Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Home
Post: RE: Home
This is pretty cool :). The sims 4 DLC "Brennenburg Stuffs" ;) |
|
Rowzter |
Custom Stories, TCs & Mods - Development
|
5 |
4,633 |
06-05-2015, 10:56 AM |
|
|
Thread: [Full Conversion] Launch Error
Post: RE: [Full Conversion] Launch Error
(05-16-2015, 01:10 AM)Mudbill Wrote: Did you forget to edit your main_init.cfg file to reflect the new folder structure?
Thanks!, somehow i missed to edit 1 line |
|
Rowzter |
Development Support
|
7 |
5,213 |
05-16-2015, 11:05 AM |
|
|
Thread: [Full Conversion] Launch Error
Post: RE: [Full Conversion] Launch Error
Sorry for doublepost
So now i got a new error when starting it. I did a "cleanup" by deleting "heist_" from all the folders just to make it easier for me. i created a new starter with the text
Code:L... |
|
Rowzter |
Development Support
|
7 |
5,213 |
05-15-2015, 09:07 PM |
|
|
Thread: [Full Conversion] Launch Error
Post: RE: [Full Conversion] Launch Error
(05-13-2015, 03:42 PM)(拉赫兰) Romulator Wrote: Is your lang still named extra_english.lang?
If so, then you need to rename it to english.lang and place it in great_heist_mod/heist_config/heist_lang_m... |
|
Rowzter |
Development Support
|
7 |
5,213 |
05-13-2015, 03:46 PM |
|
|
Thread: [Full Conversion] Launch Error
Post: RE: [Full Conversion] Launch Error
(05-13-2015, 12:13 AM)Mudbill Wrote: PHP Code:<CATEGORY Name="PreMenu>">
There's an extra diamond bracket in there.
I fixed that, but i still get the same error in the hpl log :/ |
|
Rowzter |
Development Support
|
7 |
5,213 |
05-13-2015, 03:31 PM |
|
|
Thread: [Full Conversion] Launch Error
Post: [Full Conversion] Launch Error
Hello!
I Just converted a custom story im working on to an "Isolated Full Conversion" using YourComputer's Tutorial and Mudbills
I created a batch-file with this text:
Code:Launcher.exe great_heist_... |
|
Rowzter |
Development Support
|
7 |
5,213 |
05-12-2015, 09:47 PM |
|
|
Thread: Reset puzzle
Post: Reset puzzle
So i have this puzzle i created working perfect that has a 60 second timer and if you run out of time a brute will enter the room and kill you. i have a working checkpoint that respawns the player, pr... |
|
Rowzter |
Development Support
|
2 |
2,171 |
07-04-2014, 10:53 PM |
|
|
Thread: How to make a "pour into glass jar effect"
Post: RE: How to make a "pour into glass jar effect"
(06-21-2014, 06:22 PM)Badcat5550 Wrote: (06-21-2014, 04:55 PM)Rowzter Wrote: (06-21-2014, 04:50 PM)Mudbill Wrote: Well, you use particles and such. Have you tried checking out the script from th... |
|
Rowzter |
Development Support
|
4 |
3,347 |
06-21-2014, 07:13 PM |
|
|
Thread: How to make a "pour into glass jar effect"
Post: RE: How to make a "pour into glass jar effect"
(06-21-2014, 04:50 PM)Mudbill Wrote: Well, you use particles and such. Have you tried checking out the script from the original event? Set the entities you need active or inactive depending on when ... |
|
Rowzter |
Development Support
|
4 |
3,347 |
06-21-2014, 04:55 PM |
|
|
Thread: How to make a "pour into glass jar effect"
Post: How to make a "pour into glass jar effect"
So i am creating this puzzle where u place a coppertube & needle in the victims head and you need to fill a glass jar that you place on the floor.
How do you make the effect that the glass jar ge... |
|
Rowzter |
Development Support
|
4 |
3,347 |
06-21-2014, 04:08 PM |
|
|
Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
So i'm working on a outdoor level for the first time, wanted kind of a lodge in the forest.
any tips for improvements? :D
[Image: http://i58.tinypic.com/b707mg.jpg]
[Image: http://i58.tinypic.com/3... |
|
Rowzter |
Custom Stories, TCs & Mods - Development
|
2,822 |
2,994,516 |
06-12-2014, 03:22 PM |
|
|
Thread: [SOLVED]Memento dont work
Post: RE: Memento dont work
(05-25-2014, 03:17 PM)Romulator Wrote: Globals are only used when you need to check something across two or more maps.
In the case of unlocking a level door in another map using global vars, a like... |
|
Rowzter |
Development Support
|
14 |
9,820 |
05-25-2014, 04:03 PM |
|
|
Thread: [SOLVED]Memento dont work
Post: RE: Memento dont work
(05-25-2014, 03:01 PM)Romulator Wrote: I don't see why it shouldn't. Just make sure the name of the key matches up with the script you use where the Level Door is located!
that worked fine =D
I jus... |
|
Rowzter |
Development Support
|
14 |
9,820 |
05-25-2014, 03:08 PM |
|
|
Thread: [SOLVED]Memento dont work
Post: RE: Memento dont work
(05-25-2014, 02:57 PM)Romulator Wrote:
Spoiler below!
(05-25-2014, 02:22 PM)Badcat5550 Wrote: Try this
void padlockquest(string &in asParent, string &in asChild, int alState)
{... |
|
Rowzter |
Development Support
|
14 |
9,820 |
05-25-2014, 02:59 PM |
|
|
Thread: [SOLVED]Memento dont work
Post: RE: Memento dont work
(05-25-2014, 02:22 PM)Badcat5550 Wrote: Try this
void padlockquest(string &in asParent, string &in asChild, int alState)
{
AddQuest ("YOUR AREA NAME", "padlockdoor");
}
because I think... |
|
Rowzter |
Development Support
|
14 |
9,820 |
05-25-2014, 02:48 PM |
|
|
Thread: [SOLVED]Memento dont work
Post: RE: Memento dont work
(05-25-2014, 02:09 PM)Badcat5550 Wrote: The area must be correct because i get the memento in my journal but there is no text.
Probably something wrong with your lang file then. as I said
Code:remem... |
|
Rowzter |
Development Support
|
14 |
9,820 |
05-25-2014, 02:14 PM |
|
|
Thread: [SOLVED]Memento dont work
Post: RE: Memento dont work
(05-25-2014, 02:04 PM)Badcat5550 Wrote: (05-25-2014, 01:57 PM)Rowzter Wrote: I created an area that give's the player a memento. but when the player looks up the memento there is no text.
Script:... |
|
Rowzter |
Development Support
|
14 |
9,820 |
05-25-2014, 02:09 PM |
|
|
Thread: [SOLVED]Memento dont work
Post: [SOLVED]Memento dont work
I created an area that give's the player a memento. but when the player looks up the memento there is no text.
Script:
Quote:AddEntityCollideCallback("Player", "padlock", "padlockquest", true, 1);
v... |
|
Rowzter |
Development Support
|
14 |
9,820 |
05-25-2014, 01:57 PM |
|
|
Thread: [Tutorial] Use crowbar to open a door
Post: RE: [Tutorial] Use crowbar to open a door
(05-23-2014, 11:19 AM)Romulator Wrote: (05-23-2014, 10:34 AM)Rowzter Wrote: Sorry for bumping this but when the door opens it glitches out from the door frame. is there a way to "slow the door dow... |
|
Rowzter |
Development Articles
|
25 |
51,127 |
05-23-2014, 04:48 PM |
|
|
Thread: [Tutorial] Use crowbar to open a door
Post: RE: [Tutorial] Use crowbar to open a door
Sorry for bumping this but when the door opens it glitches out from the door frame. is there a way to "slow the door down", |
|
Rowzter |
Development Articles
|
25 |
51,127 |
05-23-2014, 10:34 AM |