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Thread: Map Editing Help
Post: Map Editing Help
Got back into an old map I was working on.
Its a FC, and with the new steam setup, I had to set the Launch Options to
"AmnesiaEscape/config/main_init.cfg"
Everything starts up fine, game works gre... |
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ryan1431 |
Custom Stories, TCs & Mods
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1 |
3,704 |
06-29-2016, 02:35 AM |
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Thread: Map Editing
Post: Map Editing
Got back into an old map I was working on.
Its a FC, and with the new steam setup, I had to set the Launch Options to
"AmnesiaEscape/config/main_init.cfg"
Everything starts up fine, game works gre... |
|
ryan1431 |
Development Support
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1 |
2,325 |
06-27-2016, 01:32 AM |
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Thread: Please Read !
Post: RE: Please Read !
(01-06-2013, 09:21 PM)beecake Wrote: asName = The entitiy (In most situations)
alright thank you very much :D
(01-06-2013, 09:19 PM)str4wberrypanic Wrote: SetPropActiveAndFade("GOO_NAME_IN_EDITOR... |
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ryan1431 |
Development Support
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7 |
5,824 |
01-06-2013, 09:27 PM |
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Thread: Please Read !
Post: RE: Please Read !
(01-06-2013, 01:29 AM)beecake Wrote: void SetPropActiveAndFade(string& asName, bool abActive, float afFadeTime);
Activates/deactivates a prop.
asName - internal name
abActive - nothing to add
af... |
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ryan1431 |
Development Support
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7 |
5,824 |
01-06-2013, 09:12 PM |
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Thread: Please Read !
Post: Please Read !
I have a new, more challenging-to-fix problem after getting used to HPL and scripting. In amnesia, when the "goo" is created, it fades in. Whenever i try to get the goo active by using the script "Set... |
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ryan1431 |
Development Support
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7 |
5,824 |
01-05-2013, 11:28 PM |
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Thread: Script Help
Post: Script Help
{
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_gru... |
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ryan1431 |
Development Support
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1 |
1,656 |
12-05-2012, 04:10 AM |
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Thread: NEW PROBLEM PLEASE HELP>>>
Post: NEW PROBLEM PLEASE HELP>>>
This is ALL OF THE STUFF IN MY .HPS FILE...
void OnStart()
{
AddUseItemCallback("", "studykey_1", "mansion_2", "OPEN_study", true);AddUseItemCallback("", "dungeonkey_2", "mansion_3", "OPEN_dungeon", ... |
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ryan1431 |
Development Support
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1 |
1,639 |
12-04-2012, 03:10 AM |
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Thread: Unexpected end of file STILL...
Post: Unexpected end of file STILL...
This is what i have in my .hps file.
void papermusic_01(string &in asEntity)
{
PlayGameMusic(01_paper_self.ogg, 1, 0, 0, 0);
SetTimer("paper_01_music", 25, "paper_01_music");
}
void paper_01_mus... |
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ryan1431 |
Development Support
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3 |
2,732 |
12-04-2012, 02:50 AM |
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Thread: Unexpected end of file...
Post: RE: Unexpected end of file...
(12-03-2012, 03:08 AM)Adrianis Wrote: void paper_01_music(string &in asTimer)
{
StopGameMusic(1, 0);
}
You missed the ; at the end of that line :)
(posts like this should go in the 'support... |
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ryan1431 |
Development Support
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2 |
2,174 |
12-03-2012, 03:16 AM |
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Thread: Unexpected end of file...
Post: Unexpected end of file...
I need some help with an error i'm having which i can't seem to solve. The script i have in my .hps file is this:
void papermusic_01(string &in asEntity)
{
PlayGameMusic(01_paper_self.ogg, 1, 0, ... |
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ryan1431 |
Development Support
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2 |
2,174 |
12-03-2012, 03:02 AM |
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Thread: New Key Problems
Post: RE: New Key Problems
(12-02-2012, 02:02 AM)The chaser Wrote: Code:void OnStart()
{
AddUseItemCallback("", "studykey_1", "mansion_2", "OPEN", true);AddUseItemCallback("", "dungeonkey_2", "mansion_3", "OPEN_somethingelse"... |
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ryan1431 |
Development Support
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5 |
3,268 |
12-02-2012, 02:07 AM |
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Thread: New Key Problems
Post: New Key Problems
Small new problem which will solve a lot of stress...
For every new key do i need a new ".hps" file? Because i tried adding the new key data underneath
with these commands, (this is what is in total)... |
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ryan1431 |
Development Support
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5 |
3,268 |
12-02-2012, 01:52 AM |
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Thread: Keys on Doors...
Post: RE: Keys on Doors...
(12-01-2012, 08:06 AM)JMFStorm Wrote: TYVM man!!! i'm so relieved!!! i have one more question...
if i want to keep making more keys and stuff do i just add all the stuff below the other key stuff? ... |
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ryan1431 |
Development Support
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4 |
3,461 |
12-01-2012, 10:32 AM |
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Thread: Keys on Doors...
Post: Keys on Doors...
Okay, so I've been working getting a single key on a single door for about half a week now... and its really annoying so i was wondering if some1 could help me.
I use HPL with amnesia (windowed) ope... |
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ryan1431 |
Development Support
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4 |
3,461 |
12-01-2012, 07:54 AM |