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    Thread: Map Editing Help
Post: Map Editing Help

Got back into an old map I was working on. Its a FC, and with the new steam setup, I had to set the Launch Options to "AmnesiaEscape/config/main_init.cfg" Everything starts up fine, game works gre...
ryan1431 Custom Stories, TCs & Mods 1 3,704 06-29-2016, 02:35 AM
    Thread: Map Editing
Post: Map Editing

Got back into an old map I was working on. Its a FC, and with the new steam setup, I had to set the Launch Options to "AmnesiaEscape/config/main_init.cfg" Everything starts up fine, game works gre...
ryan1431 Development Support 1 2,325 06-27-2016, 01:32 AM
    Thread: Please Read !
Post: RE: Please Read !

(01-06-2013, 09:21 PM)beecake Wrote: asName = The entitiy (In most situations) alright thank you very much :D (01-06-2013, 09:19 PM)str4wberrypanic Wrote: SetPropActiveAndFade("GOO_NAME_IN_EDITOR...
ryan1431 Development Support 7 5,824 01-06-2013, 09:27 PM
    Thread: Please Read !
Post: RE: Please Read !

(01-06-2013, 01:29 AM)beecake Wrote: void SetPropActiveAndFade(string& asName, bool abActive, float afFadeTime); Activates/deactivates a prop. asName - internal name abActive - nothing to add af...
ryan1431 Development Support 7 5,824 01-06-2013, 09:12 PM
    Thread: Please Read !
Post: Please Read !

I have a new, more challenging-to-fix problem after getting used to HPL and scripting. In amnesia, when the "goo" is created, it fades in. Whenever i try to get the goo active by using the script "Set...
ryan1431 Development Support 7 5,824 01-05-2013, 11:28 PM
    Thread: Script Help
Post: Script Help

{ AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); } void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_gru...
ryan1431 Development Support 1 1,656 12-05-2012, 04:10 AM
    Thread: NEW PROBLEM PLEASE HELP>>>
Post: NEW PROBLEM PLEASE HELP>>>

This is ALL OF THE STUFF IN MY .HPS FILE... void OnStart() { AddUseItemCallback("", "studykey_1", "mansion_2", "OPEN_study", true);AddUseItemCallback("", "dungeonkey_2", "mansion_3", "OPEN_dungeon", ...
ryan1431 Development Support 1 1,639 12-04-2012, 03:10 AM
    Thread: Unexpected end of file STILL...
Post: Unexpected end of file STILL...

This is what i have in my .hps file. void papermusic_01(string &in asEntity) { PlayGameMusic(01_paper_self.ogg, 1, 0, 0, 0); SetTimer("paper_01_music", 25, "paper_01_music"); } void paper_01_mus...
ryan1431 Development Support 3 2,732 12-04-2012, 02:50 AM
    Thread: Unexpected end of file...
Post: RE: Unexpected end of file...

(12-03-2012, 03:08 AM)Adrianis Wrote: void paper_01_music(string &in asTimer) { StopGameMusic(1, 0); } You missed the ; at the end of that line :) (posts like this should go in the 'support...
ryan1431 Development Support 2 2,174 12-03-2012, 03:16 AM
    Thread: Unexpected end of file...
Post: Unexpected end of file...

I need some help with an error i'm having which i can't seem to solve. The script i have in my .hps file is this: void papermusic_01(string &in asEntity) { PlayGameMusic(01_paper_self.ogg, 1, 0, ...
ryan1431 Development Support 2 2,174 12-03-2012, 03:02 AM
    Thread: New Key Problems
Post: RE: New Key Problems

(12-02-2012, 02:02 AM)The chaser Wrote: Code:void OnStart() { AddUseItemCallback("", "studykey_1", "mansion_2", "OPEN", true);AddUseItemCallback("", "dungeonkey_2", "mansion_3", "OPEN_somethingelse"...
ryan1431 Development Support 5 3,268 12-02-2012, 02:07 AM
    Thread: New Key Problems
Post: New Key Problems

Small new problem which will solve a lot of stress... For every new key do i need a new ".hps" file? Because i tried adding the new key data underneath with these commands, (this is what is in total)...
ryan1431 Development Support 5 3,268 12-02-2012, 01:52 AM
    Thread: Keys on Doors...
Post: RE: Keys on Doors...

(12-01-2012, 08:06 AM)JMFStorm Wrote: TYVM man!!! i'm so relieved!!! i have one more question... if i want to keep making more keys and stuff do i just add all the stuff below the other key stuff? ...
ryan1431 Development Support 4 3,461 12-01-2012, 10:32 AM
    Thread: Keys on Doors...
Post: Keys on Doors...

Okay, so I've been working getting a single key on a single door for about half a week now... and its really annoying so i was wondering if some1 could help me. I use HPL with amnesia (windowed) ope...
ryan1431 Development Support 4 3,461 12-01-2012, 07:54 AM