Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Script Error
Post: RE: Script Error
Thanks for help, everything works fine now. |
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giacomo9 |
Development Support
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3 |
2,806 |
08-23-2014, 02:03 PM |
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Thread: Script Error
Post: Script Error
I have this error:
ExcecuteString(1,1):ERR:No matching signatures to 'OnEnter'
ExcecuteString(1,1):ERR:No matching signatures to 'OnLeave'
Main(108,1):ERR:Unexpected end of file
What's wrong? Here i... |
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giacomo9 |
Development Support
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3 |
2,806 |
08-23-2014, 01:31 PM |
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Thread: how do i make a "Poofer" ?
Post: RE: how do i make a "Poofer" ?
I want use this script: void SetEnemyIsHallucination(string& asName, bool abX);
But I don't know what is "string& asName" (It must be "Player" or enemy name?)
"bool abx" is the distance, I kn... |
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giacomo9 |
Development Support
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12 |
14,066 |
08-20-2014, 04:52 PM |
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Thread: I can't create two notes
Post: RE: I can't create two notes
Thank you very much! Problem solved! :D |
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giacomo9 |
Development Support
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7 |
4,021 |
08-19-2014, 01:00 PM |
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Thread: How to enable key after few seconds?
Post: How to enable key after few seconds?
I want to create situation like this: player walks into area and after 25 seconds appears key to locked door.
I know that I must use "AddEntityCollideCallback" and "SetEntityActive" script functions.... |
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giacomo9 |
Development Support
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4 |
2,823 |
08-19-2014, 12:48 PM |
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Thread: I can't create two notes
Post: RE: I can't create two notes
Hmm... It's everything ok, when I remove this from .lang file:
<Entry Name="Note_note2_Name">Posag morderca ;_;</Entry>
<Entry Name="Note_note2_Text">Teraz juz wiem. Ta rzezba z all... |
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giacomo9 |
Development Support
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7 |
4,021 |
08-19-2014, 12:16 PM |
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Thread: I can't create two notes
Post: I can't create two notes
I' ve got a problem - I can't create two notes on one map (text not showing up). What is wrong? Thanks for help :)
Here's my extra_english file:
<LANGUAGE>
<CATEGORY Name="CustomStoryMain... |
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giacomo9 |
Development Support
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7 |
4,021 |
08-19-2014, 11:47 AM |
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Thread: Exploding doors
Post: RE: Exploding doors
You're right, I did not notice the error in the name. Now everything is working. Thank you for your time :) |
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giacomo9 |
Development Support
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6 |
4,091 |
12-03-2012, 10:44 PM |
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Thread: Exploding doors
Post: RE: Exploding doors
I put it under "void OnStart()" in my .hps file, as here:
////////////////////////////
// Run when starting map
void OnStart()
{
SetPlayerLampOil(0.0f);
AddUseItemCallback("", "Completed", "cheryl", ... |
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giacomo9 |
Development Support
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6 |
4,091 |
12-03-2012, 09:44 PM |
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Thread: Exploding doors
Post: Exploding doors
The player has an explosive potion. When you use it on the door, they explode - how to do it? I have a script for this, but it shows the information "Cannot use this item in this way"...
Here's the sc... |
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giacomo9 |
Development Support
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6 |
4,091 |
12-03-2012, 09:18 PM |
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Thread: How to combining items?
Post: RE: How to combining items?
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giacomo9 |
Development Support
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6 |
3,950 |
12-03-2012, 06:28 PM |
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Thread: How to combining items?
Post: RE: How to combining items?
I do not have the file "Inventory.hps" can there be a problem? |
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giacomo9 |
Development Support
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6 |
3,950 |
12-03-2012, 05:08 PM |
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Thread: How to combining items?
Post: RE: How to combining items?
When I tried to connect, for example, glycerin with an empty container, there was a message "combination does not work"... |
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giacomo9 |
Development Support
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6 |
3,950 |
12-02-2012, 11:00 PM |
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Thread: How to combining items?
Post: How to combining items?
The player has an empty container, a bottle of acid and a bottle of glycerin - to create an explosive mixture, it must pour acid and glycerin into the empty container.
- Player gets "unfinished potion... |
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giacomo9 |
Development Support
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6 |
3,950 |
12-02-2012, 01:20 PM |
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Thread: Sounds and messages
Post: RE: Sounds and messages
Thanks You for help, now everything is working :D |
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giacomo9 |
Development Support
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6 |
3,375 |
11-27-2012, 07:28 PM |
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Thread: Sounds and messages
Post: RE: Sounds and messages
Thank You, it's working :) I have another question about sounds: I make custom sound file: duration is 1-2 sec, but game still repeats this sound, and I want to play it once. What should I do? This is... |
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giacomo9 |
Development Support
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6 |
3,375 |
11-27-2012, 07:19 PM |
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Thread: Sounds and messages
Post: RE: Sounds and messages
What I must put in "Category" and "Entry"? :) |
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giacomo9 |
Development Support
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6 |
3,375 |
11-27-2012, 06:17 PM |
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Thread: Sounds and messages
Post: Sounds and messages
I've got a script:
void Scared_9(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("DeadFour_9", true);
SetEntityActive("DeadFour_10", true);
GiveSanityDamage(99, true);... |
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giacomo9 |
Development Support
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6 |
3,375 |
11-27-2012, 06:02 PM |
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Thread: Are things can disappear?
Post: RE: Are things can disappear?
Thank You all, problem solved :D |
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giacomo9 |
Development Support
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6 |
4,234 |
11-27-2012, 05:43 PM |
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Thread: Door PropForce?
Post: RE: Door PropForce?
The chaser, you are my God :D It works, thank you! ;) |
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giacomo9 |
Development Support
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7 |
4,720 |
11-26-2012, 06:05 PM |