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    Thread: phonograph music
Post: RE: phonograph music

(06-28-2012, 06:29 PM)Streetboat Wrote: It might be better to place a script entity at the phonograph and create a .snt file for the music, then tell the script to PlaySoundAtEntity and use the scri...
nathanmcb Development Support 7 6,345 06-28-2012, 06:37 PM
    Thread: Quick and stupid question....
Post: RE: Quick and stupid question....

(06-28-2012, 12:23 AM)andyrockin123 Wrote: It has nothing to do with scripting, it's all animations and model editing; time consuming work D:eh id say theres no point then.... I want it to be releas...
nathanmcb Development Support 6 4,428 06-28-2012, 12:25 AM
    Thread: Quick and stupid question....
Post: RE: Quick and stupid question....

(06-28-2012, 12:21 AM)FastHunteR Wrote: definitely not simple. For the dancing, you will most likely need to make a different animation. No idea how to do that though. For the moonwalk...too? You co...
nathanmcb Development Support 6 4,428 06-28-2012, 12:22 AM
    Thread: Quick and stupid question....
Post: Quick and stupid question....

is there any way of making it so an enemy can dance...... it might sound nooby but it would make a great easter egg. and kind of dance. is there? even a simply script to make the enemy walk backward ...
nathanmcb Development Support 6 4,428 06-28-2012, 12:19 AM
    Thread: phonograph music
Post: RE: phonograph music

(06-27-2012, 01:18 AM)Obliviator27 Wrote: You're declaring it as a variable. Whenever you see a parameter that requires a string value, make sure to encase it in quotation marks. "myuu.ogg"ok got i...
nathanmcb Development Support 7 6,345 06-28-2012, 12:14 AM
    Thread: phonograph music
Post: RE: phonograph music

(06-26-2012, 11:46 PM)Obliviator27 Wrote: void OnStart() { SetEntityConnectionStateChangeCallback("EntityName", "DesiredCallback"); } void DesiredCallback(string &in asEntity, int alState) { if(...
nathanmcb Development Support 7 6,345 06-27-2012, 12:07 AM
    Thread: phonograph music
Post: phonograph music

how do I set the phonograph (the music box thingy) to play music when I turn the crank?
nathanmcb Development Support 7 6,345 06-26-2012, 11:37 PM
    Thread: The School of the Dead...Brain Dead
Post: RE: The School of the Dead...Brain Dead

(06-20-2012, 07:19 PM)Traggey Wrote: A trailer is ment to represent what to come, why would you create a trailer if all you're responding with towards our critique is that it's not what it'll be lik...
nathanmcb Custom Stories, TCs & Mods - Development 6 6,427 06-20-2012, 07:28 PM
    Thread: How do you make a wake up intro?
Post: RE: How do you make a wake up intro?

(06-17-2012, 03:03 PM)andyrockin123 Wrote: (06-17-2012, 02:48 PM)Rownbear Wrote: void OnStart() { FadeOut(0); // Instantly fades the screen out. (Good for starting the game) FadeIn(20); // Amount ...
nathanmcb Development Support 7 5,671 06-20-2012, 06:23 PM
    Thread: Pipe Climb
Post: RE: Pipe Climb

(06-20-2012, 06:17 PM)CrazyArts Wrote: Put a static pipe model and then add a ladder area. rep please, and make sure the small blue arrow is facing the way you want the player to face when he cli...
nathanmcb Development Support 6 4,924 06-20-2012, 06:22 PM
    Thread: Pipe Climb
Post: Pipe Climb

Hello, I was wondering how would I get it so I can climb up a pipe?
nathanmcb Development Support 6 4,924 06-20-2012, 06:16 PM
    Thread: The School of the Dead...Brain Dead
Post: RE: The School of the Dead...Brain Dead

(06-20-2012, 09:41 AM)Theforgot3n1 Wrote: That tunnel was interesting BUT you really need to make it seem more natural. It was squared too much. Make rocks, pebbles, holes with more rocks. Use a LOT...
nathanmcb Custom Stories, TCs & Mods - Development 6 6,427 06-20-2012, 06:01 PM
    Thread: The School of the Dead...Brain Dead
Post: RE: The School of the Dead...Brain Dead

(06-19-2012, 04:05 PM)Traggey Wrote: Some critique to help ya improve on this. The levels look very bland, they need much more detail. The lighting is very off, I could see light sipping through t...
nathanmcb Custom Stories, TCs & Mods - Development 6 6,427 06-19-2012, 04:09 PM
    Thread: The School of the Dead...Brain Dead
Post: The School of the Dead...Brain Dead

Hello, I am in the middle of making an Amnesia Custom Story, It is based on the school I go to and wanted to promote it. You can find the trailer here [Video: http://<a href="http://www.youtu...
nathanmcb Custom Stories, TCs & Mods - Development 6 6,427 06-19-2012, 03:52 PM
    Thread: How do you make a wake up intro?
Post: RE: How do you make a wake up intro?

(06-17-2012, 07:31 AM)andyrockin123 Wrote: I feel this is extremely relevant: http://www.youtube.com/watch?v=WWLgrSIbx...8&index=18 If you can find the time to sit through it, you'll learn e...
nathanmcb Development Support 7 5,671 06-17-2012, 08:33 AM
    Thread: How do you make a wake up intro?
Post: How do you make a wake up intro?

I want a basic wake up intro, just a simple wake up, blink and then get up. please :)
nathanmcb Development Support 7 5,671 06-17-2012, 07:24 AM
    Thread: Locked door
Post: RE: Locked door

Thank you.... I love you haha :D (06-17-2012, 04:38 AM)Obliviator27 Wrote: You have the UseItemCallback calling the function "UsedKeyOnDoor", while your unlock function is "UsedHu2key_1" Oh, and yo...
nathanmcb Development Support 2 2,603 06-17-2012, 04:53 AM
    Thread: Locked door
Post: Locked door

Can you help me with the script for the key and a locked door. //////////////////////////// // Run first time starting map void OnStart() { AddUseItemCallback("", "HU2key_1", "HUdoor", "UsedKeyOnDoor"...
nathanmcb Development Support 2 2,603 06-17-2012, 04:36 AM