Search Results
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Thread: Key name + description won't work [solved]
Post: RE: Key name + description won't work
Does the name of your key in the .lang file match the name in the CustomSubItemTypeName in the level editor under the entity tab? |
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drunkmonk |
Development Support
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3 |
2,751 |
08-07-2012, 02:04 PM |
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Thread: Amnesia: The Great Work [SEEKING TRANSLATORS]
Post: RE: The Great Work [Mapper's Block]
Ill beta test this as well Damascus! :) |
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drunkmonk |
Custom Stories, TCs & Mods - Development
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156 |
190,281 |
08-04-2012, 02:58 PM |
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Thread: Custom Monster (Drawing)
Post: RE: Custom Monster (Drawing)
Well as requested I have started working on the 3D model of this character, however as I said earlier I am still learning so it may be sometime before I complete it, especially if its going into amnes... |
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drunkmonk |
General Discussion
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13 |
12,856 |
08-01-2012, 08:51 PM |
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Thread: FIXEDDD
Post: RE: Need help with machine rods!!!
I don't really know what to tell you as I have never done any scripting with rods for a machine yet and have yet to research it. But in the future post threads like this in the development support |
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drunkmonk |
Development Support
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1 |
1,729 |
08-01-2012, 08:33 PM |
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Thread: ERROR
Post: RE: ERROR
your just missing a " at the end of your up_machine_lever_+i
this should fix it. :)
for(int i=1;i<=6;i++){
AddLocalVarInt("up_value", GetLocalVarInt("up_machine_lever_"+i));
AddLocalVarInt("down_va... |
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drunkmonk |
Development Support
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1 |
1,708 |
08-01-2012, 07:40 PM |
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Thread: How i can reload script area when i die ? And how to create loopable sounds ?
Post: RE: How i can reload script area when i die ? And ...
For the checkpoint, what you must do is you have to re-apply all the functions that happen when encountering the monster. I will use my script for example
What this does is before you die the function... |
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drunkmonk |
Development Support
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11 |
8,635 |
07-31-2012, 09:11 PM |
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Thread: The "What are you listening now?" thread
Post: RE: The "What are you listening now?" -thread
[Video: http://<a href="http://www.youtube.com/w...zEVHyY</a>]
Such a great song! |
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drunkmonk |
Off-Topic
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2,748 |
2,001,704 |
07-27-2012, 04:14 AM |
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Thread: Custom Monster (Drawing)
Post: RE: Custom Monster (Drawing)
I'd like to make this guy for amnesia but I'v still got some learning to do for character design, but I will definetly give it a shot! |
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drunkmonk |
General Discussion
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13 |
12,856 |
07-26-2012, 06:14 PM |
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Thread: Help with note please!! [FIXED]
Post: RE: Help with note please!! [FIXED]
no worries at all, we were all there once lol :p |
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drunkmonk |
Development Support
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3 |
3,037 |
07-26-2012, 05:36 PM |
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Thread: Help with note please!! [FIXED]
Post: RE: Help with note please!!
Did you put the name of the note in the NoteText area under the entity tab in the level editor |
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drunkmonk |
Development Support
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3 |
3,037 |
07-26-2012, 05:06 PM |
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Thread: An area that triggers another area to become active?
Post: RE: An area that triggers another area to become a...
You can do this by using a SetEntityActive, do everything you would normally do for an AddEntityCollideCallback and use the SetEntityActive to activate the jumpscare area, just make sure you have the ... |
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drunkmonk |
Development Support
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2 |
2,752 |
07-26-2012, 02:00 AM |
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Thread: HELP!!! Note prob!
Post: RE: HELP!!! Note prob!
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drunkmonk |
Development Support
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8 |
5,888 |
07-26-2012, 01:14 AM |
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Thread: HELP!!! Note prob!
Post: RE: HELP!!! Note prob!
Oh! wait I see the problem now, your missing a ">" at the end of both your </Entry. Add the closing brackets to the end of your entries and that should soolve the problem |
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drunkmonk |
Development Support
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8 |
5,888 |
07-25-2012, 06:18 PM |
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Thread: HELP!!! Note prob!
Post: RE: HELP!!! Note prob!
Everything looks ok from what I can tell, did you type in the name of the note in the CustomSubItemTypeName in the level editor? |
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drunkmonk |
Development Support
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8 |
5,888 |
07-25-2012, 05:54 PM |
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Thread: Please help@!
Post: RE: Please help@!
don't forget about the other two endings to the game lol |
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drunkmonk |
Hints, help and spoilers
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5 |
6,551 |
07-25-2012, 03:46 PM |
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Thread: The "What are you listening now?" thread
Post: RE: The "What are you listening now?" -thread
[Video: http://<a href="http://www.youtube.com/w...yGRT-8</a>]
Amazing band!! |
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drunkmonk |
Off-Topic
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2,748 |
2,001,704 |
07-25-2012, 02:09 PM |
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Thread: Had to post this
Post: RE: Had to post this
woah thats crazy lol, and I saw my name in that shot! YAY! :p |
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drunkmonk |
Off-Topic
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3 |
2,930 |
07-25-2012, 03:58 AM |
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Thread: Script won´t work ^^
Post: RE: Script won´t work ^^
Does the priority of the StopMusic match with the PlayMusic from the previous map? |
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drunkmonk |
Development Support
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7 |
5,870 |
07-25-2012, 01:38 AM |
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Thread: ERROR: Expected '('
Post: RE: ERROR: Expected '('
Try backspacing before the first bracket in your void func_slam (string &in asParent, string &in asChild, int alState) see if that helps and also you don't need the quotes inside those bracket... |
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drunkmonk |
Development Support
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4 |
3,170 |
07-24-2012, 11:05 PM |
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Thread: Question
Post: RE: Question
I can't really answer that but I think there is only one way to find out. |
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drunkmonk |
Off-Topic
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5 |
4,306 |
07-24-2012, 10:53 PM |