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Thread: Why wouldn't this script work?
Post: RE: Why wouldn't this script work?
yeah yeah guys. I get it! OMG!!! :)))))))))))
im uber confusing my self with other funcs
thanks alot guys!!!!
:)
i got it to work. thanks! |
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Battlefield3142 |
Development Support
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17 |
10,070 |
06-01-2012, 04:22 AM |
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Thread: Why wouldn't this script work?
Post: RE: Why wouldn't this script work?
(05-30-2012, 01:18 PM)Your Computer Wrote: (05-30-2012, 12:49 PM)Battlefield3142 Wrote: void SetEntityActive(string &in asParent, string &in asChild, int alState)
is what I am using for ... |
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Battlefield3142 |
Development Support
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17 |
10,070 |
05-31-2012, 02:01 AM |
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Thread: Why wouldn't this script work?
Post: RE: Why wouldn't this script work?
ok, so how would you write this?
(05-30-2012, 08:39 PM)Battlefield3142 Wrote: ok, so how would you write this?and if Im coming off a douche I dont mean too :blush: |
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Battlefield3142 |
Development Support
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17 |
10,070 |
05-30-2012, 08:39 PM |
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Thread: Why wouldn't this script work?
Post: RE: Why wouldn't this script work?
(05-30-2012, 11:49 AM)Your Computer Wrote: (05-30-2012, 04:24 AM)Battlefield3142 Wrote: And Computer, what do you mean SetEntityAcitve has no (string) it does in the functions page.
Look again and... |
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Battlefield3142 |
Development Support
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17 |
10,070 |
05-30-2012, 12:49 PM |
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Thread: Why wouldn't this script work?
Post: RE: Why wouldn't this script work?
ok so, my script now looks like this
AddEntityCollideCallback("Player", "popout2", "SetEntityActive", false, 0); //(this is my second collide callback if that means something. But "SetEntityActiv... |
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Battlefield3142 |
Development Support
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17 |
10,070 |
05-30-2012, 04:24 AM |
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Thread: Why wouldn't this script work?
Post: RE: Why wouldn't this script work?
ok, so i put that for the void part, but in the {} I have
{
if(HasItem("scarykey_1");
SetEntityActive("jesus");
}
so that if player has a key, then the weird figure will appear (named jesus) I don'... |
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Battlefield3142 |
Development Support
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17 |
10,070 |
05-29-2012, 09:26 PM |
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Thread: Why wouldn't this script work?
Post: RE: Why wouldn't this script work?
Oh, sorry. I didnt mean to upset anyone. :( Yeah. I wont do that unless I have to.
but still, yes I have read the tutorial, I am still not to sure what the problem is. I know, I probably seem like th... |
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Battlefield3142 |
Development Support
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17 |
10,070 |
05-29-2012, 08:44 PM |
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Thread: Why wouldn't this script work?
Post: RE: Why wouldn't this script work?
There we go! Thanks! Stupid typing mistakes...
:)
wait.. still something came up.. sorry
is this what you were saying?
AddEntityCollideCallback("Player", "popout1", "SetEntityActive", false, 0);
... |
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Battlefield3142 |
Development Support
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17 |
10,070 |
05-29-2012, 08:04 PM |
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Thread: Why wouldn't this script work?
Post: Why wouldn't this script work?
(in OnStart)
AddEntityCollideCallback("Player", "popout1", "SetEntityActive", false, 0); (When player crosses a script box called popout1, an entity is set active.
then
void SetEntityActive(string... |
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Battlefield3142 |
Development Support
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17 |
10,070 |
05-29-2012, 07:18 PM |
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Thread: some scripting help
Post: RE: some scripting help
thanks for the help, and yeah, ik its been done before, its really, really stupid, i agree. |
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Battlefield3142 |
Development Support
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5 |
4,110 |
05-29-2012, 04:11 AM |
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Thread: some scripting help
Post: some scripting help
So what I'm trying to achieve is:
when player picks up a key
a fake monster appears and poofs away (hallucination)
(and player falls to ground as if the sanity has reached 0 if possible)
What woul... |
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Battlefield3142 |
Development Support
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5 |
4,110 |
05-29-2012, 02:38 AM |
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Thread: Scripting Help
Post: RE: Scripting Help
Thank you for the tutorial and information as to which direction I should go.
thanks |
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Battlefield3142 |
Development Support
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2 |
2,134 |
05-28-2012, 11:30 PM |
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Thread: Scripting Help
Post: Scripting Help
Does anyone know how to do the closet scare? Where a player passes a scriptbox then a monster comes out of closet which flys open, and the monster poofs away?
All I need are the script functions invo... |
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Battlefield3142 |
Development Support
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2 |
2,134 |
05-28-2012, 07:20 PM |