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Thread: Question
Post: RE: Question
Thanks for the reply, I would indeed do it mostly for the fun of it yeah. Even if just a few got to play it, that would be fine. Guess it's mostly up to me making/having time for it.
I've finished a ... |
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Steve |
Custom Stories, TCs & Mods - Development
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2 |
3,405 |
04-04-2017, 09:07 PM |
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Thread: Question
Post: Question
Hey guys,
Haven't been here in ages, I assume nobody remembers me anymore either. I once worked on a custom story called Final Light but I never got to finish it.
I've lately gotten the idea to mayb... |
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Steve |
Custom Stories, TCs & Mods - Development
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2 |
3,405 |
04-04-2017, 03:06 PM |
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Thread: Changing the Skin of Amnesia Monsters: Can it be done?
Post: RE: Changing the Skin of Amnesia Monsters: Can it ...
Not sure if still necessary but may I guide you to this guide? |
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Steve |
Development Support
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6 |
5,821 |
06-22-2014, 11:09 AM |
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Thread: [SOLVED] Development Environment Help
Post: RE: Development Environment Help
ahh, yes thank you.
It's working again. Already suspected such a thing. :)
+rep ^^ |
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Steve |
Development Support
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6 |
4,038 |
04-10-2014, 07:16 PM |
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Thread: [SOLVED] Development Environment Help
Post: RE: Development Environment Help
(04-10-2014, 05:15 PM)SomethingRidiculous Wrote: Code:<Map File="Final Light7.map" Folder="Maps/" StartPos="PlayerStartArea_Seven"/>
Amnesia probably can't find one of those. Maybe the Map is ... |
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Steve |
Development Support
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6 |
4,038 |
04-10-2014, 05:42 PM |
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Thread: [SOLVED] Development Environment Help
Post: RE: Development Environment Help
{Removed by user}
This contains all you would maybe like to see I guess. |
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Steve |
Development Support
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6 |
4,038 |
04-10-2014, 05:04 PM |
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Thread: [SOLVED] Development Environment Help
Post: [SOLVED] Development Environment Help
Hey all,
I have this (I think) easy to fix problem, but I do not really know where the problem lies precisely.
I wanted to try to play an custom story a few months ago but I encountered a problem. I... |
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Steve |
Development Support
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6 |
4,038 |
04-10-2014, 01:32 PM |
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Thread: De/activate a rope
Post: De/activate a rope
I want to activate a rope when used you used a item on something.
But simply putting the rope area ect. inactive doesn't work. is there a way to do this.
A quick reply would be very appreciated. :) |
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Steve |
Development Support
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1 |
1,852 |
09-28-2013, 09:46 PM |
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Thread: Model help
Post: RE: Model help
That seemed to fix it, thank you very much :D |
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Steve |
Development Support
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11 |
8,798 |
07-10-2013, 02:45 PM |
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Thread: Model help
Post: RE: Model help
Ok, Back to business :D
Now I finally have some free time again I'll have to start working on my CS.
So my issue was that the model doesn't seem to size the same way in game as it looks in the level e... |
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Steve |
Development Support
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11 |
8,798 |
07-10-2013, 01:16 PM |
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Thread: Model help
Post: RE: Model help
(02-16-2013, 06:05 PM)JustAnotherPlayer Wrote: (02-16-2013, 03:15 PM)Steve Wrote: (02-08-2013, 05:55 AM)JustAnotherPlayer Wrote: (02-07-2013, 06:13 PM)Steve Wrote: Bit late, I only recently wo... |
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Steve |
Development Support
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11 |
8,798 |
02-17-2013, 01:40 PM |
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Thread: Model help
Post: RE: Model help
(02-08-2013, 05:55 AM)JustAnotherPlayer Wrote: (02-07-2013, 06:13 PM)Steve Wrote: Bit late, I only recently worked on my CS again but when I put it in the Editor it's size is normal when i make it... |
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Steve |
Development Support
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11 |
8,798 |
02-16-2013, 03:15 PM |
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Thread: Model help
Post: RE: Model help
Bit late, I only recently worked on my CS again but when I put it in the Editor it's size is normal when i make it bigger like it should be, but in game the Middle pole of the object is still the same... |
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Steve |
Development Support
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11 |
8,798 |
02-07-2013, 06:13 PM |
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Thread: Editing or adding new textures to objects
Post: RE: Editing or adding new textures to objects
You might find this helpfull ;)
http://www.frictionalgames.com/forum/thread-17299.html |
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Steve |
Development Support
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6 |
5,239 |
12-06-2012, 09:53 PM |
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Thread: Model help
Post: RE: Model help
(12-04-2012, 07:00 PM)The chaser Wrote: (12-04-2012, 06:19 PM)Steve Wrote: I'm not quite sure where to post this but I have a request I would like to ask the moddelers of this forum.
I was working... |
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Steve |
Development Support
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11 |
8,798 |
12-04-2012, 08:24 PM |
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Thread: Model help
Post: Model help
I'm not quite sure where to post this but I have a request I would like to ask the moddelers of this forum.
I was working on my CS when I stumbled on a problem, I have this model(from the original gam... |
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Steve |
Development Support
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11 |
8,798 |
12-04-2012, 06:19 PM |
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Thread: Quick and easy question
Post: RE: Quick and easy question
(11-26-2012, 05:48 PM)beecake Wrote: Or you could make a LocalVarInt, so
if(GetLocalVarInt("VarName") == 0)
{
DO STUFF
}
And then later when the callback shouldn't be there anymore call SetLocalVa... |
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Steve |
Development Support
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4 |
3,282 |
11-26-2012, 06:20 PM |
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Thread: Quick and easy question
Post: Quick and easy question
Is there a way to remove an callback like when I click on a door it sdays something and when I broke it open the door ofcourse doesn't say anything anymore.
So I want to like remove the callback of th... |
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Steve |
Development Support
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4 |
3,282 |
11-26-2012, 04:58 PM |
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Thread: Music Help
Post: RE: Music Help
PlayMusic ("enemy_hallucination_disappear", 0.8, 2, 1, true);
must be
PlayMusic ("enemy_hallucination_disappear", true, 0.8, 2, 1, true); |
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Steve |
Development Support
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7 |
4,479 |
11-18-2012, 03:28 PM |
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Thread: Machine puzzle and other things
Post: RE: Machine puzzle and other things
tYou forgot to declare some thing try this:
Spoiler below!
void OnStart()
{
AddEntityCollideCallback("BatSound", "player", "PlayBatSound", false, 1);
AddUseItemCallback("Usedsteam", "SteamRo... |
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Steve |
Development Support
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28 |
17,464 |
11-14-2012, 09:02 PM |