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    Thread: More precise Enemy control
Post: More precise Enemy control

Basically my story requires you to move to a certain area after ingesting a potion to make you off the deep end crazy. The general idea was to have you leave the room and immediately be chased by an e...
Cherubeal Development Support 1 1,918 11-06-2012, 10:00 PM
    Thread: inventory.hps just doesnt work.
Post: RE: inventory.hps just doesnt work.

(11-01-2012, 02:49 AM)Your Computer Wrote: (11-01-2012, 12:34 AM)Cherubeal Wrote: Thats where its sitting now yeah. Im combining a renamed flask01_aqua_regalia and a chemical_container. As an unre...
Cherubeal Development Support 7 6,058 11-01-2012, 11:04 AM
    Thread: inventory.hps just doesnt work.
Post: RE: inventory.hps just doesnt work.

(11-01-2012, 12:23 AM)Your Computer Wrote: The correct spot is in the same folder as your maps (this is usually the maps folder, and the place you had it in to begin with). Could you tell us the e...
Cherubeal Development Support 7 6,058 11-01-2012, 12:34 AM
    Thread: inventory.hps just doesnt work.
Post: RE: inventory.hps just doesnt work.

(10-31-2012, 11:11 PM)beecake Wrote: In the inventory file it is: OnGameStart() And the giveitem seems correct. Did you place the .hps file the right place? Usually small mistakes make big errorsIv...
Cherubeal Development Support 7 6,058 10-31-2012, 11:18 PM
    Thread: inventory.hps just doesnt work.
Post: inventory.hps just doesnt work.

Im trying to make two items combine together. The code im using is here: void OnGameStart() { AddCombineCallback("", "Piracetam", "SalvinaDinorum", "MadPotFun", true); } void MadPotFun(string &...
Cherubeal Development Support 7 6,058 10-31-2012, 10:42 PM