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    Thread: Sound script help
Post: RE: Sound script help

(08-26-2012, 11:39 PM)andyrockin123 Wrote: You're missing a quotation mark in: RemoveTimer("time_loop); It should be RemoveTimer("time_loop");Oh, derp :P. The footsteps play now, but they don't s...
cammie827 Development Support 10 7,239 08-26-2012, 11:49 PM
    Thread: Sound script help
Post: RE: Sound script help

(08-26-2012, 09:58 PM)andyrockin123 Wrote: You kinda need a timer to loop a function. Use this, but make sure to change the float to the amount of time (in seconds) you want between sounds, and chan...
cammie827 Development Support 10 7,239 08-26-2012, 11:35 PM
    Thread: Sound script help
Post: RE: Sound script help

(08-26-2012, 04:24 AM)Ongka Wrote: To loop it you have to use timers. You only heard one step because the soundfile is supposed to play one step-sound only.OK, but instead of using timers could I se...
cammie827 Development Support 10 7,239 08-26-2012, 09:50 PM
    Thread: Sound script help
Post: RE: Sound script help

Still doesn't work... Maybe I just can't hear it? Is there a way to increase the volume?
cammie827 Development Support 10 7,239 08-26-2012, 02:32 AM
    Thread: Sound script help
Post: RE: Sound script help

(08-26-2012, 02:21 AM)andyrockin123 Wrote: PlaySoundAtEntity doesn't work with .ogg files (at least not directly); you will need a .snt file (it's basically a configuration file for sounds).I tired ...
cammie827 Development Support 10 7,239 08-26-2012, 02:25 AM
    Thread: Sound script help
Post: Sound script help

Hi all! I've just beaten the game for the first time, and I have decided to try my hand at a custom story. All was going well until I had to add a sound effect, and it wouldn't play.The game returns ...
cammie827 Development Support 10 7,239 08-26-2012, 02:18 AM