, 05:23 PM)Niko Wrote: (05-25-2012, 05:16 PM)Putmalk Wrote: (05-25-2012, 01:52 PM)Datguy5 Wrote: I recommend renaming the grunt in the level edi... |
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Niko |
Development Support
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8 |
6,654 |
05-25-2012, 06:09 PM |
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Thread: Monster Triggering problem
Post: RE: Monster Triggering problem
(05-25-2012, 05:16 PM)Putmalk Wrote: (05-25-2012, 01:52 PM)Datguy5 Wrote: I recommend renaming the grunt in the level editor(and remember to press enter always when youve changed the name of somet... |
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Niko |
Development Support
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8 |
6,654 |
05-25-2012, 05:23 PM |
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Thread: Monster Triggering problem
Post: Monster Triggering problem
EDIT: Everything works now! thx for help!
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There may be same kind of threads somewhere, so if there is im sry but this is DAMN annoying. :@
So, i have tried many monster triggeri... |
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Niko |
Development Support
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8 |
6,654 |
05-25-2012, 01:47 PM |