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    Thread: script
Post: script

can anyone see if there are any errors in this script? i want a piano to play then stop when the player gets near. OnStart() { AddTimer("pianotimer", 0, "pianotimer"); AddEntityCollideCallback("pl...
Shift421 Development Support 1 1,725 06-18-2012, 04:50 AM
    Thread: scripting help
Post: RE: scripting help

(06-18-2012, 04:00 AM)Statyk Wrote: the .hps must be the exact same name as the level it works with. for example: CORRECT MapName.map MapName.hps INCORRECT MapName.map mapname.hpsthank you I got i...
Shift421 Development Support 4 3,109 06-18-2012, 04:16 AM
    Thread: scripting help
Post: RE: scripting help

(06-18-2012, 03:02 AM)andyrockin123 Wrote: The script (which is a .hps file) should be saved in the same folder where you keep your map files (.map). This should be located under: redist/custom st...
Shift421 Development Support 4 3,109 06-18-2012, 03:56 AM
    Thread: scripting help
Post: scripting help

Hello, im doing some scripting for my map and I don't know where to save the script? can anyone tell me which folder to save it in? I've tried some but can't figure it out.
Shift421 Development Support 4 3,109 06-18-2012, 02:23 AM