Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Amnesia a machine for pigs mods
Post: Amnesia a machine for pigs mods

Just wondering if any mods that were created for amnesia TDD could be played just the same in amnesia AMFP? They use the same game engine, I think, so therefore shouldn't the mods be compatible for bo...
MrDosht Development Support 10 15,518 05-19-2013, 03:59 PM
    Thread: Models with custom textures not showing up in level editor
Post: Models with custom textures not showing up in leve...

Hi all, after reading through as many articles as I could find on this subject, mainly yasars and the wiki page on this subject I found that I still had an annoying problem. After what I hope is corre...
MrDosht Development Support 3 3,352 02-26-2013, 10:48 PM
    Thread: Custom lantern [Request]
Post: RE: Custom lantern [Request]

(02-24-2013, 10:32 PM)Brosive Wrote: (02-24-2013, 03:58 PM)MrDosht Wrote: Looks like I'm off to attempt a FC! Thanks for the advice :D I don't really see the point of make a FC just for the custom...
MrDosht Development Support 30 27,241 02-26-2013, 10:39 PM
    Thread: Custom lantern [Request]
Post: RE: Custom lantern [Request]

(02-23-2013, 08:31 PM)Smoke Wrote: (02-23-2013, 08:20 PM)Brosive Wrote: (02-23-2013, 06:40 PM)MrDosht Wrote: Ah ok, but couldn't you just add another lantern into the actual amnesia files? The c...
MrDosht Development Support 30 27,241 02-24-2013, 03:58 PM
    Thread: Statyk's Skyboxes!
Post: RE: Statyk's Skyboxes!

(02-24-2013, 02:58 PM)JustAnotherPlayer Wrote: (02-24-2013, 02:52 PM)MrDosht Wrote: (01-31-2013, 11:55 PM)palistov Wrote: Traggs....a magician never reveals his secrets, and you shouldn't either...
MrDosht Development Resources 43 51,949 02-24-2013, 03:55 PM
    Thread: Statyk's Skyboxes!
Post: RE: Statyk's Skyboxes!

(01-31-2013, 11:55 PM)palistov Wrote: Traggs....a magician never reveals his secrets, and you shouldn't either! D:XD your signature made me die, I'm sorry but its just so... different, on a more rel...
MrDosht Development Resources 43 51,949 02-24-2013, 02:52 PM
    Thread: How to create a fully isolated full conversion
Post: RE: How to create a fully isolated full conversion

(12-08-2011, 04:06 AM)jssjr90 Wrote: Ok I did every single thing correctly in the tutorial that you presented. I started up the batch file and everything seemed to go ok. I got the launch window wit...
MrDosht Development Articles 63 114,851 02-23-2013, 09:30 PM
    Thread: Custom lantern [Request]
Post: RE: Custom lantern [Request]

(02-23-2013, 04:08 PM)Smoke Wrote: (02-23-2013, 04:02 PM)MrDosht Wrote: Just a quick question, why would you have to go though all the steps of making a FC when you could just replace the lantern...
MrDosht Development Support 30 27,241 02-23-2013, 06:40 PM
    Thread: How to create a fully isolated full conversion
Post: RE: How to create a fully isolated full conversion

I assume that you can still use the hpllevel editor for the full conversion maps. Possibly a stupid question but I felt as if I should ask it anyway, sorry if it is irrelevant :P Edit:it was a stupid...
MrDosht Development Articles 63 114,851 02-23-2013, 04:57 PM
    Thread: Custom lantern [Request]
Post: RE: Custom lantern [Request]

Just a quick question, why would you have to go though all the steps of making a FC when you could just replace the lantern in amnesia with your custom one, i'm going to guess that the reason for thi...
MrDosht Development Support 30 27,241 02-23-2013, 04:02 PM
    Thread: Death Hints & Normal Hints
Post: RE: Death Hints & Normal Hints

(11-04-2012, 04:36 PM)beecake Wrote: void SetDeathHint(string& asTextCategory, string& asTextEntry); Sets the message that appears when the player dies. asTextCategory - the category in the ...
MrDosht Development Support 3 2,643 11-04-2012, 04:43 PM
    Thread: Death Hints & Normal Hints
Post: Death Hints & Normal Hints

Hi, just wondering how to make a hint appear at the death screen, pretty much just changing it from "you have to carry on" to something a little less monotonous. And also, how to make a hint appear, n...
MrDosht Development Support 3 2,643 11-04-2012, 04:17 PM
    Thread: Making an entity
Post: RE: Making an entity

I looked at dark rooms pedobear file and it appears that he has attached the billboard (the right way up -_-) to the waterlurker with a bone. So thanks Statyk for pointing me in the right direction, b...
MrDosht Development Support 32 25,360 10-29-2012, 11:02 PM
    Thread: Making an entity
Post: RE: Making an entity

(10-28-2012, 04:52 PM)The chaser Wrote: (10-28-2012, 03:52 PM)MrDosht Wrote: Excellent! In which case I have another question, I managed to get the billboard into the model viewer and, even though...
MrDosht Development Support 32 25,360 10-28-2012, 08:44 PM
    Thread: Making an entity
Post: RE: Making an entity

Excellent! In which case I have another question, I managed to get the billboard into the model viewer and, even though it's upside down, get it into the game. The only problem is the billboard is sep...
MrDosht Development Support 32 25,360 10-28-2012, 03:52 PM
    Thread: Making an entity
Post: RE: Making an entity

(10-28-2012, 01:01 AM)belikov Wrote: (10-28-2012, 12:54 AM)MrDosht Wrote: It says the video was a policy violation and I can't open it O_o, it appears that where I go things stop working! I am the...
MrDosht Development Support 32 25,360 10-28-2012, 01:13 AM
    Thread: Making an entity
Post: RE: Making an entity

(10-28-2012, 12:45 AM)belikov Wrote: (10-28-2012, 12:33 AM)MrDosht Wrote: Here is the mat file contents, the file is in my billboards and called Pedobear.mat I dont know how to a...
MrDosht Development Support 32 25,360 10-28-2012, 12:54 AM
    Thread: Making an entity
Post: RE: Making an entity

(10-28-2012, 12:13 AM)belikov Wrote: (10-27-2012, 11:59 PM)MrDosht Wrote: Sure, do you want me to send just the png and mat file or some other stuff aswell?Just the png and the matHere is the mat ...
MrDosht Development Support 32 25,360 10-28-2012, 12:33 AM
    Thread: Making an entity
Post: RE: Making an entity

(10-27-2012, 11:56 PM)belikov Wrote: (10-27-2012, 11:47 PM)MrDosht Wrote: Success! The png thing worked as in i can now see it in the folder, but it doesn't appear as the actual picture is appears...
MrDosht Development Support 32 25,360 10-27-2012, 11:59 PM
    Thread: Making an entity
Post: RE: Making an entity

(10-27-2012, 11:24 PM)belikov Wrote: (10-27-2012, 11:01 PM)MrDosht Wrote: Howw do i import the .mat file? I have both the jpg image and the .mat fikle in billboards but when i click the ... icon i...
MrDosht Development Support 32 25,360 10-27-2012, 11:47 PM