Search Results
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Thread: The Recession of Amnesia Mod Development
Post: RE: The Recession of Amnesia Mod Development
It's sad really. Too bad the community already had it's climax in popularity when I joined; I'd like to see how it was back then. The forums are asleep in my opinion; they're definitely not dead, ther... |
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ApeCake |
Custom Stories, TCs & Mods
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42 |
46,836 |
02-21-2013, 08:17 PM |
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Thread: Anyone Remember Atlantia?
Post: RE: Anyone Remember Atlantia?
Well I never finished my own projects, but I'm glad to see that you're considering finishing it. I love all of your previous creations. |
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ApeCake |
Custom Stories, TCs & Mods - Development
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10 |
9,678 |
02-21-2013, 06:46 PM |
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Thread: Amnesia: The Great Work - FULL RELEASE
Post: RE: [DEMO] Amnesia: The Great Work - Chapter 1 and...
I'm at the dungeon-y-area right now, and so far it's been quite good. That
Spoiler below!
lever
was a bitch to find though. Will post my complete review later or on moddb.
Sorry if th... |
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ApeCake |
Showcase
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138 |
261,103 |
12-12-2012, 03:53 PM |
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Thread: The Mansion 1408
Post: RE: [Released] The Mansion 1408 [English Version A...
Well, here's my review on it.
Goddamn. That was a solid piece of fine work. The environment was great and the walls were greatly put together (gotta love carpets, great idea to use them, they really... |
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ApeCake |
Showcase
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75 |
104,375 |
12-11-2012, 07:12 PM |
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Thread: ~ SciFi Interior Asset by EntART3t ~
Post: RE: ~ SciFi Interior Asset by EntART3t ~
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ApeCake |
Development Resources
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21 |
42,783 |
12-09-2012, 04:10 PM |
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Thread: Statyk's Skyboxes!
Post: RE: Statyk's Skyboxes!
Thanks Statyk, really useful.
And yeah, a night one if possible would be amazing! |
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ApeCake |
Development Resources
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43 |
51,985 |
12-09-2012, 04:08 PM |
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Thread: Where do i find sky boxes?
Post: RE: Where do i find sky boxes?
You can look on the internet for premade ones.
But as far as I know there arn't very much up for download, so if you haven't found a favorite you got to make one yourself. |
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ApeCake |
Development Support
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2 |
2,342 |
12-09-2012, 12:13 PM |
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Thread: Make grunt permanent ?
Post: RE: Make grunt permanent ?
Nope.
You'll have to use your imagination for this. One way is to have a script area right before each patrolpoint, which adds another AddEnemyPatrolNode. This way he gets looped and won't disappear.... |
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ApeCake |
Development Support
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6 |
4,324 |
12-07-2012, 08:29 PM |
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Thread: 24-Hour Collaboration - Take Two
Post: RE: 24-Hour Collaboration - Take Two
I'd love to participate in a project like this. Hopefully in the future. |
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ApeCake |
Showcase
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27 |
42,959 |
10-13-2012, 07:33 PM |
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Thread: 24-Hour Collaboration - Take Two
Post: RE: 24-Hour Collaboration - Take Two
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ApeCake |
Showcase
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27 |
42,959 |
10-10-2012, 01:06 PM |
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Thread: texture for sky night
Post: RE: texture for sky night
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ApeCake |
Development Support
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4 |
6,805 |
08-12-2012, 10:42 PM |
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Thread: Looking at a grunt without sanity loss
Post: RE: Looking at a grunt without sanity loss
(08-12-2012, 04:06 PM)Statyk Wrote: It's a hard coded feature. The only way to get around this right now is to put a blockbox between the player and the grunt. As there is an entity between you and ... |
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ApeCake |
Development Support
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3 |
3,397 |
08-12-2012, 09:49 PM |
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Thread: Looking at a grunt without sanity loss
Post: Looking at a grunt without sanity loss
I'm busy with a project that involves looking at grunts. However, if you look at them the screen goes all spazzy. I have SetSanityDrainDisabled(true);, but the screen still goes mad. I was looking at ... |
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ApeCake |
Development Support
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3 |
3,397 |
08-12-2012, 01:54 PM |
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Thread: No-Attack Grunt?
Post: RE: No-Attack Grunt?
You can also set the triggers off in the level editor. |
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ApeCake |
Development Support
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5 |
3,463 |
08-07-2012, 03:05 PM |
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Thread: How do I trigger sounds & How do I make my own custom Flashbacks?
Post: RE: How do I trigger sounds & How do I make my own...
For the custom sound, you should google it. Here you go.
http://www.frictionalgames.com/forum/thread-7395.html
Just use PlayGuiSound or PlaySoundAtEntity to test it.
I'm not sure about the flashback... |
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ApeCake |
Development Support
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3 |
2,604 |
08-07-2012, 03:03 PM |
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Thread: speed enemy
Post: RE: speed enemy
I never changed the grunts properties before, but I'm pretty sure you have to change "Walk_ForwardSpeed",
"Walk_BackwardSpeed", "Run_ForwardSpeed", "Run_BackwardSpeed" to something higher. Maybe it i... |
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ApeCake |
Development Support
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4 |
3,156 |
08-06-2012, 07:24 PM |
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Thread: speed enemy
Post: RE: speed enemy
You can change the settings of the enemy in the model editor, under "set user variables". |
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ApeCake |
Development Support
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4 |
3,156 |
08-06-2012, 02:59 PM |
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Thread: How do I script this?
Post: RE: How do I script this?
Use AddEntityCollideCallback and timers. The script would look like this:
void OnStart()
{
AddEntityCollideCallback("Player", "nameofScriptArea", "spawnmonster", true, 1);
}
void spawnmonster(string... |
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ApeCake |
Development Support
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2 |
2,193 |
08-06-2012, 02:55 PM |
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Thread: Grimorium Verum
Post: RE: Grimorium Verum
I like it - I am now at the Tunnels. So far it's been pretty fun and tense. I like how (ABSOLUTE ENORMOUS SPOILER, FUTURE PLAYERS DON'T READ THIS FOR YOUR OWN GOOD)
Spoiler below!
so far ther... |
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ApeCake |
Showcase
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23 |
41,439 |
08-05-2012, 12:05 AM |
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Thread: Creating my first model
Post: Creating my first model
So I've created a very basic table, but the modelview kept crashing on me. So I've added a simple wood texture, but it didn't work out that great. The modelling program I am using is 3ds Max. Here is ... |
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ApeCake |
Development Support
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1 |
1,914 |
08-04-2012, 11:35 AM |