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    Thread: (ON HOLD) Male Voice Actor Wanted - Deep Tones, No Accents.
Post: RE: Male Voice Actor Wanted - Deep Tones, No Accen...

This project is on hold for the moment.
The Shanus Custom Stories, TCs & Mods - Development 47 51,349 09-03-2012, 07:42 AM
    Thread: (ON HOLD) Male Voice Actor Wanted - Deep Tones, No Accents.
Post: RE: Male Voice Actor Wanted - Deep Tones, No Accen...

(08-18-2012, 05:30 PM)jimjim90 Wrote: shame i am already to late i loved to do some voice actingI'm not choosing anyone untill I've heard everyone, or tell you what, this closes on the 23rd, when I ...
The Shanus Custom Stories, TCs & Mods - Development 47 51,349 08-18-2012, 09:06 PM
    Thread: (ON HOLD) Male Voice Actor Wanted - Deep Tones, No Accents.
Post: RE: Male Voice Actor Wanted - Deep Tones, No Accen...

(08-16-2012, 01:05 AM)Pinwheel Wrote: Well, I was sort of in a hurry so I know this is kind of bad, but here's my take on the Doctor. Wish I had used my pop filter, looking back on it. http://soundc...
The Shanus Custom Stories, TCs & Mods - Development 47 51,349 08-16-2012, 07:58 AM
    Thread: (ON HOLD) Male Voice Actor Wanted - Deep Tones, No Accents.
Post: RE: Male Voice Actor Wanted - Deep Tones, No Accen...

(08-15-2012, 08:51 PM)Levo Wrote: http://soundcloud.com/jack-bull-1/doctor-am I dun digidy did itI like the little comment at the end xD Glad you enjoyed doing it. Advice on it though - Pace yoursel...
The Shanus Custom Stories, TCs & Mods - Development 47 51,349 08-15-2012, 09:50 PM
    Thread: (ON HOLD) Male Voice Actor Wanted - Deep Tones, No Accents.
Post: RE: Male Voice Actor Wanted - Deep Tones, No Accen...

(08-15-2012, 08:40 PM)Traggey Wrote: (08-15-2012, 06:50 PM)The Shanus Wrote: Well, I specifically asked for no accents, as generally people who want to retain their anonimity learn to speak withou...
The Shanus Custom Stories, TCs & Mods - Development 47 51,349 08-15-2012, 08:48 PM
    Thread: (ON HOLD) Male Voice Actor Wanted - Deep Tones, No Accents.
Post: RE: Male Voice Actor Wanted - Deep Tones, No Accen...

(08-14-2012, 11:49 PM)Pinwheel Wrote: By the way, would you mind giving some direction on the voices? Like how the doctor should sound, specifically.The Doctor should sound rather sinister. I didn't...
The Shanus Custom Stories, TCs & Mods - Development 47 51,349 08-15-2012, 06:50 PM
    Thread: (ON HOLD) Male Voice Actor Wanted - Deep Tones, No Accents.
Post: RE: Male Voice Actor Wanted - Deep Tones, No Accen...

(08-14-2012, 05:32 PM)JohnnyFrostmelt Wrote: I'd love to be part of your story. As far as accents go I am Scottish in origins, but here is my audition. http://soundcloud.com/stanley-le-mort-excalibu...
The Shanus Custom Stories, TCs & Mods - Development 47 51,349 08-14-2012, 11:16 PM
    Thread: (ON HOLD) Male Voice Actor Wanted - Deep Tones, No Accents.
Post: RE: Male Voice Actor Wanted - Deep Tones, No Accen...

Just read the lines of the Main Character or Doctor with small breaks between :] I can edit it. It's pronounced like Un-Dray MooGlee-Et Levo, record yourself reading the script, and do it with some e...
The Shanus Custom Stories, TCs & Mods - Development 47 51,349 08-12-2012, 01:02 PM
    Thread: Full Conversion Main Menu Help
Post: RE: Full Conversion Main Menu Help

(08-11-2012, 02:48 PM)Apjjm Wrote: There are two ways to handle the logo: 1) The amnesia logo is in "lang/eng/graphics/main_menu". For a full conversion you will want to create a copy of the "lang" ...
The Shanus Development Support 3 3,308 08-11-2012, 03:06 PM
    Thread: I need help with multiple keys
Post: RE: I need help with multiple keys

(08-11-2012, 11:29 AM)andrejapotic98 Wrote: void OnEnter () { AddUseItemCallback("", "monsterdoorkey_1", "monsterdoor", "UsedKeyOnDoor", true) ; AddUseItemCallback("", "hallwaykey", "HallWayDoor", "...
The Shanus Development Support 5 3,772 08-11-2012, 12:18 PM
    Thread: Full Conversion Main Menu Help
Post: Full Conversion Main Menu Help

Hey guys, I'm having some trouble with my main menu. The two biggest issues are that, firstly, in-game physics doesnt seem to apply to the main menu. It's practically the same map I use in a level, bu...
The Shanus Development Support 3 3,308 08-11-2012, 11:57 AM
    Thread: cant get multi script to work
Post: RE: cant get multi script to work

(08-11-2012, 05:51 AM)BirdMan1988 Wrote: Hello there, i have came across a problem and my script gives me this error message when i run the map , it states i have an unexpected ending .. this is a n...
The Shanus Development Support 4 3,716 08-11-2012, 10:18 AM
    Thread: (ON HOLD) Male Voice Actor Wanted - Deep Tones, No Accents.
Post: RE: Male Voice Actor Wanted - Deep Tones, No Accen...

(08-11-2012, 01:11 AM)omyblob1103 Wrote: my voice isnt the deepest but...Of course, anyone is welcome to try :)
The Shanus Custom Stories, TCs & Mods - Development 47 51,349 08-11-2012, 10:14 AM
    Thread: Untitled Modern TC [WIP]
Post: RE: Untitled Modern TC [WIP]

Oh how some of us hate the lovely "edit" button...
The Shanus Custom Stories, TCs & Mods - Development 11 9,247 08-10-2012, 08:15 PM
    Thread: (ON HOLD) Male Voice Actor Wanted - Deep Tones, No Accents.
Post: (ON HOLD) Male Voice Actor Wanted - Deep Tones, No...

(When I say no accents, I mean I would like no accent to come through really, not even your lovely homegrown ones ;) ) Hey guys! I'm working on a rather large project at the moment, and I've almost ...
The Shanus Custom Stories, TCs & Mods - Development 47 51,349 08-10-2012, 05:14 PM
    Thread: Looking around upon start
Post: RE: Looking around, player seems to get bored of i...

(08-10-2012, 12:25 PM)Ongka Wrote: It may also be that this function doesn't work on static objects, because the blood pool is either a decal or static object and the black plane also. And you don't...
The Shanus Development Support 10 6,934 08-10-2012, 12:26 PM
    Thread: AddPlayerBodyForce not work
Post: RE: AddPlayerBodyForce not work

(08-10-2012, 12:12 PM)Lake Wrote: I tryed but don't work.Maybe just increase the numbers :p I have a door explosion in one map and it knocks the player back 27000,0,0 and that's only like 5 metres
The Shanus Development Support 5 3,740 08-10-2012, 12:20 PM
    Thread: Looking around upon start
Post: RE: Looking around, player seems to get bored of i...

(08-10-2012, 11:42 AM)Ongka Wrote: I think you have to add a StopPlayerLookAt; in the beginning of a new LookAtTimer. But it works for the first three, so why not for the rest? p:
The Shanus Development Support 10 6,934 08-10-2012, 11:45 AM
    Thread: AddPlayerBodyForce not work
Post: RE: AddPlayerBodyForce not work

(08-10-2012, 10:39 AM)Lake Wrote: this is the script: Code:void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_1", "spinta", true, 1); } void spinta(string &in asParent, string &am...
The Shanus Development Support 5 3,740 08-10-2012, 11:42 AM
    Thread: Looking around upon start
Post: Looking around, player seems to get bored of it.

Hey guys, so I've got my guy looking around, but for some reason, after looking at his right arm, he gets lazy, and decides to just stay looking at it, even though I see nothing wrong with the functio...
The Shanus Development Support 10 6,934 08-10-2012, 11:32 AM