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    Thread: removeitem not working for lantern.
Post: RE: removeitem not working for lantern.

thanks worked perfectly!
Matt201496 Development Support 2 2,168 06-18-2012, 04:43 AM
    Thread: removeitem not working for lantern.
Post: removeitem not working for lantern.

I just want the lantern to be removed from the inventory after changing the map.Tried having just removeitem under void OnStart as well. Thought useing a timer might work , but it doesn't do anything....
Matt201496 Development Support 2 2,168 06-18-2012, 03:46 AM
    Thread: Err (60, 26) Expected '('
Post: RE: Err (60, 26) Expected '('

Thanks that worked.
Matt201496 Development Support 4 3,155 06-17-2012, 11:43 PM
    Thread: Err (60, 26) Expected '('
Post: Err (60, 26) Expected '('

I think it's this part of the script that has an error, but i'm not sure what to do. void DeactivateMonster (string &in asTimer) { SetEntityActive("DungeonGrunt", false); AddTimer("",10,""); \\ ...
Matt201496 Development Support 4 3,155 06-17-2012, 10:25 PM
    Thread: .hps Error expected '('
Post: RE: .hps Error expected '('

Thanks that worked.
Matt201496 Development Support 7 4,674 06-17-2012, 05:09 AM
    Thread: .hps Error expected '('
Post: RE: .hps Error expected '('

Thanks it works now but, How would I add a timer after picking up a note to make the grunt go away.
Matt201496 Development Support 7 4,674 06-17-2012, 04:49 AM
    Thread: .hps Error expected '('
Post: RE: .hps Error expected '('

AM is just an abbreviation for Activate Monster i want the monster to appear then disappear after a set amount of time ( 45 seconds ). Heres the whole script after i did what u said. this time it just...
Matt201496 Development Support 7 4,674 06-17-2012, 03:36 AM
    Thread: .hps Error expected '('
Post: .hps Error expected '('

It says "error expected '(' " in this part of my script on line 36: void OnStart() { AddUseItemCallback("", "DungeonKey1", "DungeonDoor", "UnlockDungeon", true); int AM = 0; }; void ActivateMonst...
Matt201496 Development Support 7 4,674 06-17-2012, 02:49 AM
    Thread: lang file stopped working
Post: RE: lang file stopped working

ok thanks.
Matt201496 Development Support 5 3,520 06-16-2012, 10:32 PM
    Thread: lang file stopped working
Post: RE: lang file stopped working

It worked on another profile. How can i fix it so it works on any profile?
Matt201496 Development Support 5 3,520 06-16-2012, 10:25 PM
    Thread: lang file stopped working
Post: lang file stopped working

Just started modding with amnesia and everything was fine when i just had the mod description but once I added a note nothing in the lang file worked. Everything is in the right folder. Sorry if I mad...
Matt201496 Development Support 5 3,520 06-16-2012, 10:11 PM