Search Results
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Thread: Finished! -> Mental Memorial "Full Conversion" -> UPDATED!
Post: RE: [WiP] Mental Memorial Hospital "Full Conversio...
I am interested too, but as others stated, you wont find fame before you release it.
Here in this forum are only modders/mappers, the average player of CS does not know about this. So just keep going... |
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craven7 |
Showcase
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110 |
144,050 |
12-28-2012, 07:00 PM |
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Thread: 24-Hour Amnesia - A Collaboration Story
Post: RE: 24-Hour Amnesia - A Collaboration Story
The file is down, link on moddb doesn't work, can someone pls reup this? |
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craven7 |
Showcase
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86 |
128,384 |
11-24-2012, 04:18 PM |
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Thread: Wierd light penetration, how to fix it?
Post: RE: Wierd light penetration, how to fix it?
Pointlights don't cast shadows, which means that it goes through all objects (like the table).
However you can modify the candlemodel with the modeleditor and remove its lightsource. Then placing the... |
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craven7 |
Development Support
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5 |
3,996 |
11-07-2012, 09:00 AM |
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Thread: Adding mementos to locked doors?
Post: RE: Adding mementos to locked doors?
Quote: That's what I asked before but you didn't say so D:<
Sorry.
You always have to put statements into functions ( == everything with ";" at the end has to be put in a { })
:D |
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craven7 |
Development Support
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29 |
20,920 |
11-06-2012, 08:38 PM |
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Thread: Adding mementos to locked doors?
Post: RE: Adding mementos to locked doors?
Because you have to put SetEntityPlayerInteractCallback("BlockedDoor","BlockedDoorQuest",true); in OnStart() or OnEnter() or some other function.
Quote: string &in asItem is only used when you u... |
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craven7 |
Development Support
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29 |
20,920 |
11-06-2012, 05:29 PM |
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Thread: Item glow on non-item
Post: RE: Item glow on non-item
So it's impossible to give item-glow to non-item entities? |
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craven7 |
Development Support
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10 |
7,357 |
11-06-2012, 05:27 PM |
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Thread: How to script Music when walking into a ScriptArea?
Post: RE: How to script Music when walking into a Script...
Like taylor said, to stop the LookAt- effect use
StopPlayerLookAt();
However, I don't understand your other problems, could you reexplain them and post your code? |
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craven7 |
Development Support
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4 |
3,686 |
11-06-2012, 02:26 PM |
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Thread: Adding mementos to locked doors?
Post: RE: Adding mementos to locked doors?
Code:if(GetSwingDoorLocked("BlockedDoor") == true);
{
AddQuest("BlockedDoorQuest", "BlockedDoorQuest");
}
the semicolon after the condition needs to be removed.
Also (the bigger problem I guess) yo... |
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craven7 |
Development Support
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29 |
20,920 |
11-06-2012, 02:16 PM |
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Thread: Lighting Maps...
Post: RE: Lighting Maps...
Looks good imho, but maybe you should color the spotlight in the stove? Orange would look more natural? |
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craven7 |
Development Support
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24 |
22,637 |
11-04-2012, 03:19 AM |
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Thread: VA Looking for some projects
Post: RE: VA Looking for some projects
Hi!
I am currently working on my first custom story and some voiceacting would be great. But I have only about 40 % or so finished (working for around 2 months), so maybe I will contact you in the ne... |
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craven7 |
Custom Stories, TCs & Mods - Development
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6 |
4,963 |
11-04-2012, 03:15 AM |
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Thread: Key to Freedom 0.9 (testers needed)
Post: RE: Key to Freedom
Trailer and screenshots look amazing! Awesome mapping and lightning! |
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craven7 |
Custom Stories, TCs & Mods - Development
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69 |
63,263 |
10-31-2012, 01:52 PM |
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Thread: Story Discussion
Post: RE: Story Discussion
In of piece of Daniel's diary there is a nearly direct quote from HPL... something like "...impossible geometry and endless deserts...". Lovecraft used terms like these in many of his stories, especia... |
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craven7 |
General Discussion
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33 |
27,574 |
10-29-2012, 11:14 AM |
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Thread: Story Discussion
Post: RE: Story Discussion
I have to ask this before I open a new thread with a load of questions about the story:
Is there any plot summary / explanation for amnesia which goes into detail? |
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craven7 |
General Discussion
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33 |
27,574 |
10-29-2012, 12:45 AM |
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Thread: Variables and Closet Scares
Post: RE: Variables and Closet Scares
Your syntax is wrong.
Use these instead to access variables:
Code: SetLocalVarInt("closetTriggered",0);
if(GetLocalVarInt("closetTriggered") == 0)
&nb... |
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craven7 |
Development Support
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3 |
3,036 |
10-28-2012, 01:32 PM |
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Thread: Custom content location
Post: RE: Custom content location
Thanks, that did it.
Quote: You first place it in your map. Clik it and go where you can select what entity it is. It's the button [..]
Now go to your custom story and select it. From there on, you ... |
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craven7 |
Development Support
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15 |
8,055 |
10-25-2012, 05:03 PM |
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Thread: Custom content location
Post: RE: Custom content location
i don't get it...
I have my custom shelf in the standard directory (amnesia the dark descent\entities\gameplay\shelf_secret_door\myShelf.ent).
I also have it in my CS folder (amnesia the dark desce... |
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craven7 |
Development Support
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15 |
8,055 |
10-25-2012, 12:00 PM |
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Thread: Custom content location
Post: RE: Custom content location
Ok, thanks.
But why can I see the white night folder in the leveleditor? |
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craven7 |
Development Support
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15 |
8,055 |
10-24-2012, 02:16 PM |
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Thread: Custom content location
Post: RE: Custom content location
Ok, let me get this straight;
I have to put the content in the standard content directories from amnesia to see it in the level editor and if I want to release my CS I have to put my own stuff into t... |
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craven7 |
Development Support
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15 |
8,055 |
10-24-2012, 02:03 PM |
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Thread: Furniture - messing up and random filling
Post: RE: Furniture - messing up and random filling
Yeah you're right with this, I didn't think about this method. It's jstu because I already placed many drawers etc and now I'd have to replace them^^ |
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craven7 |
Development Support
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7 |
4,824 |
10-23-2012, 09:53 PM |
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Thread: Custom content location
Post: RE: Custom content location
It's just the standard secret_shelf.ent (the one that slides to the side, don't knwo it's name). I just changed the movingAxis in the user defined variables in the model editor and saved it as new fil... |
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craven7 |
Development Support
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15 |
8,055 |
10-23-2012, 07:55 PM |