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Thread: Custom Textures that don't retain original resolution
Post: RE: Custom Textures that don't retain original res...
Thanks for the responses, but changing the settings has no effect on the blurriness in-game. After I play through the intro once, I go into HPL and the textures are gone. The primitives are there, jus... |
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Wyz |
Development Support
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6 |
4,521 |
08-11-2013, 11:40 PM |
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Thread: Custom Textures that don't retain original resolution
Post: Custom Textures that don't retain original resolut...
I've been recently working on a new custom story, and I'm implementing an intro sequence of 3 backgrounds. The sequence works fine, fades in and out with no issues, but it's the actual textures that a... |
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Wyz |
Development Support
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6 |
4,521 |
08-11-2013, 12:39 AM |
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Thread: Making a lever unlock a door?
Post: RE: Making a lever unlock a door?
(07-13-2012, 08:18 PM)beecake Wrote: void OnStart()
{
SetEntityConnectionStateChangeCallback("LEVER", "LEVER_CALLBACK");
}
void LEVER_CALLBACK(string &in asEntity, int alState)
{
if(alState ==... |
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Wyz |
Development Support
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7 |
4,942 |
07-13-2012, 08:40 PM |
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Thread: Making a lever unlock a door?
Post: Making a lever unlock a door?
Thanks for answering my last question, but a new one has arisen. In my cs, I have a .map called 'The Undercroft', where you need to go down a few levels and pull a lever. This lever, I pictured, would... |
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Wyz |
Development Support
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7 |
4,942 |
07-13-2012, 05:14 PM |
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Thread: Help on locking level doors?
Post: RE: Help on locking level doors?
(07-12-2012, 08:26 PM)SilentStriker Wrote: Yes the callback func in the key is called when the key is picked up so remove that and it should work :)Thank you so much it worked!! :D |
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Wyz |
Development Support
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16 |
9,722 |
07-12-2012, 09:10 PM |
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Thread: Help on locking level doors?
Post: RE: Help on locking level doors?
(07-12-2012, 03:57 PM)SilentStriker Wrote: You have probably a callback somewhere that when you pick up the key it calls the function AtriumDoorUnlock. Have you written AtriumDoorUnlock inside the k... |
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Wyz |
Development Support
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16 |
9,722 |
07-12-2012, 04:19 PM |
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Thread: Help on locking level doors?
Post: RE: Help on locking level doors?
void OnStart()
{
SetPlayerLampOil(0);
PlayMusic("ambience_voice.ogg", true, 1, 5, 0, true);
//-------CALLBACKS-------
//////////////////////////
AddUseItemCallback("", "OldKey", "Atrium", "At... |
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Wyz |
Development Support
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16 |
9,722 |
07-12-2012, 02:09 PM |
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Thread: Help on locking level doors?
Post: RE: Help on locking level doors?
I'm using a UseItem callback, if that's any help. |
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Wyz |
Development Support
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16 |
9,722 |
07-12-2012, 12:26 AM |
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Thread: Help on locking level doors?
Post: RE: Help on locking level doors?
I've played around with the function a bit, but now the door is unlocked once I pick up the key.
void AtriumDoorUnlock(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("Atrium",... |
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Wyz |
Development Support
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16 |
9,722 |
07-12-2012, 12:02 AM |
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Thread: Help on locking level doors?
Post: RE: Help on locking level doors?
I did not want to create a whole new thread for this, but I've got the level door locked, and when I try to use my key on it, it doesn't work and sometimes disappears before I even use it. Here's my c... |
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Wyz |
Development Support
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16 |
9,722 |
07-11-2012, 09:04 PM |
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Thread: Help on locking level doors?
Post: RE: Help on locking level doors?
(07-11-2012, 03:30 PM)Stepper321 Wrote: 1. You haven't defined 'CellarLockedFunc'
2. Did you put locked in the entity tab of the level door?1. Hmm, I thought since it wasn't a collide function, then... |
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Wyz |
Development Support
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16 |
9,722 |
07-11-2012, 04:41 PM |
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Thread: Help on locking level doors?
Post: Help on locking level doors?
I recently started a new CS and I want to lock a level door in the first map, but regardless of my code, the door stays unlocked.
void OnStart()
{
SetPlayerLampOil(0);
AddEntityCollideCallback("Pl... |
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Wyz |
Development Support
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16 |
9,722 |
07-11-2012, 03:14 PM |