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    Thread: Disabling Monster Effects
Post: RE: Disabling Monster Effects

Try to open in notepad file called game.cfg (in Amnesia/redist/config). There are several values. Try to change few: Code:<Player_General FlashbackRadialBlurSize = "0.09"   // to "0.0" ...
Varrsharighall Development Support 21 15,426 09-14-2012, 06:11 PM
    Thread: Help with scripting
Post: RE: Help with scripting

Thank you all! I modified model (.ent) according to your advice above. I change SightRange, HearVolume and NormalAttackDistance to 0 and HuntPauseMinTime to 998, HuntPauseMaxTime to 999 also. It works...
Varrsharighall Development Support 14 7,868 09-14-2012, 04:36 PM
    Thread: Help with scripting
Post: RE: Help with scripting

As you said, it runs to me properly but also it still attacks me (with disabled triggers). How to resolve this? Is it even possible to turn off struggle during that? Code:void TimerShowGruntx1Player(s...
Varrsharighall Development Support 14 7,868 09-14-2012, 03:13 PM
    Thread: Help with scripting
Post: RE: Help with scripting

Disable Triggers was checked (according with my intentions). But even when I unchecked it, grunt wasn't chasing me when I was out of its sight.
Varrsharighall Development Support 14 7,868 09-14-2012, 12:45 PM
    Thread: Help with scripting
Post: RE: Help with scripting

So, I created script: Code:void OnStart() {               ShowEnemyPlayerPosition("grunt_x1"); } I changed enemy name to grunt_...
Varrsharighall Development Support 14 7,868 09-14-2012, 12:14 PM
    Thread: Help with scripting
Post: Help with scripting

I am working on mods for Amnesia. I am wondering is possible to make a script for enemies. Namely, I need script which force Grunt or Brute to follow player. Simple 'never-ending' following in close d...
Varrsharighall Development Support 14 7,868 09-12-2012, 06:22 PM