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    Thread: Need help with script error
Post: RE: Need help with script error

ok but i when i try to put a command to lock the door i get a error, it says token } bla Bla what ever line its on,
liquiddr3amz Development Support 4 3,222 06-25-2013, 06:29 AM
    Thread: Need help with script error
Post: Need help with script error

ok so i took a break from a custom story i was working on, i picked it back up, i decided (as shown in bold) i would like the door to lock after it slams shut, and then use a hollow needle to open it,...
liquiddr3amz Development Support 4 3,222 06-25-2013, 06:03 AM
    Thread: Script Box help
Post: RE: Script Box help

void OnStart() { AddEntityCollideCallback("Player", "foot7", "step7", true, 1); } void Sound (string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "step_walk_wood...
liquiddr3amz Development Support 5 3,022 12-06-2012, 05:05 AM
    Thread: Script Box help
Post: RE: Script Box help

Thanks beecake ill be sure to check that out, and thanks chaser for the help as well (:
liquiddr3amz Development Support 5 3,022 12-04-2012, 06:21 PM
  Question Thread: Script Box help
Post: Script Box help

I was curious on how to add sounds to play at certain areas like when you walk into a script box, basically so i can use a walking sound to make it sound like something is walking right behind you but...
liquiddr3amz Development Support 5 3,022 12-04-2012, 05:44 PM
    Thread: How to add sound effect
Post: How to add sound effect

I was wondering how to add a sound effect eg; react_pant, the part i would like the sound is at: void keyfunc(string &in asEntity, string &in type) { SetEntityActive("servant_brute_1",true);...
liquiddr3amz Development Support 0 1,394 11-25-2012, 05:23 AM
    Thread: Script error help
Post: RE: Script error help

thanks again :) your awesome help
liquiddr3amz Development Support 2 2,045 11-25-2012, 02:52 AM
    Thread: Script error help
Post: Script error help

void OnStart() { AddEntityCollideCallback("Player","scr2","monster",true,1); AddEntityCollideCallback("jim","scr1","monsterend",true,-1); } void monster(string &in asParent, string &in as...
liquiddr3amz Development Support 2 2,045 11-24-2012, 05:14 AM
    Thread: Monster script
Post: RE: Monster script

i fixed the spelling in the script, but now it doesnt even spawn the monster, im about to just give up :/
liquiddr3amz Development Support 12 9,100 11-24-2012, 03:18 AM
    Thread: Monster script
Post: RE: Monster script

thanks for the help, I'm at work so ill give this a try when i get home :) is there any webpages that help explain the scripting, so i know to put stuff in the OnStart/OnEnter/OnLeave eg; or basically...
liquiddr3amz Development Support 12 9,100 11-23-2012, 05:38 PM
    Thread: Monster script
Post: RE: Monster script

void OnStart() { AddEntityCollideCallback("servant_grunt_1", "ScriptArea_1", "FUNCNAME", true, 1); } void OnEnter() { } void OnLeave() { } void ActivateMonster(string &in item) { SetEnti...
liquiddr3amz Development Support 12 9,100 11-23-2012, 04:33 PM
    Thread: Monster script
Post: RE: Monster script

could someone explain what i did wrong :/ i am new to scripting void ActivateMonster(string &in item) { SetEntityActive("servant_grunt_1",true); AddEnemyPatrolNode("servant_grunt_1", "PathNode...
liquiddr3amz Development Support 12 9,100 11-23-2012, 08:16 AM
    Thread: custom story level editor spawn help
Post: RE: custom story level editor spawn help

had a typo in the new .map file when i saved a new copy so it didnt load the new map so when i thought i was moving the player spawn i actually wasnt, stupid mistake hah. thanks beecake though :)
liquiddr3amz Development Support 2 2,131 11-23-2012, 07:57 AM
  Exclamation Thread: custom story level editor spawn help
Post: custom story level editor spawn help

I am trying to make my first custom story and i'm having small issue, i made a room (4 walls,1 door) didn't make a roof for it yet but wanted to test it out. i set up the files so it shows up in the...
liquiddr3amz Development Support 2 2,131 11-22-2012, 11:27 PM