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Thread: script
Post: script
can anyone see if there are any errors in this script? i want a piano to play then stop when the player gets near.
OnStart()
{
AddTimer("pianotimer", 0, "pianotimer");
AddEntityCollideCallback("pl... |
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Shift421 |
Development Support
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1 |
1,725 |
06-18-2012, 04:50 AM |
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Thread: scripting help
Post: RE: scripting help
(06-18-2012, 04:00 AM)Statyk Wrote: the .hps must be the exact same name as the level it works with.
for example:
CORRECT
MapName.map
MapName.hps
INCORRECT
MapName.map
mapname.hpsthank you I got i... |
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Shift421 |
Development Support
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4 |
3,109 |
06-18-2012, 04:16 AM |
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Thread: scripting help
Post: RE: scripting help
(06-18-2012, 03:02 AM)andyrockin123 Wrote: The script (which is a .hps file) should be saved in the same folder where you keep your map files (.map). This should be located under:
redist/custom st... |
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Shift421 |
Development Support
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4 |
3,109 |
06-18-2012, 03:56 AM |
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Thread: scripting help
Post: scripting help
Hello,
im doing some scripting for my map and I don't know where to save the script? can anyone tell me which folder to save it in? I've tried some but can't figure it out. |
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Shift421 |
Development Support
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4 |
3,109 |
06-18-2012, 02:23 AM |